Files
azerothcore-wotlk/src/server/game/Instances/InstanceSaveMgr.h
2016-08-07 11:48:55 +02:00

206 lines
7.7 KiB
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _INSTANCESAVEMGR_H
#define _INSTANCESAVEMGR_H
#include "Define.h"
#include <ace/Singleton.h>
#include <ace/Null_Mutex.h>
#include <ace/Thread_Mutex.h>
#include <list>
#include <map>
#include "UnorderedMap.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "ObjectDefines.h"
struct InstanceTemplate;
struct MapEntry;
class Player;
class Group;
class InstanceSaveManager;
class InstanceSave;
struct InstancePlayerBind
{
InstanceSave* save;
bool perm : 1;
bool extended : 1;
InstancePlayerBind() : save(NULL), perm(false), extended(false) {}
};
typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
struct BoundInstancesMapWrapper
{
BoundInstancesMap m[MAX_DIFFICULTY];
};
typedef UNORDERED_MAP< uint32 /*guidLow*/, BoundInstancesMapWrapper* > PlayerBindStorage;
class InstanceSave
{
friend class InstanceSaveManager;
public:
InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, time_t extendedResetTime);
~InstanceSave();
uint32 GetInstanceId() const { return m_instanceid; }
uint32 GetMapId() const { return m_mapid; }
Difficulty GetDifficulty() const { return m_difficulty; }
/* Saved when the instance is generated for the first time */
void InsertToDB();
// pussywizard: deleting is done internally when there are no binds left
std::string GetInstanceData() const { return m_instanceData; }
void SetInstanceData(std::string str) { m_instanceData = str; }
uint32 GetCompletedEncounterMask() const { return m_completedEncounterMask; }
void SetCompletedEncounterMask(uint32 mask) { m_completedEncounterMask = mask; }
// pussywizard: for normal instances this corresponds to 0, for raid/heroic instances this caches the global reset time for the map
time_t GetResetTime() const { return m_resetTime; }
time_t GetExtendedResetTime() const { return m_extendedResetTime; }
time_t GetResetTimeForDB();
void SetResetTime(time_t resetTime) { m_resetTime = resetTime; }
void SetExtendedResetTime(time_t extendedResetTime) { m_extendedResetTime = extendedResetTime; }
bool CanReset() const { return m_canReset; }
void SetCanReset(bool canReset) { m_canReset = canReset; }
InstanceTemplate const* GetTemplate();
MapEntry const* GetMapEntry();
void AddPlayer(uint32 guidLow);
bool RemovePlayer(uint32 guidLow, InstanceSaveManager* ism);
typedef std::list<uint32> PlayerListType;
private:
PlayerListType m_playerList;
time_t m_resetTime;
time_t m_extendedResetTime;
uint32 m_instanceid;
uint32 m_mapid;
Difficulty m_difficulty;
bool m_canReset;
std::string m_instanceData;
uint32 m_completedEncounterMask;
ACE_Thread_Mutex _lock;
};
typedef UNORDERED_MAP<uint32 /*PAIR32(map, difficulty)*/, time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
class InstanceSaveManager
{
friend class ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>;
friend class InstanceSave;
private:
InstanceSaveManager() : lock_instLists(false) {};
~InstanceSaveManager();
public:
typedef UNORDERED_MAP<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
struct InstResetEvent
{
uint8 type; // 0 - unused, 1-4 warnings about pending reset, 5 - reset
Difficulty difficulty:8;
uint16 mapid;
InstResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0) {}
InstResetEvent(uint8 t, uint32 _mapid, Difficulty d)
: type(t), difficulty(d), mapid(_mapid) {}
};
typedef std::multimap<time_t /*resetTime*/, InstResetEvent> ResetTimeQueue;
void LoadInstances();
void LoadResetTimes();
void LoadInstanceSaves();
void LoadCharacterBinds();
time_t GetResetTimeFor(uint32 mapid, Difficulty d) const
{
ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid, d));
return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
}
time_t GetExtendedResetTimeFor(uint32 mapid, Difficulty d) const
{
ResetTimeByMapDifficultyMap::const_iterator itr = m_resetExtendedTimeByMapDifficulty.find(MAKE_PAIR32(mapid, d));
return itr != m_resetExtendedTimeByMapDifficulty.end() ? itr->second : 0;
}
void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
{
m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid, d)] = t;
}
void SetExtendedResetTimeFor(uint32 mapid, Difficulty d, time_t t)
{
m_resetExtendedTimeByMapDifficulty[MAKE_PAIR32(mapid, d)] = t;
}
ResetTimeByMapDifficultyMap const& GetResetTimeMap() const
{
return m_resetTimeByMapDifficulty;
}
void ScheduleReset(time_t time, InstResetEvent event);
void Update();
InstanceSave* AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, bool startup = false);
bool DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck);
bool DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMapCheck);
InstanceSave* GetInstanceSave(uint32 InstanceId);
InstancePlayerBind* PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player = NULL);
void PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player = NULL);
void PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player = NULL);
InstancePlayerBind* PlayerGetBoundInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty);
bool PlayerIsPermBoundToInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty);
BoundInstancesMap const& PlayerGetBoundInstances(uint32 guidLow, Difficulty difficulty);
void PlayerCreateBoundInstancesMaps(uint32 guidLow);
InstanceSave* PlayerGetInstanceSave(uint32 guidLow, uint32 mapid, Difficulty difficulty);
uint32 PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty);
void CopyBinds(uint32 from, uint32 to, Player* toPlr = NULL);
void UnbindAllFor(InstanceSave* save);
protected:
static uint16 ResetTimeDelay[];
static PlayerBindStorage playerBindStorage;
static BoundInstancesMap emptyBoundInstancesMap;
private:
void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime);
void _ResetSave(InstanceSaveHashMap::iterator &itr);
bool lock_instLists;
InstanceSaveHashMap m_instanceSaveById;
ResetTimeByMapDifficultyMap m_resetTimeByMapDifficulty;
ResetTimeByMapDifficultyMap m_resetExtendedTimeByMapDifficulty;
ResetTimeQueue m_resetTimeQueue;
};
#define sInstanceSaveMgr ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>::instance()
#endif