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https://github.com/mod-playerbots/azerothcore-wotlk.git
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299 lines
5.8 KiB
C++
299 lines
5.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _CALLBACK_H
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#define _CALLBACK_H
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#include <ace/Future.h>
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#include <ace/Future_Set.h>
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#include "QueryResult.h"
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typedef ACE_Future<QueryResult> QueryResultFuture;
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typedef ACE_Future<PreparedQueryResult> PreparedQueryResultFuture;
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/*! A simple template using ACE_Future to manage callbacks from the thread and object that
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issued the request. <ParamType> is variable type of parameter that is used as parameter
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for the callback function.
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*/
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#define CALLBACK_STAGE_INVALID uint8(-1)
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template <typename Result, typename ParamType, bool chain = false>
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class QueryCallback
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{
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public:
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QueryCallback() : _param(), _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
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//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
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void SetFutureResult(ACE_Future<Result> value)
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{
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_result = value;
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}
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ACE_Future<Result> GetFutureResult()
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{
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return _result;
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}
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int IsReady()
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{
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return _result.ready();
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}
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void GetResult(Result& res)
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{
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_result.get(res);
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}
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void FreeResult()
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{
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_result.cancel();
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}
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void SetParam(ParamType value)
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{
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_param = value;
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}
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ParamType GetParam()
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{
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return _param;
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}
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//! Resets the stage of the callback chain
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void ResetStage()
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{
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if (!chain)
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return;
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_stage = 0;
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}
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//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
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void NextStage()
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{
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if (!chain)
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return;
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++_stage;
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}
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//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
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uint8 GetStage()
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{
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return _stage;
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}
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//! Resets all underlying variables (param, result and stage)
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void Reset()
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{
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SetParam(NULL);
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FreeResult();
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ResetStage();
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}
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private:
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ACE_Future<Result> _result;
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ParamType _param;
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uint8 _stage;
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};
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template <typename Result, typename ParamType1, typename ParamType2, bool chain = false>
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class QueryCallback_2
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{
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public:
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QueryCallback_2() : _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
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//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
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void SetFutureResult(ACE_Future<Result> value)
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{
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_result = value;
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}
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ACE_Future<Result> GetFutureResult()
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{
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return _result;
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}
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int IsReady()
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{
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return _result.ready();
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}
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void GetResult(Result& res)
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{
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_result.get(res);
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}
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void FreeResult()
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{
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_result.cancel();
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}
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void SetFirstParam(ParamType1 value)
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{
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_param_1 = value;
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}
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void SetSecondParam(ParamType2 value)
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{
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_param_2 = value;
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}
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ParamType1 GetFirstParam()
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{
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return _param_1;
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}
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ParamType2 GetSecondParam()
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{
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return _param_2;
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}
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//! Resets the stage of the callback chain
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void ResetStage()
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{
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if (!chain)
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return;
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_stage = 0;
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}
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//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
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void NextStage()
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{
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if (!chain)
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return;
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++_stage;
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}
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//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
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uint8 GetStage()
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{
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return _stage;
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}
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//! Resets all underlying variables (param, result and stage)
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void Reset()
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{
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SetFirstParam(0);
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SetSecondParam(NULL);
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FreeResult();
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ResetStage();
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}
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private:
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ACE_Future<Result> _result;
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ParamType1 _param_1;
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ParamType2 _param_2;
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uint8 _stage;
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};
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template <typename Result, typename ParamType1, typename ParamType2, typename ParamType3, bool chain = false>
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class QueryCallback_3
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{
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public:
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QueryCallback_3() : _stage(chain ? 0 : CALLBACK_STAGE_INVALID) {}
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//! The parameter of this function should be a resultset returned from either .AsyncQuery or .AsyncPQuery
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void SetFutureResult(ACE_Future<Result> value)
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{
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_result = value;
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}
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ACE_Future<Result> GetFutureResult()
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{
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return _result;
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}
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int IsReady()
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{
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return _result.ready();
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}
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void GetResult(Result& res)
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{
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_result.get(res);
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}
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void FreeResult()
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{
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_result.cancel();
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}
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void SetFirstParam(ParamType1 value)
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{
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_param_1 = value;
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}
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void SetSecondParam(ParamType2 value)
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{
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_param_2 = value;
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}
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void SetThirdParam(ParamType3 value)
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{
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_param_3 = value;
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}
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ParamType1 GetFirstParam()
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{
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return _param_1;
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}
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ParamType2 GetSecondParam()
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{
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return _param_2;
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}
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ParamType3 GetThirdParam()
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{
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return _param_3;
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}
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//! Resets the stage of the callback chain
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void ResetStage()
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{
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if (!chain)
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return;
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_stage = 0;
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}
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//! Advances the callback chain to the next stage, so upper level code can act on its results accordingly
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void NextStage()
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{
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if (!chain)
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return;
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++_stage;
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}
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//! Returns the callback stage (or CALLBACK_STAGE_INVALID if invalid)
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uint8 GetStage()
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{
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return _stage;
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}
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//! Resets all underlying variables (param, result and stage)
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void Reset()
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{
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SetFirstParam(NULL);
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SetSecondParam(NULL);
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SetThirdParam(NULL);
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FreeResult();
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ResetStage();
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}
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private:
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ACE_Future<Result> _result;
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ParamType1 _param_1;
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ParamType2 _param_2;
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ParamType3 _param_3;
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uint8 _stage;
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};
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#endif |