mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
* Remove unnecessary slang Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either. * Further Clean Up Removed Profanity * sensible grammar correction * More ZOMG! removal
2912 lines
97 KiB
C++
2912 lines
97 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Guild.h"
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#include "CalendarMgr.h"
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#include "CharacterCache.h"
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#include "Chat.h"
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#include "Config.h"
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#include "DatabaseEnv.h"
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#include "GuildMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
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#define EMBLEM_PRICE 10 * GOLD
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std::string _GetGuildEventString(GuildEvents event)
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{
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switch (event)
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{
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case GE_PROMOTION:
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return "Member promotion";
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case GE_DEMOTION:
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return "Member demotion";
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case GE_MOTD:
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return "Guild MOTD";
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case GE_JOINED:
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return "Member joined";
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case GE_LEFT:
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return "Member left";
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case GE_REMOVED:
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return "Member removed";
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case GE_LEADER_IS:
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return "Leader is";
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case GE_LEADER_CHANGED:
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return "Leader changed";
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case GE_DISBANDED:
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return "Guild disbanded";
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case GE_TABARDCHANGE:
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return "Tabard change";
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case GE_RANK_UPDATED:
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return "Rank updated";
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case GE_RANK_DELETED:
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return "Rank deleted";
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case GE_SIGNED_ON:
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return "Member signed on";
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case GE_SIGNED_OFF:
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return "Member signed off";
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case GE_GUILDBANKBAGSLOTS_CHANGED:
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return "Bank bag slots changed";
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case GE_BANK_TAB_PURCHASED:
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return "Bank tab purchased";
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case GE_BANK_TAB_UPDATED:
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return "Bank tab updated";
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case GE_BANK_MONEY_SET:
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return "Bank money set";
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case GE_BANK_TAB_AND_MONEY_UPDATED:
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return "Bank and money updated";
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case GE_BANK_TEXT_CHANGED:
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return "Bank tab text changed";
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default:
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break;
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}
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return "<None>";
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}
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inline uint32 _GetGuildBankTabPrice(uint8 tabId)
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{
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switch (tabId)
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{
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case 0:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_0);
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case 1:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_1);
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case 2:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_2);
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case 3:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_3);
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case 4:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_4);
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case 5:
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return sWorld->getIntConfig(CONFIG_GUILD_BANK_TAB_COST_5);
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default:
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return 0;
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}
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}
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void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string const& param)
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{
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WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + param.size() + 1);
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data << uint32(type);
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data << param;
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data << uint32(errCode);
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session->SendPacket(&data);
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LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s", session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
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}
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void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
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{
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WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
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data << uint32(errCode);
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session->SendPacket(&data);
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LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
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}
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// LogHolder
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Guild::LogHolder::~LogHolder()
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{
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// Cleanup
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for (GuildLog::iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
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delete (*itr);
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}
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// Adds event loaded from database to collection
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inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
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{
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if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
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m_nextGUID = entry->GetGUID();
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m_log.push_front(entry);
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}
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// Adds new event happened in game.
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// If maximum number of events is reached, oldest event is removed from collection.
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inline void Guild::LogHolder::AddEvent(CharacterDatabaseTransaction trans, LogEntry* entry)
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{
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// Check max records limit
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if (m_log.size() >= m_maxRecords)
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{
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LogEntry* oldEntry = m_log.front();
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delete oldEntry;
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m_log.pop_front();
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}
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// Add event to list
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m_log.push_back(entry);
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// Save to DB
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entry->SaveToDB(trans);
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}
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// Writes information about all events into packet.
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inline void Guild::LogHolder::WritePacket(WorldPacket& data) const
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{
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data << uint8(m_log.size());
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for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
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(*itr)->WritePacket(data);
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}
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inline uint32 Guild::LogHolder::GetNextGUID()
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{
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// Next guid was not initialized. It means there are no records for this holder in DB yet.
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// Start from the beginning.
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if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
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m_nextGUID = 0;
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else
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m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
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return m_nextGUID;
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}
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// EventLogEntry
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void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, m_guid);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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uint8 index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, uint8(m_eventType));
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stmt->setUInt32(++index, m_playerGuid1.GetCounter());
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stmt->setUInt32(++index, m_playerGuid2.GetCounter());
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stmt->setUInt8 (++index, m_newRank);
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stmt->setUInt64(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
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{
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// Event type
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data << uint8(m_eventType);
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// Player 1
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data << m_playerGuid1;
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// Player 2 not for left/join guild events
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if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
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data << m_playerGuid2;
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// New Rank - only for promote/demote guild events
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if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
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data << uint8(m_newRank);
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// Event timestamp
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data << uint32(::time(nullptr) - m_timestamp);
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}
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// BankEventLogEntry
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void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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uint8 index = 0;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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index = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
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stmt->setUInt32( index, m_guildId);
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stmt->setUInt32(++index, m_guid);
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stmt->setUInt8 (++index, m_bankTabId);
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stmt->setUInt8 (++index, uint8(m_eventType));
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stmt->setUInt32(++index, m_playerGuid.GetCounter());
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stmt->setUInt32(++index, m_itemOrMoney);
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stmt->setUInt16(++index, m_itemStackCount);
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stmt->setUInt8 (++index, m_destTabId);
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stmt->setUInt64(++index, m_timestamp);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
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{
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data << uint8(m_eventType);
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data << m_playerGuid;
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switch(m_eventType)
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{
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case GUILD_BANK_LOG_DEPOSIT_ITEM:
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case GUILD_BANK_LOG_WITHDRAW_ITEM:
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data << uint32(m_itemOrMoney);
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data << uint32(m_itemStackCount);
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break;
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case GUILD_BANK_LOG_MOVE_ITEM:
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case GUILD_BANK_LOG_MOVE_ITEM2:
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data << uint32(m_itemOrMoney);
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data << uint32(m_itemStackCount);
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data << uint8(m_destTabId);
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break;
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default:
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data << uint32(m_itemOrMoney);
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}
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data << uint32(time(nullptr) - m_timestamp);
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}
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// RankInfo
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void Guild::RankInfo::LoadFromDB(Field* fields)
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{
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m_rankId = fields[1].GetUInt8();
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m_name = fields[2].GetString();
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m_rights = fields[3].GetUInt32();
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m_bankMoneyPerDay = fields[4].GetUInt32();
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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m_rights |= GR_RIGHT_ALL;
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}
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void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction trans) const
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_rankId);
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stmt->setString(2, m_name);
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stmt->setUInt32(3, m_rights);
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stmt->setUInt32(4, m_bankMoneyPerDay);
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTransaction trans, bool logOnCreate /* = false */)
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{
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for (uint8 i = 0; i < tabs; ++i)
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{
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GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i];
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if (rightsAndSlots.GetTabId() == i)
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continue;
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rightsAndSlots.SetTabId(i);
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if (m_rankId == GR_GUILDMASTER)
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rightsAndSlots.SetGuildMasterValues();
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if (logOnCreate)
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LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8(1, i);
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stmt->setUInt8(2, m_rankId);
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stmt->setUInt8(3, rightsAndSlots.GetRights());
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stmt->setUInt32(4, rightsAndSlots.GetSlots());
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trans->Append(stmt);
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}
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}
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void Guild::RankInfo::WritePacket(WorldPacket& data) const
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{
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data << uint32(m_rights);
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if (m_bankMoneyPerDay == GUILD_WITHDRAW_MONEY_UNLIMITED)
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data << uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
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else
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data << uint32(m_bankMoneyPerDay);
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
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{
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data << uint32(m_bankTabRightsAndSlots[i].GetRights());
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data << uint32(m_bankTabRightsAndSlots[i].GetSlots());
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}
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}
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void Guild::RankInfo::SetName(std::string const& name)
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{
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if (m_name == name)
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return;
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m_name = name;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
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stmt->setString(0, m_name);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetRights(uint32 rights)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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rights = GR_RIGHT_ALL;
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if (m_rights == rights)
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return;
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m_rights = rights;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
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stmt->setUInt32(0, m_rights);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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money = uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
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if (m_bankMoneyPerDay == money)
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return;
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m_bankMoneyPerDay = money;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
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stmt->setUInt32(0, money);
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stmt->setUInt8 (1, m_rankId);
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stmt->setUInt32(2, m_guildId);
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CharacterDatabase.Execute(stmt);
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}
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void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
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{
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if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
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rightsAndSlots.SetGuildMasterValues();
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GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()];
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guildBR = rightsAndSlots;
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if (saveToDB)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, guildBR.GetTabId());
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stmt->setUInt8 (2, m_rankId);
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stmt->setUInt8 (3, guildBR.GetRights());
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stmt->setUInt32(4, guildBR.GetSlots());
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CharacterDatabase.Execute(stmt);
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}
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}
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// BankTab
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void Guild::BankTab::LoadFromDB(Field* fields)
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{
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m_name = fields[2].GetString();
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m_icon = fields[3].GetString();
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m_text = fields[4].GetString();
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}
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bool Guild::BankTab::LoadItemFromDB(Field* fields)
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{
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uint8 slotId = fields[13].GetUInt8();
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ObjectGuid::LowType itemGuid = fields[14].GetUInt32();
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uint32 itemEntry = fields[15].GetUInt32();
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if (slotId >= GUILD_BANK_MAX_SLOTS)
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{
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LOG_ERROR("guild", "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
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return false;
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}
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
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if (!proto)
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{
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LOG_ERROR("guild", "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
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return false;
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}
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Item* pItem = NewItemOrBag(proto);
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if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
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{
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LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt8 (1, m_tabId);
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stmt->setUInt8 (2, slotId);
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CharacterDatabase.Execute(stmt);
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delete pItem;
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return false;
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}
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pItem->AddToWorld();
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m_items[slotId] = pItem;
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return true;
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}
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// Deletes contents of the tab from the world (and from DB if necessary)
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void Guild::BankTab::Delete(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
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{
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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if (Item* pItem = m_items[slotId])
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{
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pItem->RemoveFromWorld();
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if (removeItemsFromDB)
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pItem->DeleteFromDB(trans);
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delete pItem;
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pItem = nullptr;
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}
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}
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inline void Guild::BankTab::WritePacket(WorldPacket& data) const
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{
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uint8 count = 0;
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size_t pos = data.wpos();
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data << uint8(0);
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for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
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if (WriteSlotPacket(data, slotId))
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++count;
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data.put<uint8>(pos, count);
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}
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// Writes information about contents of specified slot into packet.
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bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty /* = true */) const
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{
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Item* pItem = GetItem(slotId);
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uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
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if (!itemEntry && ignoreEmpty)
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return false;
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|
|
|
data << uint8(slotId);
|
|
data << uint32(itemEntry);
|
|
if (itemEntry)
|
|
{
|
|
data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
|
|
|
|
if (int32 random = pItem->GetItemRandomPropertyId())
|
|
{
|
|
data << int32(random); // Random item property id
|
|
data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
|
|
}
|
|
else
|
|
data << int32(0);
|
|
|
|
data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
|
|
data << uint32(0);
|
|
data << uint8(abs(pItem->GetSpellCharges())); // Spell charges
|
|
|
|
uint8 enchCount = 0;
|
|
size_t enchCountPos = data.wpos();
|
|
|
|
data << uint8(enchCount); // Number of enchantments
|
|
for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
|
|
if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
|
|
{
|
|
data << uint8(i);
|
|
data << uint32(enchId);
|
|
++enchCount;
|
|
}
|
|
data.put<uint8>(enchCountPos, enchCount);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
|
|
{
|
|
if (m_name == name && m_icon == icon)
|
|
return;
|
|
|
|
m_name = name;
|
|
m_icon = icon;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
|
|
stmt->setString(0, m_name);
|
|
stmt->setString(1, m_icon);
|
|
stmt->setUInt32(2, m_guildId);
|
|
stmt->setUInt8 (3, m_tabId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::BankTab::SetText(std::string const& text)
|
|
{
|
|
if (m_text == text)
|
|
return;
|
|
|
|
m_text = text;
|
|
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
|
|
stmt->setString(0, m_text);
|
|
stmt->setUInt32(1, m_guildId);
|
|
stmt->setUInt8 (2, m_tabId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Sets/removes contents of specified slot.
|
|
// If pItem == nullptr contents are removed.
|
|
bool Guild::BankTab::SetItem(CharacterDatabaseTransaction trans, uint8 slotId, Item* item)
|
|
{
|
|
if (slotId >= GUILD_BANK_MAX_SLOTS)
|
|
return false;
|
|
|
|
m_items[slotId] = item;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
|
|
stmt->setUInt32(0, m_guildId);
|
|
stmt->setUInt8 (1, m_tabId);
|
|
stmt->setUInt8 (2, slotId);
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
|
|
if (item)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
|
|
stmt->setUInt32(0, m_guildId);
|
|
stmt->setUInt8 (1, m_tabId);
|
|
stmt->setUInt8 (2, slotId);
|
|
stmt->setUInt32(3, item->GetGUID().GetCounter());
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
|
|
item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
|
|
item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
|
|
item->FSetState(ITEM_NEW);
|
|
item->SaveToDB(trans); // Not in inventory and can be saved standalone
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
|
|
{
|
|
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
|
|
data << uint8(m_tabId);
|
|
data << m_text;
|
|
|
|
if (session)
|
|
{
|
|
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s"
|
|
, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
|
|
session->SendPacket(&data);
|
|
}
|
|
else
|
|
{
|
|
LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
|
|
guild->BroadcastPacket(&data);
|
|
}
|
|
}
|
|
|
|
// Member
|
|
void Guild::Member::SetStats(Player* player)
|
|
{
|
|
m_name = player->GetName();
|
|
m_level = player->getLevel();
|
|
m_class = player->getClass();
|
|
m_gender = player->getGender();
|
|
m_zoneId = player->GetZoneId();
|
|
m_accountId = player->GetSession()->GetAccountId();
|
|
}
|
|
|
|
void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint8 gender, uint32 zoneId, uint32 accountId)
|
|
{
|
|
m_name = name;
|
|
m_level = level;
|
|
m_class = _class;
|
|
m_gender = gender;
|
|
m_zoneId = zoneId;
|
|
m_accountId = accountId;
|
|
}
|
|
|
|
void Guild::Member::SetPublicNote(std::string const& publicNote)
|
|
{
|
|
if (m_publicNote == publicNote)
|
|
return;
|
|
|
|
m_publicNote = publicNote;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
|
|
stmt->setString(0, publicNote);
|
|
stmt->setUInt32(1, m_guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::SetOfficerNote(std::string const& officerNote)
|
|
{
|
|
if (m_officerNote == officerNote)
|
|
return;
|
|
|
|
m_officerNote = officerNote;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
|
|
stmt->setString(0, officerNote);
|
|
stmt->setUInt32(1, m_guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::ChangeRank(uint8 newRank)
|
|
{
|
|
m_rankId = newRank;
|
|
|
|
// Update rank information in player's field, if he is online.
|
|
if (Player* player = FindPlayer())
|
|
player->SetRank(newRank);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
|
|
stmt->setUInt8 (0, newRank);
|
|
stmt->setUInt32(1, m_guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::Member::SaveToDB(CharacterDatabaseTransaction trans) const
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
|
|
stmt->setUInt32(0, m_guildId);
|
|
stmt->setUInt32(1, m_guid.GetCounter());
|
|
stmt->setUInt8 (2, m_rankId);
|
|
stmt->setString(3, m_publicNote);
|
|
stmt->setString(4, m_officerNote);
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
// Loads member's data from database.
|
|
// If member has broken fields (level, class) returns false.
|
|
// In this case member has to be removed from guild.
|
|
bool Guild::Member::LoadFromDB(Field* fields)
|
|
{
|
|
m_publicNote = fields[3].GetString();
|
|
m_officerNote = fields[4].GetString();
|
|
|
|
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i)
|
|
m_bankWithdraw[i] = fields[5 + i].GetUInt32();
|
|
|
|
SetStats(fields[12].GetString(),
|
|
fields[13].GetUInt8(), // characters.level
|
|
fields[14].GetUInt8(), // characters.class
|
|
fields[15].GetUInt8(), // characters.gender
|
|
fields[16].GetUInt16(), // characters.zone
|
|
fields[17].GetUInt32()); // characters.account
|
|
m_logoutTime = fields[18].GetUInt32(); // characters.logout_time
|
|
|
|
if (!CheckStats())
|
|
return false;
|
|
|
|
if (!m_zoneId)
|
|
{
|
|
LOG_ERROR("guild", "Player (%s) has broken zone-data", m_guid.ToString().c_str());
|
|
m_zoneId = Player::GetZoneIdFromDB(m_guid);
|
|
}
|
|
ResetFlags();
|
|
return true;
|
|
}
|
|
|
|
// Validate player fields. Returns false if corrupted fields are found.
|
|
bool Guild::Member::CheckStats() const
|
|
{
|
|
if (m_level < 1)
|
|
{
|
|
LOG_ERROR("guild", "Player (%s) has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
|
|
{
|
|
LOG_ERROR("guild", "Player (%s) has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::Member::WritePacket(WorldPacket& data, bool sendOfficerNote) const
|
|
{
|
|
data << m_guid
|
|
<< uint8(m_flags)
|
|
<< m_name
|
|
<< uint32(m_rankId)
|
|
<< uint8(m_level)
|
|
<< uint8(m_class)
|
|
<< uint8(m_gender)
|
|
<< uint32(m_zoneId);
|
|
|
|
if (!m_flags)
|
|
data << float(float(::time(nullptr) - m_logoutTime) / DAY);
|
|
|
|
data << m_publicNote;
|
|
|
|
if (sendOfficerNote)
|
|
data << m_officerNote;
|
|
else
|
|
data << "";
|
|
}
|
|
|
|
// Decreases amount of money/slots left for today.
|
|
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
|
|
// Otherwise decrease remaining items amount for specified tab.
|
|
void Guild::Member::UpdateBankWithdrawValue(CharacterDatabaseTransaction trans, uint8 tabId, uint32 amount)
|
|
{
|
|
m_bankWithdraw[tabId] += amount;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
|
|
stmt->setUInt32(0, m_guid.GetCounter());
|
|
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
|
|
{
|
|
uint32 withdraw = m_bankWithdraw[i++];
|
|
stmt->setUInt32(i, withdraw);
|
|
}
|
|
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
void Guild::Member::ResetValues()
|
|
{
|
|
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
|
|
m_bankWithdraw[tabId] = 0;
|
|
}
|
|
|
|
// Get amount of money/slots left for today.
|
|
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
|
|
// Otherwise return remaining items amount for specified tab.
|
|
int32 Guild::Member::GetBankWithdrawValue(uint8 tabId) const
|
|
{
|
|
// Guild master has unlimited amount.
|
|
if (IsRank(GR_GUILDMASTER))
|
|
return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED;
|
|
|
|
return m_bankWithdraw[tabId];
|
|
}
|
|
|
|
// EmblemInfo
|
|
void EmblemInfo::ReadPacket(WorldPacket& recv)
|
|
{
|
|
recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor;
|
|
}
|
|
|
|
void EmblemInfo::LoadFromDB(Field* fields)
|
|
{
|
|
m_style = fields[3].GetUInt8();
|
|
m_color = fields[4].GetUInt8();
|
|
m_borderStyle = fields[5].GetUInt8();
|
|
m_borderColor = fields[6].GetUInt8();
|
|
m_backgroundColor = fields[7].GetUInt8();
|
|
}
|
|
|
|
void EmblemInfo::WritePacket(WorldPacket& data) const
|
|
{
|
|
data << uint32(m_style);
|
|
data << uint32(m_color);
|
|
data << uint32(m_borderStyle);
|
|
data << uint32(m_borderColor);
|
|
data << uint32(m_backgroundColor);
|
|
}
|
|
|
|
void EmblemInfo::SaveToDB(uint32 guildId) const
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
|
|
stmt->setUInt32(0, m_style);
|
|
stmt->setUInt32(1, m_color);
|
|
stmt->setUInt32(2, m_borderStyle);
|
|
stmt->setUInt32(3, m_borderColor);
|
|
stmt->setUInt32(4, m_backgroundColor);
|
|
stmt->setUInt32(5, guildId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// MoveItemData
|
|
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
|
|
{
|
|
ASSERT(m_pItem);
|
|
if (splitedAmount > m_pItem->GetCount())
|
|
return false;
|
|
if (splitedAmount == m_pItem->GetCount())
|
|
splitedAmount = 0;
|
|
return true;
|
|
}
|
|
|
|
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
|
|
{
|
|
m_vec.clear();
|
|
InventoryResult msg = CanStore(pItem, swap);
|
|
if (sendError && msg != EQUIP_ERR_OK)
|
|
m_pPlayer->SendEquipError(msg, pItem);
|
|
return (msg == EQUIP_ERR_OK);
|
|
}
|
|
|
|
bool Guild::MoveItemData::CloneItem(uint32 count)
|
|
{
|
|
ASSERT(m_pItem);
|
|
m_pClonedItem = m_pItem->CloneItem(count);
|
|
if (!m_pClonedItem)
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
|
|
{
|
|
ASSERT(pFrom->GetItem());
|
|
|
|
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
|
|
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
|
|
IsBank(), GetContainer(), GetSlotId());
|
|
}
|
|
|
|
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
|
|
ids.insert(uint8(itr->pos));
|
|
}
|
|
|
|
// PlayerMoveItemData
|
|
bool Guild::PlayerMoveItemData::InitItem()
|
|
{
|
|
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
|
|
if (m_pItem)
|
|
{
|
|
// Anti-WPE protection. Do not move non-empty bags to bank.
|
|
if (m_pItem->IsNotEmptyBag())
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
|
|
m_pItem = nullptr;
|
|
}
|
|
// Bound items cannot be put into bank.
|
|
else if (!m_pItem->CanBeTraded())
|
|
{
|
|
m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
|
|
m_pItem = nullptr;
|
|
}
|
|
}
|
|
return (m_pItem != nullptr);
|
|
}
|
|
|
|
void Guild::PlayerMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
|
|
{
|
|
if (splitedAmount)
|
|
{
|
|
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
|
|
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
|
|
m_pPlayer->SaveInventoryAndGoldToDB(trans);
|
|
}
|
|
else
|
|
{
|
|
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
|
|
m_pItem->DeleteFromInventoryDB(trans);
|
|
m_pItem = nullptr;
|
|
}
|
|
}
|
|
|
|
Item* Guild::PlayerMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
|
|
{
|
|
ASSERT(pItem);
|
|
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
|
|
m_pPlayer->SaveInventoryAndGoldToDB(trans);
|
|
return pItem;
|
|
}
|
|
|
|
void Guild::PlayerMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
|
|
{
|
|
ASSERT(pFrom);
|
|
// Bank -> Char
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID(),
|
|
pFrom->GetItem()->GetEntry(), count);
|
|
}
|
|
|
|
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
|
|
{
|
|
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
|
|
}
|
|
|
|
// BankMoveItemData
|
|
bool Guild::BankMoveItemData::InitItem()
|
|
{
|
|
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
|
|
return (m_pItem != nullptr);
|
|
}
|
|
|
|
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
|
|
{
|
|
ASSERT(pOther);
|
|
// Do not check rights if item is being swapped within the same bank tab
|
|
if (pOther->IsBank() && pOther->GetContainer() == m_container)
|
|
return true;
|
|
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
|
|
}
|
|
|
|
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
|
|
{
|
|
ASSERT(pOther);
|
|
// Do not check rights if item is being swapped within the same bank tab
|
|
if (pOther->IsBank() && pOther->GetContainer() == m_container)
|
|
return true;
|
|
|
|
int32 slots = 0;
|
|
if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID()))
|
|
slots = m_pGuild->_GetMemberRemainingSlots(member, m_container);
|
|
|
|
return slots != 0;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount)
|
|
{
|
|
ASSERT(m_pItem);
|
|
if (splitedAmount)
|
|
{
|
|
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
|
|
m_pItem->FSetState(ITEM_CHANGED);
|
|
m_pItem->SaveToDB(trans);
|
|
}
|
|
else
|
|
{
|
|
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
|
|
m_pItem = nullptr;
|
|
}
|
|
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
|
|
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
|
|
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
|
|
}
|
|
|
|
Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
BankTab* pTab = m_pGuild->GetBankTab(m_container);
|
|
if (!pTab)
|
|
return nullptr;
|
|
|
|
Item* pLastItem = pItem;
|
|
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
|
|
{
|
|
ItemPosCount pos(*itr);
|
|
++itr;
|
|
|
|
LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
|
|
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
|
|
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
|
|
}
|
|
return pLastItem;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
|
|
{
|
|
ASSERT(pFrom->GetItem());
|
|
if (pFrom->IsBank())
|
|
// Bank -> Bank
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID(),
|
|
pFrom->GetItem()->GetEntry(), count, m_container);
|
|
else
|
|
// Char -> Bank
|
|
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUID(),
|
|
pFrom->GetItem()->GetEntry(), count);
|
|
}
|
|
|
|
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
|
|
{
|
|
MoveItemData::LogAction(pFrom);
|
|
}
|
|
|
|
Item* Guild::BankMoveItemData::_StoreItem(CharacterDatabaseTransaction trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
|
|
{
|
|
uint8 slotId = uint8(pos.pos);
|
|
uint32 count = pos.count;
|
|
if (Item* pItemDest = pTab->GetItem(slotId))
|
|
{
|
|
pItemDest->SetCount(pItemDest->GetCount() + count);
|
|
pItemDest->FSetState(ITEM_CHANGED);
|
|
pItemDest->SaveToDB(trans);
|
|
if (!clone)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DeleteFromDB(trans);
|
|
delete pItem;
|
|
}
|
|
return pItemDest;
|
|
}
|
|
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (pItem && pTab->SetItem(trans, slotId, pItem))
|
|
return pItem;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// Tries to reserve space for source item.
|
|
// If item in destination slot exists it must be the item of the same entry
|
|
// and stack must have enough space to take at least one item.
|
|
// Returns false if destination item specified and it cannot be used to reserve space.
|
|
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
|
|
{
|
|
uint32 requiredSpace = pItem->GetMaxStackCount();
|
|
if (pItemDest)
|
|
{
|
|
// Make sure source and destination items match and destination item has space for more stacks.
|
|
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
|
|
return false;
|
|
requiredSpace -= pItemDest->GetCount();
|
|
}
|
|
// Let's not be greedy, reserve only required space
|
|
requiredSpace = std::min(requiredSpace, count);
|
|
|
|
// Reserve space
|
|
ItemPosCount pos(slotId, requiredSpace);
|
|
if (!pos.isContainedIn(m_vec))
|
|
{
|
|
m_vec.push_back(pos);
|
|
count -= requiredSpace;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
|
|
{
|
|
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
|
|
{
|
|
// Skip slot already processed in CanStore (when destination slot was specified)
|
|
if (slotId == skipSlotId)
|
|
continue;
|
|
|
|
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
|
|
if (pItemDest == pItem)
|
|
pItemDest = nullptr;
|
|
|
|
// If merge skip empty, if not merge skip non-empty
|
|
if ((pItemDest != nullptr) != merge)
|
|
continue;
|
|
|
|
_ReserveSpace(slotId, pItem, pItemDest, count);
|
|
}
|
|
}
|
|
|
|
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
|
|
{
|
|
LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
|
|
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
|
|
uint32 count = pItem->GetCount();
|
|
// Soulbound items cannot be moved
|
|
if (pItem->IsSoulBound())
|
|
return EQUIP_ERR_CANT_DROP_SOULBOUND;
|
|
|
|
// Make sure destination bank tab exists
|
|
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// Slot explicitely specified. Check it.
|
|
if (m_slotId != NULL_SLOT)
|
|
{
|
|
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
|
|
// Ignore swapped item (this slot will be empty after move)
|
|
if ((pItemDest == pItem) || swap)
|
|
pItemDest = nullptr;
|
|
|
|
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
|
|
return EQUIP_ERR_ITEM_CANT_STACK;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Slot was not specified or it has not enough space for all the items in stack
|
|
// Search for stacks to merge with
|
|
if (pItem->GetMaxStackCount() > 1)
|
|
{
|
|
CanStoreItemInTab(pItem, m_slotId, true, count);
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Search free slot for item
|
|
CanStoreItemInTab(pItem, m_slotId, false, count);
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
// Guild
|
|
Guild::Guild():
|
|
m_id(0),
|
|
m_createdDate(0),
|
|
m_accountsNumber(0),
|
|
m_bankMoney(0),
|
|
m_eventLog(nullptr)
|
|
{
|
|
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
|
|
}
|
|
|
|
Guild::~Guild()
|
|
{
|
|
CharacterDatabaseTransaction temp(nullptr);
|
|
_DeleteBankItems(temp);
|
|
|
|
// Cleanup
|
|
delete m_eventLog;
|
|
m_eventLog = nullptr;
|
|
|
|
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
|
|
{
|
|
delete m_bankEventLog[tabId];
|
|
m_bankEventLog[tabId] = nullptr;
|
|
}
|
|
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
delete itr->second;
|
|
itr->second = nullptr;
|
|
}
|
|
}
|
|
|
|
// Creates new guild with default data and saves it to database.
|
|
bool Guild::Create(Player* pLeader, std::string const& name)
|
|
{
|
|
// Check if guild with such name already exists
|
|
if (sGuildMgr->GetGuildByName(name))
|
|
return false;
|
|
|
|
WorldSession* pLeaderSession = pLeader->GetSession();
|
|
if (!pLeaderSession)
|
|
return false;
|
|
|
|
m_id = sGuildMgr->GenerateGuildId();
|
|
m_leaderGuid = pLeader->GetGUID();
|
|
m_name = name;
|
|
m_info = "";
|
|
m_motd = "No message set.";
|
|
m_bankMoney = 0;
|
|
m_createdDate = sWorld->GetGameTime();
|
|
_CreateLogHolders();
|
|
|
|
LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
|
|
name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
|
|
stmt->setUInt32( index, m_id);
|
|
stmt->setString(++index, name);
|
|
stmt->setUInt32(++index, m_leaderGuid.GetCounter());
|
|
stmt->setString(++index, m_info);
|
|
stmt->setString(++index, m_motd);
|
|
stmt->setUInt64(++index, uint32(m_createdDate));
|
|
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetColor());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
|
|
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
|
|
stmt->setUInt64(++index, m_bankMoney);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
_CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
|
|
bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
|
|
|
|
for (short i = 0; i < static_cast<short>(sWorld->getIntConfig(CONFIG_GUILD_BANK_INITIAL_TABS)); i++)
|
|
{
|
|
_CreateNewBankTab();
|
|
}
|
|
|
|
if (ret)
|
|
sScriptMgr->OnGuildCreate(this, pLeader, name);
|
|
|
|
return ret;
|
|
}
|
|
|
|
// Disbands guild and deletes all related data from database
|
|
void Guild::Disband()
|
|
{
|
|
// Call scripts before guild data removed from database
|
|
sScriptMgr->OnGuildDisband(this);
|
|
|
|
_BroadcastEvent(GE_DISBANDED);
|
|
// Remove all members
|
|
while (!m_members.empty())
|
|
{
|
|
Members::const_iterator itr = m_members.begin();
|
|
DeleteMember(itr->second->GetGUID(), true);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
// Free bank tab used memory and delete items stored in them
|
|
_DeleteBankItems(trans, true);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
|
|
stmt->setUInt32(0, m_id);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
sGuildMgr->RemoveGuild(m_id);
|
|
}
|
|
|
|
void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
|
|
{
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
switch (dataid)
|
|
{
|
|
case GUILD_MEMBER_DATA_ZONEID:
|
|
member->SetZoneID(value);
|
|
break;
|
|
case GUILD_MEMBER_DATA_LEVEL:
|
|
member->SetLevel(value);
|
|
break;
|
|
default:
|
|
LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
|
|
return;
|
|
}
|
|
//HandleRoster();
|
|
}
|
|
}
|
|
|
|
void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
|
|
{
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
if (state)
|
|
member->AddFlag(flag);
|
|
else member->RemFlag(flag);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleRoster(WorldSession* session)
|
|
{
|
|
// Guess size
|
|
WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
|
|
data << uint32(m_members.size());
|
|
data << m_motd;
|
|
data << m_info;
|
|
|
|
data << uint32(_GetRanksSize());
|
|
for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
|
|
ritr->WritePacket(data);
|
|
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
itr->second->WritePacket(data, _HasRankRight(session->GetPlayer(), GR_RIGHT_VIEWOFFNOTE));
|
|
|
|
LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
|
|
session->SendPacket(&data);
|
|
}
|
|
|
|
void Guild::HandleQuery(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
|
|
data << uint32(m_id);
|
|
data << m_name;
|
|
|
|
// Rank name
|
|
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks
|
|
{
|
|
if (i < _GetRanksSize())
|
|
data << m_ranks[i].GetName();
|
|
else
|
|
data << uint8(0); // Empty string
|
|
}
|
|
|
|
m_emblemInfo.WritePacket(data);
|
|
data << uint32(_GetRanksSize()); // Number of ranks used
|
|
|
|
session->SendPacket(&data);
|
|
LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
|
|
}
|
|
|
|
void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
|
|
{
|
|
if (m_motd == motd)
|
|
return;
|
|
|
|
// Player must have rights to set MOTD
|
|
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
|
|
SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
|
|
else
|
|
{
|
|
m_motd = motd;
|
|
|
|
sScriptMgr->OnGuildMOTDChanged(this, motd);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
|
|
stmt->setString(0, motd);
|
|
stmt->setUInt32(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
_BroadcastEvent(GE_MOTD, ObjectGuid::Empty, motd.c_str());
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
|
|
{
|
|
if (m_info == info)
|
|
return;
|
|
|
|
// Player must have rights to set guild's info
|
|
if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
|
|
{
|
|
m_info = info;
|
|
|
|
sScriptMgr->OnGuildInfoChanged(this, info);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
|
|
stmt->setString(0, info);
|
|
stmt->setUInt32(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!_IsLeader(player))
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems."
|
|
else if (!player->HasEnoughMoney(EMBLEM_PRICE))
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that."
|
|
else
|
|
{
|
|
player->ModifyMoney(-int32(EMBLEM_PRICE));
|
|
|
|
m_emblemInfo = emblemInfo;
|
|
m_emblemInfo.SaveToDB(m_id);
|
|
|
|
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
|
|
|
|
HandleQuery(session);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// Only leader can assign new leader
|
|
if (!_IsLeader(player))
|
|
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
|
|
// Old leader must be a member of guild
|
|
else if (Member* pOldLeader = GetMember(player->GetGUID()))
|
|
{
|
|
// New leader must be a member of guild
|
|
if (Member* pNewLeader = GetMember(name))
|
|
{
|
|
_SetLeaderGUID(pNewLeader);
|
|
pOldLeader->ChangeRank(GR_OFFICER);
|
|
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), name.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon)
|
|
{
|
|
BankTab* tab = GetBankTab(tabId);
|
|
if (!tab)
|
|
{
|
|
LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
|
|
session->GetPlayerInfo().c_str(), tabId);
|
|
return;
|
|
}
|
|
|
|
tab->SetInfo(name, icon);
|
|
_BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, std::to_string(tabId).c_str(), name.c_str(), icon.c_str());
|
|
}
|
|
|
|
void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic)
|
|
{
|
|
// Player must have rights to set public/officer note
|
|
if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
|
|
SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
|
|
else if (Member* member = GetMember(name))
|
|
{
|
|
if (isPublic)
|
|
member->SetPublicNote(note);
|
|
else
|
|
member->SetOfficerNote(note);
|
|
|
|
HandleRoster(session);
|
|
}
|
|
}
|
|
|
|
void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
|
|
{
|
|
// Only leader can modify ranks
|
|
if (!_IsLeader(session->GetPlayer()))
|
|
SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
|
|
else if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
{
|
|
LOG_DEBUG("guild", "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
|
|
|
|
rankInfo->SetName(name);
|
|
rankInfo->SetRights(rights);
|
|
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
|
|
|
|
for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
|
|
_SetRankBankTabRightsAndSlots(rankId, *itr);
|
|
|
|
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId).c_str(), name.c_str());
|
|
}
|
|
}
|
|
|
|
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
Member const* member = GetMember(player->GetGUID());
|
|
if (!member)
|
|
return;
|
|
|
|
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
if (tabId != _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
uint32 tabCost = _GetGuildBankTabPrice(tabId);
|
|
if (!tabCost)
|
|
return;
|
|
|
|
if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
|
|
return;
|
|
|
|
player->ModifyMoney(-int32(tabCost));
|
|
|
|
_CreateNewBankTab();
|
|
_BroadcastEvent(GE_BANK_TAB_PURCHASED);
|
|
SendPermissions(session); /// Hack to force client to update permissions
|
|
}
|
|
|
|
void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
|
|
{
|
|
Player* pInvitee = ObjectAccessor::FindPlayerByName(name, false);
|
|
if (!pInvitee)
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
|
|
return;
|
|
}
|
|
|
|
Player* player = session->GetPlayer();
|
|
// Do not show invitations from ignored players
|
|
if (pInvitee->GetSocial()->HasIgnore(player->GetGUID()))
|
|
return;
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeamId(true) != player->GetTeamId(true))
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name);
|
|
return;
|
|
}
|
|
|
|
// Invited player cannot be in another guild
|
|
if (pInvitee->GetGuildId())
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, name);
|
|
return;
|
|
}
|
|
// Invited player cannot be invited
|
|
if (pInvitee->GetGuildIdInvited())
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, name);
|
|
return;
|
|
}
|
|
// Inviting player must have rights to invite
|
|
if (!_HasRankRight(player, GR_RIGHT_INVITE))
|
|
{
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
|
|
|
|
LOG_DEBUG("guild", "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str());
|
|
|
|
pInvitee->SetGuildIdInvited(m_id);
|
|
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID(), pInvitee->GetGUID());
|
|
|
|
WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
|
|
data << player->GetName();
|
|
data << m_name;
|
|
pInvitee->GetSession()->SendPacket(&data);
|
|
LOG_DEBUG("guild", "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
|
|
}
|
|
|
|
void Guild::HandleAcceptMember(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(GetLeaderGUID()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
AddMember(player->GetGUID());
|
|
}
|
|
|
|
void Guild::HandleLeaveMember(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
bool disband = false;
|
|
|
|
// If leader is leaving
|
|
if (_IsLeader(player))
|
|
{
|
|
if (m_members.size() > 1)
|
|
// Leader cannot leave if he is not the last member
|
|
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_LEADER_LEAVE);
|
|
else
|
|
{
|
|
// Guild is disbanded if leader leaves.
|
|
Disband();
|
|
disband = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DeleteMember(player->GetGUID(), false, false);
|
|
|
|
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID());
|
|
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName().c_str());
|
|
|
|
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name);
|
|
}
|
|
|
|
sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId());
|
|
|
|
if (disband)
|
|
delete this;
|
|
}
|
|
|
|
void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
// Player must have rights to remove members
|
|
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
|
|
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS);
|
|
else if (Member* member = GetMember(name))
|
|
{
|
|
// Guild masters cannot be removed
|
|
if (member->IsRank(GR_GUILDMASTER))
|
|
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_LEADER_LEAVE);
|
|
// Do not allow to remove player with the same rank or higher
|
|
else
|
|
{
|
|
Member const* memberMe = GetMember(player->GetGUID());
|
|
if (!memberMe || member->IsRankNotLower(memberMe->GetRankId()))
|
|
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
else
|
|
{
|
|
ObjectGuid guid = member->GetGUID();
|
|
// After call to DeleteMember pointer to member becomes invalid
|
|
DeleteMember(guid, false, true);
|
|
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID(), guid);
|
|
_BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE;
|
|
// Player must have rights to promote
|
|
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
|
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
|
|
// Promoted player must be a member of guild
|
|
else if (Member* member = GetMember(name))
|
|
{
|
|
// Player cannot promote himself
|
|
if (member->IsSamePlayer(player->GetGUID()))
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
|
|
return;
|
|
}
|
|
|
|
Member const* memberMe = GetMember(player->GetGUID());
|
|
uint8 rankId = memberMe->GetRankId();
|
|
if (demote)
|
|
{
|
|
// Player can demote only lower rank members
|
|
if (member->IsRankNotLower(rankId))
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
return;
|
|
}
|
|
// Lowest rank cannot be demoted
|
|
if (member->GetRankId() >= _GetLowestRankId())
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Allow to promote only to lower rank than member's rank
|
|
// member->GetRankId() + 1 is the highest rank that current player can promote to
|
|
if (member->IsRankNotLower(rankId + 1))
|
|
{
|
|
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
|
|
member->ChangeRank(newRankId);
|
|
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID(), member->GetGUID(), newRankId);
|
|
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
|
|
}
|
|
}
|
|
|
|
void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
|
|
{
|
|
uint8 size = _GetRanksSize();
|
|
if (size >= GUILD_RANKS_MAX_COUNT)
|
|
return;
|
|
|
|
// Only leader can add new rank
|
|
if (_IsLeader(session->GetPlayer()))
|
|
if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
|
|
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(size).c_str(), name.c_str());
|
|
}
|
|
|
|
void Guild::HandleRemoveLowestRank(WorldSession* session)
|
|
{
|
|
HandleRemoveRank(session, _GetLowestRankId());
|
|
}
|
|
|
|
void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
|
|
{
|
|
// Cannot remove rank if total count is minimum allowed by the client or is not leader
|
|
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || rankId >= _GetRanksSize() || !_IsLeader(session->GetPlayer()))
|
|
return;
|
|
|
|
// Delete bank rights for rank
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8(1, rankId);
|
|
CharacterDatabase.Execute(stmt);
|
|
// Delete rank
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8(1, rankId);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
m_ranks.pop_back();
|
|
|
|
_BroadcastEvent(GE_RANK_DELETED);
|
|
}
|
|
|
|
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
|
|
// Call script after validation and before money transfer.
|
|
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_ModifyBankMoney(trans, amount, true);
|
|
|
|
player->ModifyMoney(-int32(amount));
|
|
player->SaveGoldToDB(trans);
|
|
_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUID(), amount);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
std::string aux = Acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
|
|
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
|
|
|
|
if (amount > 10 * GOLD)
|
|
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB DEPOSIT> %s (guild id: %u, members: %u, new amount: %u, leader guid low: %u, char level: %u)\", NOW())",
|
|
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel());
|
|
}
|
|
|
|
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
|
|
{
|
|
//clamp amount to MAX_MONEY_AMOUNT, Players can't hold more than that anyway
|
|
amount = std::min(amount, uint32(MAX_MONEY_AMOUNT));
|
|
|
|
if (m_bankMoney < amount) // Not enough money in bank
|
|
return false;
|
|
|
|
Player* player = session->GetPlayer();
|
|
|
|
Member* member = GetMember(player->GetGUID());
|
|
if (!member)
|
|
return false;
|
|
|
|
if (uint32(_GetMemberRemainingMoney(member)) < amount) // Check if we have enough slot/money today
|
|
return false;
|
|
|
|
// Call script after validation and before money transfer.
|
|
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// Add money to player (if required)
|
|
if (!repair)
|
|
{
|
|
if (!player->ModifyMoney(amount))
|
|
return false;
|
|
|
|
player->SaveGoldToDB(trans);
|
|
}
|
|
|
|
// Update remaining money amount
|
|
member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
|
|
// Remove money from bank
|
|
_ModifyBankMoney(trans, amount, false);
|
|
|
|
// Log guild bank event
|
|
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUID(), amount);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
if (amount > 10 * GOLD)
|
|
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB WITHDRAW> %s (guild id: %u, members: %u, new amount: %u, leader guid low: %u, char level: %u)\", NOW())",
|
|
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel());
|
|
|
|
std::string aux = Acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
|
|
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
|
|
return true;
|
|
}
|
|
|
|
void Guild::HandleMemberLogout(WorldSession* session)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
member->SetStats(player);
|
|
member->UpdateLogoutTime();
|
|
member->ResetFlags();
|
|
}
|
|
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName().c_str());
|
|
}
|
|
|
|
void Guild::HandleDisband(WorldSession* session)
|
|
{
|
|
// Only leader can disband guild
|
|
if (_IsLeader(session->GetPlayer()))
|
|
{
|
|
Disband();
|
|
LOG_DEBUG("guild", "Guild Successfully Disbanded");
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
// Send data to client
|
|
void Guild::SendInfo(WorldSession* session) const
|
|
{
|
|
WorldPacket data(SMSG_GUILD_INFO, m_name.size() + 4 + 4 + 4);
|
|
data << m_name;
|
|
data.AppendPackedTime(m_createdDate); // 3.x (prev. year + month + day)
|
|
data << uint32(m_members.size()); // Number of members
|
|
data << m_accountsNumber; // Number of accounts
|
|
|
|
session->SendPacket(&data);
|
|
LOG_DEBUG("guild", "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str());
|
|
}
|
|
|
|
void Guild::SendEventLog(WorldSession* session) const
|
|
{
|
|
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
|
|
m_eventLog->WritePacket(data);
|
|
session->SendPacket(&data);
|
|
LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
|
|
}
|
|
|
|
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
|
|
{
|
|
// GUILD_BANK_MAX_TABS send by client for money log
|
|
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
|
|
{
|
|
const LogHolder* pLog = m_bankEventLog[tabId];
|
|
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1);
|
|
data << uint8(tabId);
|
|
pLog->WritePacket(data);
|
|
session->SendPacket(&data);
|
|
LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
|
|
}
|
|
}
|
|
|
|
void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
|
|
{
|
|
if (tabId < _GetPurchasedTabsSize())
|
|
_SendBankContent(session, tabId);
|
|
}
|
|
|
|
void Guild::SendBankTabsInfo(WorldSession* session, bool sendAllSlots /*= false*/) const
|
|
{
|
|
_SendBankList(session, 0, sendAllSlots);
|
|
}
|
|
|
|
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
|
|
{
|
|
if (BankTab const* tab = GetBankTab(tabId))
|
|
tab->SendText(this, session);
|
|
}
|
|
|
|
void Guild::SendPermissions(WorldSession* session) const
|
|
{
|
|
Member const* member = GetMember(session->GetPlayer()->GetGUID());
|
|
if (!member)
|
|
return;
|
|
|
|
uint8 rankId = member->GetRankId();
|
|
|
|
WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1);
|
|
data << uint32(rankId);
|
|
data << uint32(_GetRankRights(rankId));
|
|
data << uint32(_GetMemberRemainingMoney(member));
|
|
data << uint8(_GetPurchasedTabsSize());
|
|
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
|
|
{
|
|
data << uint32(_GetRankBankTabRights(rankId, tabId));
|
|
data << uint32(_GetMemberRemainingSlots(member, tabId));
|
|
}
|
|
|
|
session->SendPacket(&data);
|
|
LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
|
|
}
|
|
|
|
void Guild::SendMoneyInfo(WorldSession* session) const
|
|
{
|
|
Member const* member = GetMember(session->GetPlayer()->GetGUID());
|
|
if (!member)
|
|
return;
|
|
|
|
int32 amount = _GetMemberRemainingMoney(member);
|
|
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
|
|
data << int32(amount);
|
|
session->SendPacket(&data);
|
|
LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
|
|
}
|
|
|
|
void Guild::SendLoginInfo(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1);
|
|
data << uint8(GE_MOTD);
|
|
data << uint8(1);
|
|
data << m_motd;
|
|
session->SendPacket(&data);
|
|
|
|
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
|
|
|
|
SendBankTabsInfo(session);
|
|
|
|
Player* player = session->GetPlayer();
|
|
|
|
HandleRoster(session);
|
|
_BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName().c_str());
|
|
|
|
if (Member* member = GetMember(player->GetGUID()))
|
|
{
|
|
member->SetStats(player);
|
|
member->AddFlag(GUILDMEMBER_STATUS_ONLINE);
|
|
}
|
|
}
|
|
|
|
// Loading methods
|
|
bool Guild::LoadFromDB(Field* fields)
|
|
{
|
|
m_id = fields[0].GetUInt32();
|
|
m_name = fields[1].GetString();
|
|
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].GetUInt32());
|
|
m_emblemInfo.LoadFromDB(fields);
|
|
m_info = fields[8].GetString();
|
|
m_motd = fields[9].GetString();
|
|
m_createdDate = time_t(fields[10].GetUInt32());
|
|
m_bankMoney = fields[11].GetUInt64();
|
|
|
|
uint8 purchasedTabs = uint8(fields[12].GetUInt64());
|
|
if (purchasedTabs > GUILD_BANK_MAX_TABS)
|
|
purchasedTabs = GUILD_BANK_MAX_TABS;
|
|
|
|
m_bankTabs.resize(purchasedTabs);
|
|
for (uint8 i = 0; i < purchasedTabs; ++i)
|
|
m_bankTabs[i] = new BankTab(m_id, i);
|
|
|
|
_CreateLogHolders();
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadRankFromDB(Field* fields)
|
|
{
|
|
RankInfo rankInfo(m_id);
|
|
|
|
rankInfo.LoadFromDB(fields);
|
|
|
|
m_ranks.push_back(rankInfo);
|
|
}
|
|
|
|
bool Guild::LoadMemberFromDB(Field* fields)
|
|
{
|
|
ObjectGuid memberGUID = ObjectGuid::Create<HighGuid::Player>(fields[1].GetUInt32());
|
|
|
|
Member* member = new Member(m_id, memberGUID, fields[2].GetUInt8());
|
|
if (!member->LoadFromDB(fields))
|
|
{
|
|
_DeleteMemberFromDB(memberGUID.GetCounter());
|
|
delete member;
|
|
return false;
|
|
}
|
|
m_members[memberGUID] = member;
|
|
sCharacterCache->UpdateCharacterGuildId(memberGUID, GetId());
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadBankRightFromDB(Field* fields)
|
|
{
|
|
// tabId rights slots
|
|
GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt32());
|
|
// rankId
|
|
_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), rightsAndSlots, false);
|
|
}
|
|
|
|
bool Guild::LoadEventLogFromDB(Field* fields)
|
|
{
|
|
if (m_eventLog->CanInsert())
|
|
{
|
|
m_eventLog->LoadEvent(new EventLogEntry(
|
|
m_id, // guild id
|
|
fields[1].GetUInt32(), // guid
|
|
time_t(fields[6].GetUInt32()), // timestamp
|
|
GuildEventLogTypes(fields[2].GetUInt8()), // event type
|
|
ObjectGuid::Create<HighGuid::Player>(fields[3].GetUInt32()), // player guid 1
|
|
ObjectGuid::Create<HighGuid::Player>(fields[4].GetUInt32()), // player guid 2
|
|
fields[5].GetUInt8())); // rank
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Guild::LoadBankEventLogFromDB(Field* fields)
|
|
{
|
|
uint8 dbTabId = fields[1].GetUInt8();
|
|
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
|
|
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
|
|
{
|
|
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
|
|
LogHolder* pLog = m_bankEventLog[tabId];
|
|
if (pLog->CanInsert())
|
|
{
|
|
ObjectGuid::LowType guid = fields[2].GetUInt32();
|
|
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
|
|
if (BankEventLogEntry::IsMoneyEvent(eventType))
|
|
{
|
|
if (!isMoneyTab)
|
|
{
|
|
LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
|
|
return false;
|
|
}
|
|
}
|
|
else if (isMoneyTab)
|
|
{
|
|
LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
|
|
return false;
|
|
}
|
|
pLog->LoadEvent(new BankEventLogEntry(
|
|
m_id, // guild id
|
|
guid, // guid
|
|
time_t(fields[8].GetUInt32()), // timestamp
|
|
dbTabId, // tab id
|
|
eventType, // event type
|
|
ObjectGuid::Create<HighGuid::Player>(fields[4].GetUInt32()), // player guid
|
|
fields[5].GetUInt32(), // item or money
|
|
fields[6].GetUInt16(), // itam stack count
|
|
fields[7].GetUInt8())); // dest tab id
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Guild::LoadBankTabFromDB(Field* fields)
|
|
{
|
|
uint8 tabId = fields[1].GetUInt8();
|
|
if (tabId >= _GetPurchasedTabsSize())
|
|
LOG_ERROR("guild", "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
|
|
else
|
|
m_bankTabs[tabId]->LoadFromDB(fields);
|
|
}
|
|
|
|
bool Guild::LoadBankItemFromDB(Field* fields)
|
|
{
|
|
uint8 tabId = fields[12].GetUInt8();
|
|
if (tabId >= _GetPurchasedTabsSize())
|
|
{
|
|
LOG_ERROR("guild", "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
|
|
fields[14].GetUInt32(), fields[15].GetUInt32());
|
|
return false;
|
|
}
|
|
return m_bankTabs[tabId]->LoadItemFromDB(fields);
|
|
}
|
|
|
|
// Validates guild data loaded from database. Returns false if guild should be deleted.
|
|
bool Guild::Validate()
|
|
{
|
|
// Validate ranks data
|
|
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
|
|
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
|
|
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
|
|
// Min ranks count is 5 and max is 10.
|
|
bool broken_ranks = false;
|
|
uint8 ranks = _GetRanksSize();
|
|
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
|
|
{
|
|
LOG_ERROR("guild", "Guild %u has invalid number of ranks, creating new...", m_id);
|
|
broken_ranks = true;
|
|
}
|
|
else
|
|
{
|
|
for (uint8 rankId = 0; rankId < ranks; ++rankId)
|
|
{
|
|
RankInfo* rankInfo = GetRankInfo(rankId);
|
|
if (rankInfo->GetId() != rankId)
|
|
{
|
|
LOG_ERROR("guild", "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
|
|
broken_ranks = true;
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (broken_ranks)
|
|
{
|
|
m_ranks.clear();
|
|
_CreateDefaultGuildRanks(DEFAULT_LOCALE);
|
|
}
|
|
|
|
// Validate members' data
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->GetRankId() > _GetRanksSize())
|
|
itr->second->ChangeRank(_GetLowestRankId());
|
|
|
|
// Repair the structure of the guild.
|
|
// If the guildmaster doesn't exist or isn't member of the guild
|
|
// attempt to promote another member.
|
|
Member* pLeader = GetMember(m_leaderGuid);
|
|
if (!pLeader)
|
|
{
|
|
DeleteMember(m_leaderGuid);
|
|
// If no more members left, disband guild
|
|
if (m_members.empty())
|
|
{
|
|
Disband();
|
|
return false;
|
|
}
|
|
}
|
|
else if (!pLeader->IsRank(GR_GUILDMASTER))
|
|
_SetLeaderGUID(pLeader);
|
|
|
|
// Check config if multiple guildmasters are allowed
|
|
if (!sConfigMgr->GetOption<bool>("Guild.AllowMultipleGuildMaster", 0))
|
|
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
|
|
itr->second->ChangeRank(GR_OFFICER);
|
|
|
|
_UpdateAccountsNumber();
|
|
return true;
|
|
}
|
|
|
|
// Broadcasts
|
|
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language) const
|
|
{
|
|
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (Player* player = itr->second->FindPlayer())
|
|
if (_HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
|
|
{
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (itr->second->IsRank(rankId))
|
|
if (Player* player = itr->second->FindPlayer())
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
|
|
void Guild::BroadcastPacket(WorldPacket* packet) const
|
|
{
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
if (Player* player = itr->second->FindPlayer())
|
|
player->GetSession()->SendPacket(packet);
|
|
}
|
|
|
|
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
|
|
{
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_CALENDAR_FILTER_GUILD);
|
|
data << uint32(count); // count placeholder
|
|
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
// not sure if needed, maybe client checks it as well
|
|
if (count >= CALENDAR_MAX_INVITES)
|
|
{
|
|
if (Player* player = session->GetPlayer())
|
|
sCalendarMgr->SendCalendarCommandResult(player->GetGUID(), CALENDAR_ERROR_INVITES_EXCEEDED);
|
|
return;
|
|
}
|
|
|
|
Member* member = itr->second;
|
|
uint32 level = sCharacterCache->GetCharacterLevelByGuid(member->GetGUID());
|
|
|
|
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
|
|
{
|
|
data.appendPackGUID(member->GetGUID().GetRawValue());
|
|
data << uint8(0); // unk
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count);
|
|
|
|
session->SendPacket(&data);
|
|
}
|
|
|
|
// Members handling
|
|
bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
// Player cannot be in guild
|
|
if (player)
|
|
{
|
|
if (player->GetGuildId() != 0)
|
|
return false;
|
|
}
|
|
else if (sCharacterCache->GetCharacterGuildIdByGuid(guid) != 0)
|
|
return false;
|
|
|
|
// Remove all player signs from another petitions
|
|
// This will be prevent attempt to join many guilds and corrupt guild data integrity
|
|
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
|
|
|
|
// If rank was not passed, assign lowest possible rank
|
|
if (rankId == GUILD_RANK_NONE)
|
|
rankId = _GetLowestRankId();
|
|
|
|
Member* member = new Member(m_id, guid, rankId);
|
|
std::string name;
|
|
if (player)
|
|
{
|
|
m_members[guid] = member;
|
|
player->SetInGuild(m_id);
|
|
player->SetGuildIdInvited(0);
|
|
player->SetRank(rankId);
|
|
member->SetStats(player);
|
|
SendLoginInfo(player->GetSession());
|
|
name = player->GetName();
|
|
}
|
|
else
|
|
{
|
|
member->ResetFlags();
|
|
|
|
bool ok = false;
|
|
// xinef: sync query
|
|
// Player must exist
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
Field* fields = result->Fetch();
|
|
name = fields[0].GetString();
|
|
member->SetStats(
|
|
name,
|
|
fields[1].GetUInt8(),
|
|
fields[2].GetUInt8(),
|
|
fields[3].GetUInt8(),
|
|
fields[4].GetUInt16(),
|
|
fields[5].GetUInt32());
|
|
|
|
ok = member->CheckStats();
|
|
}
|
|
if (!ok)
|
|
{
|
|
delete member;
|
|
return false;
|
|
}
|
|
m_members[guid] = member;
|
|
sCharacterCache->UpdateCharacterGuildId(guid, m_id);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans(nullptr);
|
|
member->SaveToDB(trans);
|
|
|
|
_UpdateAccountsNumber();
|
|
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, guid);
|
|
_BroadcastEvent(GE_JOINED, guid, name.c_str());
|
|
|
|
// Call scripts if member was succesfully added (and stored to database)
|
|
sScriptMgr->OnGuildAddMember(this, player, rankId);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
|
|
|
|
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
|
|
// or when he is removed from guild by gm command
|
|
if (m_leaderGuid == guid && !isDisbanding)
|
|
{
|
|
Member* oldLeader = nullptr;
|
|
Member* newLeader = nullptr;
|
|
for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
|
|
{
|
|
if (i->first == guid)
|
|
oldLeader = i->second;
|
|
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
|
|
newLeader = i->second;
|
|
}
|
|
|
|
if (!newLeader)
|
|
{
|
|
Disband();
|
|
if (canDeleteGuild)
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
_SetLeaderGUID(newLeader);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (Player* newLeaderPlayer = newLeader->FindPlayer())
|
|
newLeaderPlayer->SetRank(GR_GUILDMASTER);
|
|
|
|
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
|
|
if (oldLeader)
|
|
{
|
|
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
|
|
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
|
|
}
|
|
}
|
|
// Call script on remove before member is actually removed from guild (and database)
|
|
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
|
|
|
|
auto memberItr = m_members.find(guid);
|
|
if (memberItr != m_members.end())
|
|
{
|
|
delete memberItr->second;
|
|
m_members.erase(memberItr);
|
|
}
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (player)
|
|
{
|
|
player->SetInGuild(0);
|
|
player->SetRank(0);
|
|
}
|
|
else
|
|
{
|
|
sCharacterCache->UpdateCharacterGuildId(guid, 0);
|
|
}
|
|
|
|
_DeleteMemberFromDB(guid.GetCounter());
|
|
if (!isDisbanding)
|
|
_UpdateAccountsNumber();
|
|
}
|
|
|
|
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
|
|
{
|
|
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
|
|
if (Member* member = GetMember(guid))
|
|
{
|
|
member->ChangeRank(newRank);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Bank (items move)
|
|
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
|
|
{
|
|
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
|
|
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
|
|
return;
|
|
|
|
if (tabId == destTabId && slotId == destSlotId)
|
|
return;
|
|
|
|
BankMoveItemData from(this, player, tabId, slotId);
|
|
BankMoveItemData to(this, player, destTabId, destSlotId);
|
|
_MoveItems(&from, &to, splitedAmount);
|
|
}
|
|
|
|
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
|
|
{
|
|
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
BankMoveItemData bankData(this, player, tabId, slotId);
|
|
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
|
|
if (toChar)
|
|
_MoveItems(&bankData, &charData, splitedAmount);
|
|
else
|
|
_MoveItems(&charData, &bankData, splitedAmount);
|
|
}
|
|
|
|
// Bank tabs
|
|
void Guild::SetBankTabText(uint8 tabId, std::string const& text)
|
|
{
|
|
if (BankTab* pTab = GetBankTab(tabId))
|
|
{
|
|
pTab->SetText(text);
|
|
pTab->SendText(this, nullptr);
|
|
}
|
|
}
|
|
|
|
// Private methods
|
|
void Guild::_CreateLogHolders()
|
|
{
|
|
m_eventLog = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
|
|
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
|
|
m_bankEventLog[tabId] = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
|
|
}
|
|
|
|
void Guild::_CreateNewBankTab()
|
|
{
|
|
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
|
|
m_bankTabs.push_back(new BankTab(m_id, tabId));
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8 (1, tabId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
|
|
stmt->setUInt32(0, m_id);
|
|
stmt->setUInt8 (1, tabId);
|
|
trans->Append(stmt);
|
|
|
|
++tabId;
|
|
for (Ranks::iterator itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
|
|
(*itr).CreateMissingTabsIfNeeded(tabId, trans, false);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
|
|
stmt->setUInt32(0, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
|
|
stmt->setUInt32(0, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
}
|
|
|
|
bool Guild::_CreateRank(std::string const& name, uint32 rights)
|
|
{
|
|
uint8 newRankId = _GetRanksSize();
|
|
if (newRankId >= GUILD_RANKS_MAX_COUNT)
|
|
return false;
|
|
|
|
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
|
|
RankInfo info(m_id, newRankId, name, rights, 0);
|
|
m_ranks.push_back(info);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
|
|
info.SaveToDB(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Updates the number of accounts that are in the guild
|
|
// Player may have many characters in the guild, but with the same account
|
|
void Guild::_UpdateAccountsNumber()
|
|
{
|
|
// We use a set to be sure each element will be unique
|
|
std::set<uint32> accountsIdSet;
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
accountsIdSet.insert(itr->second->GetAccountId());
|
|
|
|
m_accountsNumber = accountsIdSet.size();
|
|
}
|
|
|
|
// Detects if player is the guild master.
|
|
// Check both leader guid and player's rank (otherwise multiple feature with
|
|
// multiple guild masters won't work)
|
|
bool Guild::_IsLeader(Player* player) const
|
|
{
|
|
if (player->GetGUID() == m_leaderGuid)
|
|
return true;
|
|
if (const Member* member = GetMember(player->GetGUID()))
|
|
return member->IsRank(GR_GUILDMASTER);
|
|
return false;
|
|
}
|
|
|
|
void Guild::_DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
|
|
{
|
|
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
|
|
{
|
|
m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
|
|
delete m_bankTabs[tabId];
|
|
m_bankTabs[tabId] = nullptr;
|
|
}
|
|
m_bankTabs.clear();
|
|
}
|
|
|
|
bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add)
|
|
{
|
|
if (add)
|
|
m_bankMoney += amount;
|
|
else
|
|
{
|
|
// Check if there is enough money in bank.
|
|
if (m_bankMoney < amount)
|
|
return false;
|
|
m_bankMoney -= amount;
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
|
|
stmt->setUInt64(0, m_bankMoney);
|
|
stmt->setUInt32(1, m_id);
|
|
trans->Append(stmt);
|
|
return true;
|
|
}
|
|
|
|
void Guild::_SetLeaderGUID(Member* pLeader)
|
|
{
|
|
if (!pLeader)
|
|
return;
|
|
|
|
m_leaderGuid = pLeader->GetGUID();
|
|
pLeader->ChangeRank(GR_GUILDMASTER);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
|
|
stmt->setUInt32(0, m_leaderGuid.GetCounter());
|
|
stmt->setUInt32(1, m_id);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
|
|
{
|
|
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
rankInfo->SetBankMoneyPerDay(moneyPerDay);
|
|
}
|
|
|
|
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
|
|
{
|
|
if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize())
|
|
return;
|
|
|
|
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
|
rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB);
|
|
}
|
|
|
|
inline std::string Guild::_GetRankName(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetName();
|
|
return "<unknown>";
|
|
}
|
|
|
|
inline uint32 Guild::_GetRankRights(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetRights();
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankMoneyPerDay();
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
|
|
{
|
|
if (tabId < _GetPurchasedTabsSize())
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankTabSlotsPerDay(tabId);
|
|
return 0;
|
|
}
|
|
|
|
inline int8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
|
|
{
|
|
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
|
return rankInfo->GetBankTabRights(tabId);
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId) const
|
|
{
|
|
if (member)
|
|
{
|
|
uint8 rankId = member->GetRankId();
|
|
if (rankId == GR_GUILDMASTER)
|
|
return GUILD_WITHDRAW_SLOT_UNLIMITED;
|
|
if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != 0)
|
|
{
|
|
int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankWithdrawValue(tabId);
|
|
if (remaining > 0)
|
|
return remaining;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
|
|
{
|
|
if (member)
|
|
{
|
|
uint8 rankId = member->GetRankId();
|
|
if (rankId == GR_GUILDMASTER)
|
|
return GUILD_WITHDRAW_MONEY_UNLIMITED;
|
|
|
|
if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
|
|
{
|
|
int32 remaining = _GetRankBankMoneyPerDay(rankId) - member->GetBankWithdrawValue(GUILD_BANK_MAX_TABS);
|
|
if (remaining > 0)
|
|
return remaining;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId)
|
|
{
|
|
if (Member* member = GetMember(guid))
|
|
{
|
|
uint8 rankId = member->GetRankId();
|
|
if (rankId != GR_GUILDMASTER
|
|
&& member->GetBankWithdrawValue(tabId) < _GetRankBankTabSlotsPerDay(rankId, tabId))
|
|
member->UpdateBankWithdrawValue(trans, tabId, 1);
|
|
}
|
|
}
|
|
|
|
inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
|
|
{
|
|
if (const Member* member = GetMember(guid))
|
|
{
|
|
// Leader always has full rights
|
|
if (member->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
|
|
return true;
|
|
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Add new event log record
|
|
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1.GetCounter(), playerGuid2.GetCounter(), newRank);
|
|
}
|
|
|
|
// Add new bank event log record
|
|
void Guild::_LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid guid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
|
|
{
|
|
if (tabId > GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
// not logging moves within the same tab
|
|
if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
|
|
return;
|
|
|
|
uint8 dbTabId = tabId;
|
|
if (BankEventLogEntry::IsMoneyEvent(eventType))
|
|
{
|
|
tabId = GUILD_BANK_MAX_TABS;
|
|
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
|
|
}
|
|
LogHolder* pLog = m_bankEventLog[tabId];
|
|
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, guid, itemOrMoney, itemStackCount, destTabId));
|
|
|
|
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, guid.GetCounter(), itemOrMoney, itemStackCount, destTabId);
|
|
}
|
|
|
|
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
|
|
{
|
|
if (const BankTab* tab = GetBankTab(tabId))
|
|
return tab->GetItem(slotId);
|
|
return nullptr;
|
|
}
|
|
|
|
inline void Guild::_RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId)
|
|
{
|
|
if (BankTab* pTab = GetBankTab(tabId))
|
|
pTab->SetItem(trans, slotId, nullptr);
|
|
}
|
|
|
|
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
|
|
{
|
|
// 1. Initialize source item
|
|
if (!pSrc->InitItem())
|
|
return; // No source item
|
|
|
|
// 2. Check source item
|
|
if (!pSrc->CheckItem(splitedAmount))
|
|
return; // Source item or splited amount is invalid
|
|
|
|
// 3. Check destination rights
|
|
if (!pDest->HasStoreRights(pSrc))
|
|
return; // Player has no rights to store item in destination
|
|
|
|
// 4. Check source withdraw rights
|
|
if (!pSrc->HasWithdrawRights(pDest))
|
|
return; // Player has no rights to withdraw items from source
|
|
|
|
// 5. Check split
|
|
if (splitedAmount)
|
|
{
|
|
// 5.1. Clone source item
|
|
if (!pSrc->CloneItem(splitedAmount))
|
|
return; // Item could not be cloned
|
|
|
|
// 5.2. Move splited item to destination
|
|
_DoItemsMove(pSrc, pDest, true, splitedAmount);
|
|
}
|
|
else // 6. No split
|
|
{
|
|
// 6.1. Try to merge items in destination (pDest->GetItem() == nullptr)
|
|
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
|
|
{
|
|
// 6.2. Try to swap items
|
|
// 6.2.1. Initialize destination item
|
|
if (!pDest->InitItem())
|
|
return;
|
|
|
|
// 6.2.2. Check rights to store item in source (opposite direction)
|
|
if (!pSrc->HasStoreRights(pDest))
|
|
return; // Player has no rights to store item in source (opposite direction)
|
|
|
|
if (!pDest->HasWithdrawRights(pSrc))
|
|
return; // Player has no rights to withdraw item from destination (opposite direction)
|
|
|
|
// 6.2.3. Swap items (pDest->GetItem() != nullptr)
|
|
_DoItemsMove(pSrc, pDest, true);
|
|
}
|
|
}
|
|
// 7. Send changes
|
|
_SendBankContentUpdate(pSrc, pDest);
|
|
}
|
|
|
|
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
|
|
{
|
|
Item* pDestItem = pDest->GetItem();
|
|
bool swap = (pDestItem != nullptr);
|
|
|
|
Item* pSrcItem = pSrc->GetItem(splitedAmount);
|
|
// 1. Can store source item in destination
|
|
if (!pDest->CanStore(pSrcItem, swap, sendError))
|
|
return false;
|
|
|
|
// 2. Can store destination item in source
|
|
if (swap)
|
|
if (!pSrc->CanStore(pDestItem, true, true))
|
|
return false;
|
|
|
|
// GM LOG (TODO: move to scripts)
|
|
pDest->LogAction(pSrc);
|
|
if (swap)
|
|
pSrc->LogAction(pDest);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
// 3. Log bank events
|
|
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
|
|
if (swap)
|
|
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
|
|
|
|
// 4. Remove item from source
|
|
pSrc->RemoveItem(trans, pDest, splitedAmount);
|
|
|
|
// 5. Remove item from destination
|
|
if (swap)
|
|
pDest->RemoveItem(trans, pSrc);
|
|
|
|
// 6. Store item in destination
|
|
pDest->StoreItem(trans, pSrcItem);
|
|
|
|
// 7. Store item in source
|
|
if (swap)
|
|
pSrc->StoreItem(trans, pDestItem);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
return true;
|
|
}
|
|
|
|
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
|
|
{
|
|
ObjectGuid guid = session->GetPlayer()->GetGUID();
|
|
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
return;
|
|
|
|
_SendBankList(session, tabId, true);
|
|
}
|
|
|
|
void Guild::_SendBankMoneyUpdate(WorldSession* session) const
|
|
{
|
|
_SendBankList(session);
|
|
}
|
|
|
|
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
|
|
{
|
|
ASSERT(pSrc->IsBank() || pDest->IsBank());
|
|
|
|
uint8 tabId = 0;
|
|
SlotIds slots;
|
|
if (pSrc->IsBank()) // B ->
|
|
{
|
|
tabId = pSrc->GetContainer();
|
|
slots.insert(pSrc->GetSlotId());
|
|
if (pDest->IsBank()) // B -> B
|
|
{
|
|
// Same tab - add destination slots to collection
|
|
if (pDest->GetContainer() == pSrc->GetContainer())
|
|
pDest->CopySlots(slots);
|
|
else // Different tabs - send second message
|
|
{
|
|
SlotIds destSlots;
|
|
pDest->CopySlots(destSlots);
|
|
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
|
|
}
|
|
}
|
|
}
|
|
else if (pDest->IsBank()) // C -> B
|
|
{
|
|
tabId = pDest->GetContainer();
|
|
pDest->CopySlots(slots);
|
|
}
|
|
|
|
_SendBankContentUpdate(tabId, slots);
|
|
}
|
|
|
|
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
|
|
{
|
|
_SendBankList(nullptr, tabId, false, &slots);
|
|
}
|
|
|
|
void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1, const char* param2, const char* param3) const
|
|
{
|
|
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
|
|
|
|
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + count + (guid ? 8 : 0));
|
|
data << uint8(guildEvent);
|
|
data << uint8(count);
|
|
|
|
if (param3)
|
|
data << param1 << param2 << param3;
|
|
else if (param2)
|
|
data << param1 << param2;
|
|
else if (param1)
|
|
data << param1;
|
|
|
|
if (guid)
|
|
data << guid;
|
|
|
|
BroadcastPacket(&data);
|
|
LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: %u", guildEvent);
|
|
}
|
|
|
|
void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds* slots /*= nullptr*/) const
|
|
{
|
|
if (!sScriptMgr->CanGuildSendBankList(this, session, tabId, sendAllSlots))
|
|
return;
|
|
|
|
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
|
|
data << uint64(m_bankMoney);
|
|
data << uint8(tabId);
|
|
size_t rempos = data.wpos();
|
|
data << uint32(0);
|
|
data << uint8(sendAllSlots);
|
|
|
|
if (sendAllSlots && !tabId)
|
|
{
|
|
data << uint8(_GetPurchasedTabsSize()); // Number of tabs
|
|
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
|
|
m_bankTabs[i]->WriteInfoPacket(data);
|
|
}
|
|
|
|
BankTab const* tab = GetBankTab(tabId);
|
|
if (!tab)
|
|
data << uint8(0);
|
|
else if (sendAllSlots)
|
|
tab->WritePacket(data);
|
|
else if (slots && !slots->empty())
|
|
{
|
|
data << uint8(slots->size());
|
|
for (SlotIds::const_iterator itr = slots->begin(); itr != slots->end(); ++itr)
|
|
tab->WriteSlotPacket(data, *itr, false);
|
|
}
|
|
else
|
|
data << uint8(0);
|
|
|
|
if (session)
|
|
{
|
|
int32 numSlots = 0;
|
|
if (Member const* member = GetMember(session->GetPlayer()->GetGUID()))
|
|
numSlots = _GetMemberRemainingSlots(member, tabId);
|
|
data.put<uint32>(rempos, numSlots);
|
|
session->SendPacket(&data);
|
|
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d",
|
|
session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots);
|
|
}
|
|
else // TODO - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE
|
|
{
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
{
|
|
if (!_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
|
continue;
|
|
Player* player = itr->second->FindPlayer();
|
|
if (!player)
|
|
continue;
|
|
|
|
uint32 numSlots = _GetMemberRemainingSlots(itr->second, tabId);
|
|
data.put<uint32>(rempos, numSlots);
|
|
player->GetSession()->SendPacket(&data);
|
|
LOG_DEBUG("guild", "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u"
|
|
, player->GetName().c_str(), tabId, sendAllSlots, numSlots);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::ResetTimes()
|
|
{
|
|
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
|
itr->second->ResetValues();
|
|
|
|
_BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED);
|
|
}
|