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azerothcore-wotlk/src/server/game/Server/WorldSocketMgr.h
2020-11-23 13:29:12 +01:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/** \addtogroup u2w User to World Communication
* @{
* \file WorldSocketMgr.h
* \author Derex <derex101@gmail.com>
*/
#ifndef __WORLDSOCKETMGR_H
#define __WORLDSOCKETMGR_H
#include "Common.h"
#include <ace/Thread_Mutex.h>
class WorldSocket;
class ReactorRunnable;
class ACE_Event_Handler;
/// Manages all sockets connected to peers and network threads
class WorldSocketMgr
{
public:
friend class WorldSocket;
static WorldSocketMgr* instance();
/// Start network, listen at address:port .
int StartNetwork(uint16 port, const char* address);
/// Stops all network threads, It will wait for all running threads .
void StopNetwork();
/// Wait untill all network threads have "joined" .
void Wait();
private:
int OnSocketOpen(WorldSocket* sock);
int StartReactiveIO(uint16 port, const char* address);
private:
WorldSocketMgr();
virtual ~WorldSocketMgr();
ReactorRunnable* m_NetThreads;
size_t m_NetThreadsCount;
int m_SockOutKBuff;
int m_SockOutUBuff;
bool m_UseNoDelay;
class WorldSocketAcceptor* m_Acceptor;
};
#define sWorldSocketMgr WorldSocketMgr::instance()
#endif
/// @}