Files
azerothcore-wotlk/src/server/game/Grids/NGrid.h
2021-09-30 13:40:52 +07:00

115 lines
3.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_NGRID_H
#define ACORE_NGRID_H
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
#include "Grid.h"
#include "GridReference.h"
#include "Timer.h"
#include "Util.h"
template
<
uint32 N,
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class NGrid
{
public:
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> GridType;
NGrid(uint32 id, int32 x, int32 y)
: i_gridId(id), i_x(x), i_y(y), i_GridObjectDataLoaded(false)
{
}
GridType& GetGridType(const uint32 x, const uint32 y)
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
[[nodiscard]] GridType const& GetGridType(const uint32 x, const uint32 y) const
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
[[nodiscard]] uint32 GetGridId() const { return i_gridId; }
[[nodiscard]] int32 getX() const { return i_x; }
[[nodiscard]] int32 getY() const { return i_y; }
void link(GridRefMgr<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> >* pTo)
{
i_Reference.link(pTo, this);
}
[[nodiscard]] bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
/*
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddWorldObject(obj);
}
template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveWorldObject(obj);
}
template<class SPECIFIC_OBJECT> void AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddGridObject(obj);
}
template<class SPECIFIC_OBJECT> void RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveGridObject(obj);
}
*/
// Visit all Grids (cells) in NGrid (grid)
template<class T, class TT>
void VisitAllGrids(TypeContainerVisitor<T, TypeMapContainer<TT> >& visitor)
{
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
GetGridType(x, y).Visit(visitor);
}
// Visit a single Grid (cell) in NGrid (grid)
template<class T, class TT>
void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor<T, TypeMapContainer<TT> >& visitor)
{
GetGridType(x, y).Visit(visitor);
}
private:
uint32 i_gridId;
GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> > i_Reference;
int32 i_x;
int32 i_y;
GridType i_cells[N][N];
bool i_GridObjectDataLoaded;
};
#endif