mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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330 lines
9.6 KiB
C++
330 lines
9.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "DatabaseWorkerPool.h"
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#include "DatabaseEnv.h"
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#define MIN_MYSQL_SERVER_VERSION 50600u
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#define MIN_MYSQL_CLIENT_VERSION 50600u
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template <class T>
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DatabaseWorkerPool<T>::DatabaseWorkerPool() :
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_mqueue(new ACE_Message_Queue<ACE_SYNCH>(2 * 1024 * 1024, 2 * 1024 * 1024)),
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_queue(new ACE_Activation_Queue(_mqueue))
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{
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memset(_connectionCount, 0, sizeof(_connectionCount));
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_connections.resize(IDX_SIZE);
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WPFatal(mysql_thread_safe(), "Used MySQL library isn't thread-safe.");
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WPFatal(mysql_get_client_version() >= MIN_MYSQL_CLIENT_VERSION, "AzerothCore does not support MySQL versions below 5.6");
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}
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template <class T>
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bool DatabaseWorkerPool<T>::Open(const std::string& infoString, uint8 async_threads, uint8 synch_threads)
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{
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bool res = true;
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_connectionInfo = MySQLConnectionInfo(infoString);
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sLog->outSQLDriver("Opening DatabasePool '%s'. Asynchronous connections: %u, synchronous connections: %u.",
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GetDatabaseName(), async_threads, synch_threads);
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//! Open asynchronous connections (delayed operations)
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_connections[IDX_ASYNC].resize(async_threads);
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for (uint8 i = 0; i < async_threads; ++i)
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{
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T* t = new T(_queue, _connectionInfo);
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res &= t->Open();
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if (res) // only check mysql version if connection is valid
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WPFatal(mysql_get_server_version(t->GetHandle()) >= MIN_MYSQL_SERVER_VERSION, "AzerothCore does not support MySQL versions below 5.6");
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_connections[IDX_ASYNC][i] = t;
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++_connectionCount[IDX_ASYNC];
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}
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//! Open synchronous connections (direct, blocking operations)
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_connections[IDX_SYNCH].resize(synch_threads);
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for (uint8 i = 0; i < synch_threads; ++i)
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{
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T* t = new T(_connectionInfo);
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res &= t->Open();
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_connections[IDX_SYNCH][i] = t;
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++_connectionCount[IDX_SYNCH];
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}
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if (res)
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sLog->outSQLDriver("DatabasePool '%s' opened successfully. %u total connections running.", GetDatabaseName(),
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(_connectionCount[IDX_SYNCH] + _connectionCount[IDX_ASYNC]));
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else
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sLog->outError("DatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
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"for specific errors.", GetDatabaseName());
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return res;
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}
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template <class T>
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void DatabaseWorkerPool<T>::Close()
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{
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sLog->outSQLDriver("Closing down DatabasePool '%s'.", GetDatabaseName());
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//! Shuts down delaythreads for this connection pool by underlying deactivate().
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//! The next dequeue attempt in the worker thread tasks will result in an error,
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//! ultimately ending the worker thread task.
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_queue->queue()->close();
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for (uint8 i = 0; i < _connectionCount[IDX_ASYNC]; ++i)
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{
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T* t = _connections[IDX_ASYNC][i];
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DatabaseWorker* worker = t->m_worker;
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worker->wait(); //! Block until no more threads are running this task.
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delete worker;
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t->Close(); //! Closes the actualy MySQL connection.
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}
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sLog->outSQLDriver("Asynchronous connections on DatabasePool '%s' terminated. Proceeding with synchronous connections.",
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GetDatabaseName());
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//! Shut down the synchronous connections
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//! There's no need for locking the connection, because DatabaseWorkerPool<>::Close
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//! should only be called after any other thread tasks in the core have exited,
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//! meaning there can be no concurrent access at this point.
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for (uint8 i = 0; i < _connectionCount[IDX_SYNCH]; ++i)
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_connections[IDX_SYNCH][i]->Close();
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//! Deletes the ACE_Activation_Queue object and its underlying ACE_Message_Queue
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delete _queue;
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delete _mqueue;
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sLog->outSQLDriver("All connections on DatabasePool '%s' closed.", GetDatabaseName());
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}
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template <class T>
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void DatabaseWorkerPool<T>::Execute(const char* sql)
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{
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if (!sql)
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return;
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BasicStatementTask* task = new BasicStatementTask(sql);
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Enqueue(task);
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}
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template <class T>
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void DatabaseWorkerPool<T>::Execute(PreparedStatement* stmt)
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{
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PreparedStatementTask* task = new PreparedStatementTask(stmt);
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Enqueue(task);
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}
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template <class T>
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void DatabaseWorkerPool<T>::DirectExecute(const char* sql)
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{
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if (!sql)
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return;
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T* t = GetFreeConnection();
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t->Execute(sql);
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t->Unlock();
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}
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template <class T>
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void DatabaseWorkerPool<T>::DirectExecute(PreparedStatement* stmt)
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{
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T* t = GetFreeConnection();
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t->Execute(stmt);
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t->Unlock();
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//! Delete proxy-class. Not needed anymore
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delete stmt;
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}
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template <class T>
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QueryResult DatabaseWorkerPool<T>::Query(const char* sql, T* conn /* = nullptr*/)
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{
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if (!conn)
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conn = GetFreeConnection();
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ResultSet* result = conn->Query(sql);
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conn->Unlock();
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if (!result || !result->GetRowCount())
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{
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delete result;
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return QueryResult(NULL);
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}
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result->NextRow();
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return QueryResult(result);
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}
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template <class T>
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PreparedQueryResult DatabaseWorkerPool<T>::Query(PreparedStatement* stmt)
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{
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T* t = GetFreeConnection();
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PreparedResultSet* ret = t->Query(stmt);
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t->Unlock();
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//! Delete proxy-class. Not needed anymore
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delete stmt;
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if (!ret || !ret->GetRowCount())
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{
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delete ret;
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return PreparedQueryResult(NULL);
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}
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return PreparedQueryResult(ret);
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}
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template <class T>
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QueryResultFuture DatabaseWorkerPool<T>::AsyncQuery(const char* sql)
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{
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QueryResultFuture res;
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BasicStatementTask* task = new BasicStatementTask(sql, res);
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Enqueue(task);
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return res; //! Actual return value has no use yet
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}
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template <class T>
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PreparedQueryResultFuture DatabaseWorkerPool<T>::AsyncQuery(PreparedStatement* stmt)
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{
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PreparedQueryResultFuture res;
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PreparedStatementTask* task = new PreparedStatementTask(stmt, res);
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Enqueue(task);
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return res;
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}
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template <class T>
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QueryResultHolderFuture DatabaseWorkerPool<T>::DelayQueryHolder(SQLQueryHolder* holder)
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{
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QueryResultHolderFuture res;
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SQLQueryHolderTask* task = new SQLQueryHolderTask(holder, res);
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Enqueue(task);
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return res; //! Fool compiler, has no use yet
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}
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template <class T>
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SQLTransaction DatabaseWorkerPool<T>::BeginTransaction()
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{
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return SQLTransaction(new Transaction);
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}
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template <class T>
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void DatabaseWorkerPool<T>::CommitTransaction(SQLTransaction transaction)
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{
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#ifdef ACORE_DEBUG
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//! Only analyze transaction weaknesses in Debug mode.
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//! Ideally we catch the faults in Debug mode and then correct them,
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//! so there's no need to waste these CPU cycles in Release mode.
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switch (transaction->GetSize())
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{
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case 0:
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sLog->outSQLDriver("Transaction contains 0 queries. Not executing.");
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return;
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case 1:
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sLog->outSQLDriver("Warning: Transaction only holds 1 query, consider removing Transaction context in code.");
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break;
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default:
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break;
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}
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#endif // ACORE_DEBUG
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Enqueue(new TransactionTask(transaction));
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}
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template <class T>
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void DatabaseWorkerPool<T>::DirectCommitTransaction(SQLTransaction& transaction)
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{
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T* con = GetFreeConnection();
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if (con->ExecuteTransaction(transaction))
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{
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con->Unlock(); // OK, operation succesful
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return;
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}
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//! Handle MySQL Errno 1213 without extending deadlock to the core itself
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//! TODO: More elegant way
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if (con->GetLastError() == 1213)
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{
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uint8 loopBreaker = 5;
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for (uint8 i = 0; i < loopBreaker; ++i)
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{
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if (con->ExecuteTransaction(transaction))
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break;
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}
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}
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//! Clean up now.
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transaction->Cleanup();
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con->Unlock();
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}
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template <class T>
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void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedStatement* stmt)
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{
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if (trans.null())
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Execute(stmt);
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else
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trans->Append(stmt);
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}
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template <class T>
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void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, const char* sql)
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{
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if (trans.null())
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Execute(sql);
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else
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trans->Append(sql);
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}
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template <class T>
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PreparedStatement* DatabaseWorkerPool<T>::GetPreparedStatement(uint32 index)
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{
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return new PreparedStatement(index);
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}
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template <class T>
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void DatabaseWorkerPool<T>::KeepAlive()
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{
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//! Ping synchronous connections
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for (uint8 i = 0; i < _connectionCount[IDX_SYNCH]; ++i)
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{
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T* t = _connections[IDX_SYNCH][i];
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if (t->LockIfReady())
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{
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t->Ping();
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t->Unlock();
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}
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}
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//! Assuming all worker threads are free, every worker thread will receive 1 ping operation request
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//! If one or more worker threads are busy, the ping operations will not be split evenly, but this doesn't matter
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//! as the sole purpose is to prevent connections from idling.
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for (size_t i = 0; i < _connections[IDX_ASYNC].size(); ++i)
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Enqueue(new PingOperation);
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}
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template <class T>
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T* DatabaseWorkerPool<T>::GetFreeConnection()
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{
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uint8 i = 0;
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size_t num_cons = _connectionCount[IDX_SYNCH];
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T* t = nullptr;
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//! Block forever until a connection is free
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for (;;)
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{
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t = _connections[IDX_SYNCH][++i % num_cons];
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//! Must be matched with t->Unlock() or you will get deadlocks
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if (t->LockIfReady())
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break;
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}
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return t;
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}
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template class DatabaseWorkerPool<LoginDatabaseConnection>;
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template class DatabaseWorkerPool<WorldDatabaseConnection>;
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template class DatabaseWorkerPool<CharacterDatabaseConnection>;
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