mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
* refactor(Core/Chat): Move SendNotification to ChatHander * Update Battleground.cpp * fix build * Update src/server/game/Chat/Chat.h
1185 lines
35 KiB
C++
1185 lines
35 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Chat.h"
|
|
#include "DatabaseEnv.h"
|
|
#include "Group.h"
|
|
#include "GroupMgr.h"
|
|
#include "LFGMgr.h"
|
|
#include "Language.h"
|
|
#include "Log.h"
|
|
#include "MiscPackets.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Opcodes.h"
|
|
#include "Pet.h"
|
|
#include "Player.h"
|
|
#include "ScriptMgr.h"
|
|
#include "SocialMgr.h"
|
|
#include "SpellAuras.h"
|
|
#include "Util.h"
|
|
#include "Vehicle.h"
|
|
#include "World.h"
|
|
#include "WorldPacket.h"
|
|
#include "WorldSession.h"
|
|
|
|
class Aura;
|
|
|
|
/* differeces from off:
|
|
-you can uninvite yourself - is is useful
|
|
-you can accept invitation even if leader went offline
|
|
*/
|
|
/* todo:
|
|
-group_destroyed msg is sent but not shown
|
|
-reduce xp gaining when in raid group
|
|
-quest sharing has to be corrected
|
|
-FIX sending PartyMemberStats
|
|
*/
|
|
|
|
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
|
|
{
|
|
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
|
|
data << uint32(operation);
|
|
data << member;
|
|
data << uint32(res);
|
|
data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
|
|
{
|
|
std::string membername;
|
|
recvData >> membername;
|
|
recvData.read_skip<uint32>();
|
|
|
|
// attempt add selected player
|
|
|
|
// cheating
|
|
if (!normalizePlayerName(membername))
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
|
|
return;
|
|
}
|
|
|
|
Player* invitingPlayer = GetPlayer();
|
|
Player* invitedPlayer = ObjectAccessor::FindPlayerByName(membername, false);
|
|
|
|
// no player or cheat self-invite
|
|
if (!invitedPlayer || invitedPlayer == invitingPlayer)
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
|
|
return;
|
|
}
|
|
|
|
if (!sScriptMgr->CanGroupInvite(invitingPlayer, membername))
|
|
return;
|
|
|
|
if (invitingPlayer->IsSpectator() || invitedPlayer->IsSpectator())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED);
|
|
return;
|
|
}
|
|
|
|
// restrict invite to GMs
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
|
|
return;
|
|
}
|
|
|
|
// can't group with
|
|
if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeamId() != invitedPlayer->GetTeamId())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
|
|
return;
|
|
}
|
|
if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
|
|
return;
|
|
}
|
|
|
|
if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
|
|
return;
|
|
}
|
|
|
|
if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, invitedPlayer->GetName(), ERR_INVITE_RESTRICTED);
|
|
return;
|
|
}
|
|
|
|
Group* group = invitingPlayer->GetGroup();
|
|
if (group && group->isBGGroup())
|
|
group = invitingPlayer->GetOriginalGroup();
|
|
if (!group)
|
|
group = invitingPlayer->GetGroupInvite();
|
|
|
|
Group* group2 = invitedPlayer->GetGroup();
|
|
if (group2 && group2->isBGGroup())
|
|
group2 = invitedPlayer->GetOriginalGroup();
|
|
// player already in another group or invited
|
|
if (group2 || invitedPlayer->GetGroupInvite())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
|
|
|
|
if (group2)
|
|
{
|
|
// tell the player that they were invited but it failed as they were already in a group
|
|
WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size
|
|
data << uint8(0); // invited/already in group flag
|
|
data << invitingPlayer->GetName(); // max len 48
|
|
data << uint32(0); // unk
|
|
data << uint8(0); // count
|
|
data << uint32(0); // unk
|
|
invitedPlayer->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (group)
|
|
{
|
|
// not have permissions for invite
|
|
if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID()))
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
|
|
return;
|
|
}
|
|
// not have place
|
|
if (group->IsFull())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// xinef: if player has no group, check group invite
|
|
if (!group && invitingPlayer->GetGroupInvite() && invitingPlayer->GetGroupInvite()->GetLeaderGUID() == invitingPlayer->GetGUID())
|
|
group = invitingPlayer->GetGroupInvite();
|
|
|
|
// ok, but group not exist, start a new group
|
|
// but don't create and save the group to the DB until
|
|
// at least one person joins
|
|
if (!group)
|
|
{
|
|
group = new Group();
|
|
// new group: if can't add then delete
|
|
if (!group->AddLeaderInvite(invitingPlayer))
|
|
{
|
|
delete group;
|
|
return;
|
|
}
|
|
if (!group->AddInvite(invitedPlayer))
|
|
{
|
|
delete group;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// already existed group: if can't add then just leave
|
|
if (!group->AddInvite(invitedPlayer))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// ok, we do it
|
|
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
|
|
data << uint8(1); // invited/already in group flag
|
|
data << invitingPlayer->GetName(); // max len 48
|
|
data << uint32(0); // unk
|
|
data << uint8(0); // count
|
|
data << uint32(0); // unk
|
|
invitedPlayer->GetSession()->SendPacket(&data);
|
|
|
|
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
|
|
}
|
|
|
|
void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
|
|
{
|
|
recvData.read_skip<uint32>();
|
|
Group* group = GetPlayer()->GetGroupInvite();
|
|
|
|
if (!group)
|
|
return;
|
|
|
|
// Remove player from invitees in any case
|
|
group->RemoveInvite(GetPlayer());
|
|
|
|
if (GetPlayer()->IsSpectator())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
|
|
return;
|
|
}
|
|
|
|
if (!sScriptMgr->CanGroupAccept(GetPlayer(), group))
|
|
return;
|
|
|
|
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
|
|
{
|
|
LOG_ERROR("network.opcode", "HandleGroupAcceptOpcode: player {} ({}) tried to accept an invite to his own group",
|
|
GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
// Group is full
|
|
if (group->IsFull())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
|
|
return;
|
|
}
|
|
|
|
Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
|
|
|
|
// Forming a new group, create it
|
|
if (!group->IsCreated())
|
|
{
|
|
// This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
|
|
if (!leader || leader->IsSpectator())
|
|
{
|
|
group->RemoveAllInvites();
|
|
return;
|
|
}
|
|
|
|
// If we're about to create a group there really should be a leader present
|
|
ASSERT(leader);
|
|
group->RemoveInvite(leader);
|
|
group->Create(leader);
|
|
sGroupMgr->AddGroup(group);
|
|
}
|
|
|
|
// Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
|
|
if (!group->AddMember(GetPlayer()))
|
|
return;
|
|
|
|
group->BroadcastGroupUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
Group* group = GetPlayer()->GetGroupInvite();
|
|
if (!group)
|
|
return;
|
|
|
|
// Remember leader if online (group pointer will be invalid if group gets disbanded)
|
|
Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
|
|
|
|
// uninvite, group can be deleted
|
|
GetPlayer()->UninviteFromGroup();
|
|
|
|
if (!leader)
|
|
return;
|
|
|
|
// report
|
|
WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length());
|
|
data << GetPlayer()->GetName();
|
|
leader->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
std::string reason, name;
|
|
recvData >> guid;
|
|
recvData >> reason;
|
|
|
|
//can't uninvite yourself
|
|
if (guid == GetPlayer()->GetGUID())
|
|
{
|
|
LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteGuidOpcode: leader {} ({}) tried to uninvite himself from the group.",
|
|
GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
sCharacterCache->GetCharacterNameByGuid(guid, name);
|
|
|
|
PartyResult res = GetPlayer()->CanUninviteFromGroup(guid);
|
|
if (res != ERR_PARTY_RESULT_OK)
|
|
{
|
|
if (res == ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
|
|
{
|
|
if (Player* kickTarget = ObjectAccessor::FindConnectedPlayer(guid))
|
|
{
|
|
if (Aura* dungeonCooldownAura = kickTarget->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
|
|
{
|
|
int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
|
|
if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
|
|
{
|
|
SendPartyResult(PARTY_OP_UNINVITE, name, res, (sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER) - elapsedTime) / 1000);
|
|
}
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
SendPartyResult(PARTY_OP_UNINVITE, name, res);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
Group* grp = GetPlayer()->GetGroup();
|
|
if (!grp)
|
|
return;
|
|
|
|
// Xinef: do not allow to kick with empty reason, this will resend packet with given reason
|
|
if (grp->isLFGGroup(true) && reason.empty())
|
|
{
|
|
SendPartyResult(PARTY_OP_UNINVITE, name, ERR_VOTE_KICK_REASON_NEEDED);
|
|
return;
|
|
}
|
|
|
|
if (grp->IsLeader(guid) && !grp->isLFGGroup(true))
|
|
{
|
|
SendPartyResult(PARTY_OP_UNINVITE, name, ERR_NOT_LEADER);
|
|
return;
|
|
}
|
|
|
|
if (grp->IsMember(guid))
|
|
{
|
|
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
|
|
return;
|
|
}
|
|
|
|
if (Player* player = grp->GetInvited(guid))
|
|
{
|
|
player->UninviteFromGroup();
|
|
return;
|
|
}
|
|
|
|
SendPartyResult(PARTY_OP_UNINVITE, name, ERR_TARGET_NOT_IN_GROUP_S);
|
|
}
|
|
|
|
void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
|
|
{
|
|
std::string membername;
|
|
recvData >> membername;
|
|
|
|
// player not found
|
|
if (!normalizePlayerName(membername))
|
|
return;
|
|
|
|
// can't uninvite yourself
|
|
if (GetPlayer()->GetName() == membername)
|
|
{
|
|
LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteOpcode: leader {} ({}) tried to uninvite himself from the group.",
|
|
GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
Group* grp = GetPlayer()->GetGroup();
|
|
if (!grp)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PartyResult res = GetPlayer()->CanUninviteFromGroup(grp->GetMemberGUID(membername));
|
|
if (res != ERR_PARTY_RESULT_OK)
|
|
{
|
|
SendPartyResult(PARTY_OP_UNINVITE, "", res);
|
|
return;
|
|
}
|
|
|
|
if (ObjectGuid guid = grp->GetMemberGUID(membername))
|
|
{
|
|
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID());
|
|
return;
|
|
}
|
|
|
|
if (Player* player = grp->GetInvited(membername))
|
|
{
|
|
player->UninviteFromGroup();
|
|
return;
|
|
}
|
|
|
|
SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
|
|
}
|
|
|
|
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
Group* group = GetPlayer()->GetGroup();
|
|
|
|
if (!group || !player)
|
|
return;
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group || guid == GetPlayer()->GetGUID())
|
|
return;
|
|
|
|
// Everything's fine, accepted.
|
|
group->ChangeLeader(guid);
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
Group* grp = GetPlayer()->GetGroup();
|
|
Group* grpInvite = GetPlayer()->GetGroupInvite();
|
|
if (!grp && !grpInvite)
|
|
return;
|
|
|
|
if (_player->InBattleground())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
|
|
return;
|
|
}
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
if (grp)
|
|
{
|
|
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
|
|
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
|
|
}
|
|
else if (grpInvite && grpInvite->GetLeaderGUID() == GetPlayer()->GetGUID())
|
|
{ // pending group creation being cancelled
|
|
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
|
|
grpInvite->Disband();
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
|
|
{
|
|
uint32 lootMethod;
|
|
ObjectGuid lootMaster;
|
|
uint32 lootThreshold;
|
|
recvData >> lootMethod >> lootMaster >> lootThreshold;
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
/** error handling **/
|
|
// Xinef: Check if group is LFG
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup(true))
|
|
return;
|
|
|
|
if (lootMethod > NEED_BEFORE_GREED)
|
|
return;
|
|
|
|
if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
|
|
return;
|
|
|
|
if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
group->SetLootMethod((LootMethod)lootMethod);
|
|
group->SetMasterLooterGuid(lootMaster);
|
|
group->SetLootThreshold((ItemQualities)lootThreshold);
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleLootRoll(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
uint32 itemSlot;
|
|
uint8 rollType;
|
|
recvData >> guid; // guid of the item rolled
|
|
recvData >> itemSlot;
|
|
recvData >> rollType; // 0: pass, 1: need, 2: greed
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
|
|
|
|
switch (rollType)
|
|
{
|
|
case ROLL_NEED:
|
|
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
|
|
break;
|
|
case ROLL_GREED:
|
|
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
|
|
break;
|
|
case ROLL_DISENCHANT:
|
|
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
|
|
{
|
|
if (!GetPlayer()->GetGroup())
|
|
return;
|
|
|
|
float x, y;
|
|
recvData >> x;
|
|
recvData >> y;
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_MINIMAP_PING, (8 + 4 + 4));
|
|
data << GetPlayer()->GetGUID();
|
|
data << float(x);
|
|
data << float(y);
|
|
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
|
|
}
|
|
|
|
void WorldSession::HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet)
|
|
{
|
|
uint32 minimum, maximum;
|
|
minimum = packet.Min;
|
|
maximum = packet.Max;
|
|
|
|
/** error handling **/
|
|
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
|
|
{
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->DoRandomRoll(minimum, maximum);
|
|
}
|
|
|
|
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
uint8 x;
|
|
recvData >> x;
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything's fine, do it
|
|
if (x == 0xFF) // target icon request
|
|
{
|
|
group->SendTargetIconList(this);
|
|
}
|
|
else // target icon update
|
|
{
|
|
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
if (guid.IsPlayer())
|
|
{
|
|
Player* target = ObjectAccessor::FindConnectedPlayer(guid);
|
|
|
|
if (!target || target->IsHostileTo(GetPlayer()))
|
|
return;
|
|
}
|
|
|
|
group->SetTargetIcon(x, _player->GetGUID(), guid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (_player->InBattleground())
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (group->CheckLevelForRaid())
|
|
{
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
|
|
return;
|
|
}
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
|
|
return;
|
|
/********************/
|
|
|
|
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
|
|
group->ConvertToRaid();
|
|
}
|
|
|
|
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
|
|
{
|
|
// we will get correct pointer for group here, so we don't have to check if group is BG raid
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
std::string name;
|
|
uint8 groupNr;
|
|
recvData >> name;
|
|
recvData >> groupNr;
|
|
|
|
if (groupNr >= MAX_RAID_SUBGROUPS)
|
|
return;
|
|
|
|
ObjectGuid senderGuid = GetPlayer()->GetGUID();
|
|
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
|
return;
|
|
|
|
if (!group->HasFreeSlotSubGroup(groupNr))
|
|
return;
|
|
|
|
Player* movedPlayer = ObjectAccessor::FindPlayerByName(name, false);
|
|
ObjectGuid guid;
|
|
if (movedPlayer)
|
|
{
|
|
guid = movedPlayer->GetGUID();
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabase.EscapeString(name);
|
|
guid = sCharacterCache->GetCharacterGuidByName(name);
|
|
}
|
|
|
|
group->ChangeMembersGroup(guid, groupNr);
|
|
}
|
|
|
|
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
bool apply;
|
|
recvData >> guid;
|
|
recvData >> apply;
|
|
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
|
|
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
ObjectGuid senderGuid = GetPlayer()->GetGUID();
|
|
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
|
|
return;
|
|
|
|
uint8 assignment;
|
|
bool apply;
|
|
ObjectGuid guid;
|
|
recvData >> assignment >> apply;
|
|
recvData >> guid;
|
|
|
|
switch (assignment)
|
|
{
|
|
case GROUP_ASSIGN_MAINASSIST:
|
|
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST);
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
|
|
break;
|
|
case GROUP_ASSIGN_MAINTANK:
|
|
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
|
|
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
group->SendUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (recvData.empty()) // request
|
|
{
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
/********************/
|
|
|
|
// Check if Ready Check in BG is enabled
|
|
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG))
|
|
{
|
|
// Check if player is in BG
|
|
if (_player->InBattleground())
|
|
{
|
|
ChatHandler(_player->GetSession()).SendNotification(LANG_BG_READY_CHECK_ERROR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK, 8);
|
|
data << GetPlayer()->GetGUID();
|
|
group->BroadcastPacket(&data, false, -1);
|
|
|
|
group->OfflineReadyCheck();
|
|
}
|
|
else // answer
|
|
{
|
|
uint8 state;
|
|
recvData >> state;
|
|
|
|
// everything's fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
|
data << GetPlayer()->GetGUID();
|
|
data << uint8(state);
|
|
group->BroadcastReadyCheck(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
return;
|
|
|
|
WorldPacket data(MSG_RAID_READY_CHECK_FINISHED);
|
|
group->BroadcastPacket(&data, true, -1);
|
|
}
|
|
|
|
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
|
|
{
|
|
uint32 mask = player->GetGroupUpdateFlag();
|
|
|
|
if (mask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
|
|
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
|
|
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
|
|
uint32 byteCount = 0;
|
|
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
|
|
if (mask & (1 << i))
|
|
byteCount += GroupUpdateLength[i];
|
|
|
|
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
|
|
*data << player->GetPackGUID();
|
|
*data << uint32(mask);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_STATUS)
|
|
{
|
|
uint16 playerStatus = MEMBER_STATUS_ONLINE;
|
|
if (player->IsPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP;
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
if (player->HasPlayerFlag(PLAYER_FLAGS_GHOST))
|
|
playerStatus |= MEMBER_STATUS_GHOST;
|
|
else
|
|
playerStatus |= MEMBER_STATUS_DEAD;
|
|
}
|
|
|
|
if (player->IsFFAPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP_FFA;
|
|
|
|
if (player->isAFK())
|
|
playerStatus |= MEMBER_STATUS_AFK;
|
|
|
|
if (player->isDND())
|
|
playerStatus |= MEMBER_STATUS_DND;
|
|
|
|
*data << uint16(playerStatus);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
|
|
*data << uint32(player->GetHealth());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
|
|
*data << uint32(player->GetMaxHealth());
|
|
|
|
Powers powerType = player->getPowerType();
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
|
|
*data << uint8(powerType);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
|
|
*data << uint16(player->GetPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
|
|
*data << uint16(player->GetMaxPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_LEVEL)
|
|
*data << uint16(player->GetLevel());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_ZONE)
|
|
*data << uint16(player->GetZoneId());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POSITION)
|
|
{
|
|
*data << uint16(player->GetPositionX());
|
|
*data << uint16(player->GetPositionY());
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_AURAS)
|
|
{
|
|
uint64 auramask = player->GetAuraUpdateMaskForRaid();
|
|
*data << uint64(auramask);
|
|
for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
AuraApplication const* aurApp = player->GetVisibleAura(i);
|
|
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
|
*data << uint8(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
|
{
|
|
if (pet)
|
|
*data << pet->GetGUID();
|
|
else
|
|
*data << (uint64) 0;
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
|
|
{
|
|
if (pet)
|
|
*data << pet->GetName();
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetDisplayId());
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetMaxHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
|
{
|
|
if (pet)
|
|
*data << uint8(pet->getPowerType());
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetPower(pet->getPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetMaxPower(pet->getPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
|
|
{
|
|
if (pet)
|
|
{
|
|
uint64 auramask = pet->GetAuraUpdateMaskForRaid();
|
|
*data << uint64(auramask);
|
|
for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
AuraApplication const* aurApp = pet->GetVisibleAura(i);
|
|
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
|
|
*data << uint8(aurApp ? aurApp->GetFlags() : 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
*data << uint64(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
{
|
|
if (Vehicle* veh = player->GetVehicle())
|
|
* data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
}
|
|
|
|
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
|
|
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid Guid;
|
|
recvData >> Guid;
|
|
|
|
Player* player = HashMapHolder<Player>::Find(Guid);
|
|
if (!player)
|
|
{
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3 + 4 + 2);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data << Guid.WriteAsPacked();
|
|
data << uint32(GROUP_UPDATE_FLAG_STATUS);
|
|
data << uint16(MEMBER_STATUS_OFFLINE);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
Powers powerType = player->getPowerType();
|
|
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data << player->GetPackGUID();
|
|
|
|
uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
|
|
| GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
|
|
| GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
|
|
| GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;
|
|
|
|
if (powerType != POWER_MANA)
|
|
updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
|
|
|
|
if (pet)
|
|
updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
|
|
| GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;
|
|
|
|
if (player->GetVehicle())
|
|
updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
|
|
|
|
uint16 playerStatus = MEMBER_STATUS_ONLINE;
|
|
if (player->IsPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP;
|
|
|
|
if (!player->IsAlive())
|
|
{
|
|
if (player->HasPlayerFlag(PLAYER_FLAGS_GHOST))
|
|
playerStatus |= MEMBER_STATUS_GHOST;
|
|
else
|
|
playerStatus |= MEMBER_STATUS_DEAD;
|
|
}
|
|
|
|
if (player->IsFFAPvP())
|
|
playerStatus |= MEMBER_STATUS_PVP_FFA;
|
|
|
|
if (player->isAFK())
|
|
playerStatus |= MEMBER_STATUS_AFK;
|
|
|
|
if (player->isDND())
|
|
playerStatus |= MEMBER_STATUS_DND;
|
|
|
|
data << uint32(updateFlags);
|
|
data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
|
|
data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
|
|
data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
|
|
if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
|
|
data << uint8(powerType);
|
|
|
|
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
|
|
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
|
|
data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
|
|
data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
|
|
data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
|
|
data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
|
|
|
|
uint64 auraMask = 0;
|
|
std::size_t maskPos = data.wpos();
|
|
data << uint64(auraMask); // placeholder
|
|
for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
|
|
{
|
|
if (AuraApplication const* aurApp = player->GetVisibleAura(i))
|
|
{
|
|
auraMask |= uint64(1) << i;
|
|
data << uint32(aurApp->GetBase()->GetId());
|
|
data << uint8(aurApp->GetFlags());
|
|
}
|
|
}
|
|
|
|
data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
|
|
|
|
if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_GUID))
|
|
data << pet->GetGUID();
|
|
|
|
data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
|
|
data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
|
|
|
|
if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP))
|
|
data << uint32(pet->GetHealth());
|
|
|
|
if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP))
|
|
data << uint32(pet->GetMaxHealth());
|
|
|
|
if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE))
|
|
data << (uint8)pet->getPowerType();
|
|
|
|
if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER))
|
|
data << uint16(pet->GetPower(pet->getPowerType()));
|
|
|
|
if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER))
|
|
data << uint16(pet->GetMaxPower(pet->getPowerType()));
|
|
|
|
uint64 petAuraMask = 0;
|
|
maskPos = data.wpos();
|
|
data << uint64(petAuraMask); // placeholder
|
|
if (pet)
|
|
{
|
|
for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
|
|
{
|
|
if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
|
|
{
|
|
petAuraMask |= uint64(1) << i;
|
|
data << uint32(aurApp->GetBase()->GetId());
|
|
data << uint8(aurApp->GetFlags());
|
|
}
|
|
}
|
|
}
|
|
|
|
data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
|
|
|
|
if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recvData*/)
|
|
{
|
|
// every time the player checks the character screen
|
|
_player->SendRaidInfo();
|
|
}
|
|
|
|
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
|
|
{
|
|
uint32 passOnLoot;
|
|
recvData >> passOnLoot; // 1 always pass, 0 do not pass
|
|
|
|
if (!GetPlayer())
|
|
return;
|
|
|
|
GetPlayer()->SetPassOnGroupLoot(passOnLoot);
|
|
}
|
|
|
|
void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recv_data)
|
|
{
|
|
std::string playerName1, playerName2;
|
|
|
|
// first = moved from, second = moved to
|
|
recv_data >> playerName1;
|
|
recv_data >> playerName2;
|
|
|
|
if (!normalizePlayerName(playerName1))
|
|
{
|
|
SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED);
|
|
return;
|
|
}
|
|
if (!normalizePlayerName(playerName2))
|
|
{
|
|
SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED);
|
|
return;
|
|
}
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group || !group->isRaidGroup())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//get guid, member may be offline
|
|
auto getGuid = [&group](std::string const& playerName)
|
|
{
|
|
// no player, cheating?
|
|
if (!group->GetMemberGUID(playerName))
|
|
{
|
|
return ObjectGuid::Empty;
|
|
}
|
|
|
|
if (Player* player = ObjectAccessor::FindPlayerByName(playerName.c_str()))
|
|
{
|
|
return player->GetGUID();
|
|
}
|
|
else
|
|
{
|
|
if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(playerName))
|
|
{
|
|
return guid;
|
|
}
|
|
else
|
|
{
|
|
return ObjectGuid::Empty; // no player - again, cheating?
|
|
}
|
|
}
|
|
};
|
|
|
|
ObjectGuid guid1 = getGuid(playerName1);
|
|
ObjectGuid guid2 = getGuid(playerName2);
|
|
|
|
if(!guid1 || !guid2)
|
|
{
|
|
SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED);
|
|
return;
|
|
}
|
|
|
|
uint8 groupId1 = group->GetMemberGroup(guid1);
|
|
uint8 groupId2 = group->GetMemberGroup(guid2);
|
|
|
|
if (groupId1 == MAX_RAID_SUBGROUPS + 1 || groupId2 == MAX_RAID_SUBGROUPS + 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (groupId1 == groupId2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
group->ChangeMembersGroup(guid1, groupId2);
|
|
group->ChangeMembersGroup(guid2, groupId1);
|
|
}
|