mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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This will Log sync db queries in World::Update() loop for the mapupdater when building in debug. Originally part of TC Commit https://github.com/TrinityCore/TrinityCore/pull/25174 Apparently azerothcore never cherrypicked it entirely for whatever reason and is needed when running a debugger in debug build for me to find and address some recent crash issues that been posted on the issues to fully verify the issue. Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
161 lines
3.4 KiB
C++
161 lines
3.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DatabaseEnv.h"
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#include "LFGMgr.h"
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#include "Map.h"
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#include "MapUpdater.h"
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#include "Metric.h"
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class UpdateRequest
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{
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public:
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UpdateRequest() = default;
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virtual ~UpdateRequest() = default;
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virtual void call() = 0;
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};
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class MapUpdateRequest : public UpdateRequest
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{
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public:
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MapUpdateRequest(Map& m, MapUpdater& u, uint32 d, uint32 sd)
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: m_map(m), m_updater(u), m_diff(d), s_diff(sd)
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{
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}
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void call() override
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{
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METRIC_TIMER("map_update_time_diff", METRIC_TAG("map_id", std::to_string(m_map.GetId())));
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m_map.Update(m_diff, s_diff);
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m_updater.update_finished();
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}
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private:
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Map& m_map;
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MapUpdater& m_updater;
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uint32 m_diff;
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uint32 s_diff;
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};
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class LFGUpdateRequest : public UpdateRequest
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{
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public:
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LFGUpdateRequest(MapUpdater& u, uint32 d) : m_updater(u), m_diff(d) {}
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void call() override
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{
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sLFGMgr->Update(m_diff, 1);
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m_updater.update_finished();
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}
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private:
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MapUpdater& m_updater;
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uint32 m_diff;
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};
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MapUpdater::MapUpdater(): pending_requests(0)
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{
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}
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void MapUpdater::activate(size_t num_threads)
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{
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_workerThreads.reserve(num_threads);
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for (size_t i = 0; i < num_threads; ++i)
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{
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_workerThreads.push_back(std::thread(&MapUpdater::WorkerThread, this));
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}
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}
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void MapUpdater::deactivate()
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{
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_cancelationToken = true;
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wait();
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_queue.Cancel();
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for (auto& thread : _workerThreads)
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{
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if (thread.joinable())
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{
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thread.join();
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}
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}
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}
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void MapUpdater::wait()
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{
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std::unique_lock<std::mutex> guard(_lock);
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while (pending_requests > 0)
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_condition.wait(guard);
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guard.unlock();
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}
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void MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
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{
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std::lock_guard<std::mutex> guard(_lock);
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++pending_requests;
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_queue.Push(new MapUpdateRequest(map, *this, diff, s_diff));
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}
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void MapUpdater::schedule_lfg_update(uint32 diff)
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{
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std::lock_guard<std::mutex> guard(_lock);
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++pending_requests;
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_queue.Push(new LFGUpdateRequest(*this, diff));
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}
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bool MapUpdater::activated()
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{
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return _workerThreads.size() > 0;
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}
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void MapUpdater::update_finished()
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{
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std::lock_guard<std::mutex> lock(_lock);
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--pending_requests;
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_condition.notify_all();
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}
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void MapUpdater::WorkerThread()
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{
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LoginDatabase.WarnAboutSyncQueries(true);
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CharacterDatabase.WarnAboutSyncQueries(true);
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WorldDatabase.WarnAboutSyncQueries(true);
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while (1)
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{
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UpdateRequest* request = nullptr;
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_queue.WaitAndPop(request);
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if (_cancelationToken)
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return;
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request->call();
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delete request;
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}
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}
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