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* Update ObjectMgr.cpp Rework to `ObjectMgr::LoadReputationSpilloverTemplate()` allowing more factons to be added. * Create reputation_spillover_template-update.sql Alteration to `reputation_spillover_template` table, update allowing to add two more factions. * Update SharedDefines.h `MAX_SPILLOVER_FACTIONS` is now equal 6 instead of 4. * Update reputation_spillover_template-update.sql Now it alters table instead recreating it.