Files
azerothcore-wotlk/src/server/game/Handlers/CombatHandler.cpp
2024-07-19 06:58:58 -03:00

97 lines
2.8 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CombatPackets.h"
#include "CreatureAI.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Opcodes.h"
#include "Player.h"
#include "Vehicle.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString());
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
if (!pEnemy)
{
// stop attack state at client
SendAttackStop(nullptr);
return;
}
if (!_player->IsValidAttackTarget(pEnemy))
{
// stop attack state at client
SendAttackStop(pEnemy);
return;
}
//! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
if (Vehicle* vehicle = _player->GetVehicle())
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(pEnemy);
return;
}
}
_player->Attack(pEnemy, true);
}
void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recvData*/)
{
GetPlayer()->AttackStop();
}
void WorldSession::HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet)
{
if (packet.CurrentSheathState >= MAX_SHEATH_STATE)
{
LOG_ERROR("network.opcode", "Unknown sheath state {} ??", packet.CurrentSheathState);
return;
}
_player->SetSheath(SheathState(packet.CurrentSheathState));
}
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
data << GetPlayer()->GetPackGUID();
if (enemy)
{
data << enemy->GetPackGUID(); // must be packed guid
data << (uint32)enemy->isDead();
}
SendPacket(&data);
}