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https://github.com/mod-playerbots/azerothcore-wotlk.git
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97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CombatPackets.h"
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#include "CreatureAI.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString());
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Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
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if (!pEnemy)
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{
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// stop attack state at client
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SendAttackStop(nullptr);
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return;
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}
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if (!_player->IsValidAttackTarget(pEnemy))
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{
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// stop attack state at client
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SendAttackStop(pEnemy);
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return;
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}
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//! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
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//! so we'll place the same check here. Note that it might be possible to reuse this snippet
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//! in other places as well.
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if (Vehicle* vehicle = _player->GetVehicle())
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{
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VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
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ASSERT(seat);
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if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
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{
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SendAttackStop(pEnemy);
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return;
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}
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}
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_player->Attack(pEnemy, true);
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}
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void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recvData*/)
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{
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GetPlayer()->AttackStop();
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}
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void WorldSession::HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet)
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{
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if (packet.CurrentSheathState >= MAX_SHEATH_STATE)
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{
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LOG_ERROR("network.opcode", "Unknown sheath state {} ??", packet.CurrentSheathState);
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return;
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}
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_player->SetSheath(SheathState(packet.CurrentSheathState));
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}
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void WorldSession::SendAttackStop(Unit const* enemy)
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{
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WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
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data << GetPlayer()->GetPackGUID();
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if (enemy)
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{
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data << enemy->GetPackGUID(); // must be packed guid
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data << (uint32)enemy->isDead();
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}
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SendPacket(&data);
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}
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