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azerothcore-wotlk/deps/g3dlite/include/G3D/serialize.h
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C++

#ifndef G3D_SERIALIZE_H
#define G3D_SERIALIZE_H
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
#include "G3D/Array.h"
namespace G3D {
template<typename T>
void serialize(const Array<T>& array, BinaryOutput& b) {
b.writeInt32(array.size());
for (int i = 0; i < array.size(); ++i) {
serialize(array[i], b);
}
}
template<typename T>
void deserialize(Array<T>& array, BinaryInput& b) {
int N = b.readInt32();
array.resize(N);
for (int i = 0; i < array.size(); ++i) {
deserialize(array[i], b);
}
}
}
#endif