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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CommandScript.h"
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#include "PlayerCommand.h"
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using namespace Acore::ChatCommands;
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class player_commandscript : public CommandScript
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{
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public:
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player_commandscript() : CommandScript("player_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable playerCommandTable =
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{
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{ "learn", HandlePlayerLearnCommand, SEC_GAMEMASTER, Console::Yes },
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{ "unlearn", HandlePlayerUnLearnCommand, SEC_GAMEMASTER, Console::Yes }
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};
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static ChatCommandTable commandTable =
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{
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{ "player", playerCommandTable }
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};
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return commandTable;
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}
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static bool HandlePlayerLearnCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, SpellInfo const* spell, Optional<EXACT_SEQUENCE("all")> allRanks)
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{
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if (!player)
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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if (!player || !player->IsConnected())
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return false;
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Player* targetPlayer = player->GetConnectedPlayer();
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return Acore::PlayerCommand::HandleLearnSpellCommand(handler, targetPlayer, spell, allRanks);
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}
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static bool HandlePlayerUnLearnCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, SpellInfo const* spell, Optional<EXACT_SEQUENCE("all")> allRanks)
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{
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if (!player)
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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if (!player || !player->IsConnected())
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return false;
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Player* targetPlayer = player->GetConnectedPlayer();
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return Acore::PlayerCommand::HandleUnlearnSpellCommand(handler, targetPlayer, spell, allRanks);
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}
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};
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void AddSC_player_commandscript()
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{
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new player_commandscript();
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}
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