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azerothcore-wotlk/src/server/game/Handlers/MiscHandler.cpp

1852 lines
62 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "AccountMgr.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "BigNumber.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Common.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DBCEnums.h"
#include "GameObjectAI.h"
#include "GossipDef.h"
#include "Group.h"
#include "GuildMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "LootMgr.h"
#include "MapManager.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvP.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Spell.h"
#include "UpdateData.h"
#include "Vehicle.h"
#include "WhoListCache.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "zlib.h"
#ifdef ELUNA
#include "LuaEngine.h"
#endif
void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
#endif
recv_data.read_skip<uint8>();
if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return; // silently return, client should display the error by itself
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s (%s) was killed and before he was updated",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
#endif
GetPlayer()->KillPlayer();
}
#ifdef ELUNA
sEluna->OnRepop(GetPlayer());
#endif
//this is spirit release confirm?
GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
#endif
uint32 gossipListId;
uint32 menuId;
ObjectGuid guid;
std::string code = "";
recv_data >> guid >> menuId >> gossipListId;
if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
recv_data >> code;
Creature* unit = nullptr;
GameObject* go = nullptr;
Item* item = nullptr;
if (guid.IsCreatureOrVehicle())
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
#endif
return;
}
}
else if (guid.IsGameObject())
{
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject (%s) not found.", guid.ToString().c_str());
#endif
return;
}
}
else if (guid.IsItem())
{
item = _player->GetItemByGuid(guid);
if (!item || _player->IsBankPos(item->GetPos()))
{
//TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
return;
}
}
else if (guid.IsPlayer())
{
if (guid != _player->GetGUID() || menuId != _player->PlayerTalkClass->GetGossipMenu().GetMenuId())
{
//TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
return;
}
}
else
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for %s.", guid.ToString().c_str());
#endif
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
#endif
if (unit)
unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
if (go)
go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (!code.empty())
{
if (unit)
{
unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else if (go)
{
go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
}
else if (item)
{
sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
}
else
{
sScriptMgr->OnGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
}
}
else
{
if (unit)
{
unit->AI()->sGossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else if (go)
{
go->AI()->GossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(go, gossipListId, menuId);
}
else if (item)
{
sScriptMgr->OnGossipSelect(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
}
else
{
sScriptMgr->OnGossipSelect(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
}
}
}
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
time_t now = time(nullptr);
if (now < timeWhoCommandAllowed)
return;
timeWhoCommandAllowed = now + 3;
uint32 matchcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recvData >> level_min; // maximal player level, default 0
recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recvData >> player_name; // player name, case sensitive...
recvData >> guild_name; // guild name, case sensitive...
recvData >> racemask; // race mask
recvData >> classmask; // class mask
recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
}
recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeamId();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (AccountMgr::IsPlayerAccount(security))
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeamId() != team && !allowTwoSideWhoList)
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if ((itr->second->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)))
continue;
}
//do not process players which are not in world
if (!(itr->second->IsInWorld()))
continue;
// check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player)))
continue;
// check if target's level is in level range
uint8 lvl = itr->second->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = itr->second->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = itr->second->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = itr->second->GetZoneId();
uint8 gender = itr->second->getGender();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = itr->second->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = sGuildMgr->GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(itr->second->GetZoneId()))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
// 49 is maximum player count sent to client - can be overridden
// through config, but is unstable
if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
continue;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
++displaycount;
}
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
// LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recv_data*/)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
#endif
if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
|| (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight();
bool preventAfkSanctuaryLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 1
&& GetPlayer()->isAFK() && sAreaTableStore.LookupEntry(GetPlayer()->GetAreaId())->IsSanctuary();
bool preventAfkLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2
&& GetPlayer()->isAFK();
/// TODO: Possibly add RBAC permission to log out in combat
bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
uint32 reason = 0;
if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
reason = 1;
else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
reason = 3; // is jumping or falling
else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
data << uint32(reason);
data << uint8(instantLogout);
SendPacket(&data);
if (reason)
{
LogoutRequest(0);
return;
}
//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (instantLogout)
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8 + 4)); // guess size
data << GetPlayer()->GetPackGUID();
data << (uint32)2;
SendPacket(&data);
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
LogoutRequest(time(nullptr));
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recv_data*/)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
#endif
}
void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recv_data*/)
{
LogoutRequest(0);
WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
SendPacket(&data);
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
data.Initialize(SMSG_FORCE_MOVE_UNROOT, 9 + 4);
data << GetPlayer()->GetPackGUID();
data << uint32(0);
SendPacket(&data);
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
void WorldSession::HandleTogglePvP(WorldPacket& recv_data)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if (recv_data.size() == 1)
{
bool newPvPStatus;
recv_data >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
}
else
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
GetPlayer()->UpdatePvP(true, true);
else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer
GetPlayer()->UpdatePvP(true, false);
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data)
{
uint32 newZone;
recv_data >> newZone;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
#endif
// use server size data
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone, newarea, true);
GetPlayer()->UpdateZone(newzone, newarea);
//GetPlayer()->SendInitWorldStates(true, newZone);
}
void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
_player->SetSelection(guid);
}
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data)
{
uint32 animstate;
recv_data >> animstate;
switch (animstate)
{
case UNIT_STAND_STATE_STAND:
case UNIT_STAND_STATE_SIT:
case UNIT_STAND_STATE_SLEEP:
case UNIT_STAND_STATE_KNEEL:
break;
default:
return;
}
_player->SetStandState(animstate);
}
void WorldSession::HandleLoadActionsSwitchSpec(PreparedQueryResult result)
{
if (!GetPlayer())
return;
if (result)
GetPlayer()->_LoadActions(result);
GetPlayer()->SendActionButtons(1);
}
void WorldSession::HandleCharacterAuraFrozen(PreparedQueryResult result)
{
if (!GetPlayer())
return;
ChatHandler handler = ChatHandler(this);
// Select
if (!result)
{
handler.SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
return;
}
// Header of the names
handler.PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
// Output of the results
do
{
Field* fields = result->Fetch();
std::string player = fields[0].GetString();
handler.PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str());
} while (result->NextRow());
}
void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
recv_data >> suggestion >> contentlen >> content;
recv_data >> typelen >> type;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (suggestion == 0)
LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]");
else
LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]");
LOG_DEBUG("network", "%s", type.c_str());
LOG_DEBUG("network", "%s", content.c_str());
#endif
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->setString(0, type);
stmt->setString(1, content);
CharacterDatabase.Execute(stmt);
}
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
#endif
ObjectGuid guid;
recv_data >> guid;
if (_player->IsAlive())
return;
// do not allow corpse reclaim in arena
if (_player->InArena())
return;
// body not released yet
if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
Corpse* corpse = _player->GetCorpse();
if (!corpse)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(nullptr)))
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
return;
// resurrect
_player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
// spawn bones
_player->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
#endif
ObjectGuid guid;
uint8 status;
recv_data >> guid;
recv_data >> status;
// Xinef: Prevent resurrect with prevent resurrection aura
if (GetPlayer()->IsAlive() || GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return;
if (status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject
return;
}
if (!GetPlayer()->isResurrectRequestedBy(guid))
return;
GetPlayer()->ResurectUsingRequestData();
}
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, Text);
vsnprintf(szStr, 1024, Text, ap);
va_end(ap);
uint32 length = strlen(szStr) + 1;
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
data << length;
data << szStr;
SendPacket(&data);
}
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{
uint32 triggerId;
recv_data >> triggerId;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
#endif
Player* player = GetPlayer();
if (player->IsInFlight())
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId);
#endif
return;
}
AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(triggerId);
if (!atEntry)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), triggerId);
#endif
return;
}
if (!player->IsInAreaTriggerRadius(atEntry))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player %s (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->map, player->GetMapId(), triggerId);
#endif
return;
}
if (player->isDebugAreaTriggers)
ChatHandler(this).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
if (player->IsAlive())
if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(questId);
if (sObjectMgr->IsTavernAreaTrigger(triggerId))
{
// set resting flag we are in the inn
player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
if (sWorld->IsFFAPvPRealm())
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
if (Battleground* bg = player->GetBattleground())
if (bg->GetStatus() == STATUS_IN_PROGRESS)
{
bg->HandleAreaTrigger(player, triggerId);
return;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HandleAreaTrigger(_player, triggerId))
return;
AreaTriggerTeleport const* at = sObjectMgr->GetAreaTriggerTeleport(triggerId);
if (!at)
return;
bool teleported = false;
if (player->GetMapId() != at->target_mapId)
{
if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
return;
if (Group* group = player->GetGroup())
if (group->isLFGGroup() && player->GetMap()->IsDungeon())
teleported = player->TeleportToEntryPoint();
}
if (!teleported)
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
#endif
uint32 type, timestamp, decompressedSize;
recv_data >> type >> timestamp >> decompressedSize;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
#endif
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
if (decompressedSize == 0) // erase
{
SetAccountData(AccountDataType(type), 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
return;
}
if (decompressedSize > 0xFFFF)
{
recv_data.rfinish(); // unnneded warning spam in this case
LOG_ERROR("server", "UAD: Account data packet too big, size %u", decompressedSize);
return;
}
ByteBuffer dest;
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK)
{
recv_data.rfinish(); // unnneded warning spam in this case
LOG_ERROR("server", "UAD: Failed to decompress account data");
return;
}
recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
std::string adata;
dest >> adata;
SetAccountData(AccountDataType(type), timestamp, adata);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
}
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
#endif
uint32 type;
recv_data >> type;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "RAD: type %u", type);
#endif
if (type >= NUM_ACCOUNT_DATA_TYPES)
return;
AccountData* adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();
uLongf destSize = compressBound(size);
ByteBuffer dest;
dest.resize(destSize);
if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "RAD: Failed to compress account data");
#endif
return;
}
dest.resize(destSize);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
data << (_player ? _player->GetGUID() : ObjectGuid::Empty); // player guid
data << uint32(type); // type (0-7)
data << uint32(adata->Time); // unix time
data << uint32(size); // decompressed length
data.append(dest); // compressed data
SendPacket(&data);
}
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Received CMSG_SET_ACTION_BUTTON");
#endif
uint8 button;
uint32 packetData;
recv_data >> button >> packetData;
uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
#endif
if (!packetData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "MISC: Remove action from button %u", button);
#endif
GetPlayer()->removeActionButton(button);
}
else
{
switch (type)
{
case ACTION_BUTTON_MACRO:
case ACTION_BUTTON_CMACRO:
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "MISC: Added Macro %u into button %u", action, button);
#endif
break;
case ACTION_BUTTON_EQSET:
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "MISC: Added EquipmentSet %u into button %u", action, button);
#endif
break;
case ACTION_BUTTON_SPELL:
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "MISC: Added Spell %u into button %u", action, button);
#endif
break;
case ACTION_BUTTON_ITEM:
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "MISC: Added Item %u into button %u", action, button);
#endif
break;
default:
LOG_ERROR("server", "MISC: Unknown action button type %u for action %u into button %u for player %s (%s)",
type, action, button, _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
return;
}
GetPlayer()->addActionButton(button, action, type);
}
}
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
{
LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
#endif
// If player has sight bound to visual waypoint NPC we should remove it
GetPlayer()->EndCinematic();
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
{
LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
#endif
// Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer()->BeginCinematic();
}
void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
#endif
// no used
recv_data.rfinish(); // prevent warnings spam
}
void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
{
// no used
recv_data.rfinish(); // prevent warnings spam
/*
ObjectGuid guid;
recv_data >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
recv_data.rfinish(); // prevent warnings spam
return;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network.opcode", "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
#endif
recv_data.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recv_data, &movementInfo);
recv_data.read_skip<float>(); // unk2
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
{
// no used
recv_data.rfinish(); // prevent warnings spam
/*
ObjectGuid guid;
recv_data >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
recv_data.rfinish(); // prevent warnings spam
return;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network.opcode", "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
#endif
recv_data.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
*/
}
void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
{
uint8 ActionBar;
recv_data >> ActionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (ActionBar != 0)
LOG_ERROR("server", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar));
return;
}
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
{
uint8 unk1;
recv_data >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
data << uint8(unk1); // 0 - will not show in chat frame
SendPacket(&data);
}
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
#endif
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str());
#endif
return;
}
uint32 talent_points = 0x47;
uint32 guid_size = player->GetPackGUID().size();
WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points);
data << player->GetPackGUID();
if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
{
player->BuildPlayerTalentsInfoData(&data);
}
else
{
data << uint32(0); // unspentTalentPoints
data << uint8(0); // talentGroupCount
data << uint8(0); // talentGroupIndex
}
player->BuildEnchantmentsInfoData(&data);
SendPacket(&data);
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str());
#endif
return;
}
WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4);
data << player->GetGUID();
data << uint8(player->GetHonorPoints());
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
SendPacket(&data);
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
{
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> time; // time in m.sec.
recv_data >> mapid;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
#endif
if (GetPlayer()->IsInFlight())
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
#endif
return;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
#endif
if (AccountMgr::IsAdminAccount(GetSecurity()))
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
#endif
std::string charname;
recv_data >> charname;
if (!AccountMgr::IsAdminAccount(GetSecurity()))
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if (charname.empty() || !normalizePlayerName (charname))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player* player = ObjectAccessor::FindPlayerByName(charname, false);
if (!player)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = player->GetSession()->GetAccountId();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
stmt->setUInt32(0, accid);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field* fields = result->Fetch();
std::string acc = fields[0].GetString();
if (acc.empty())
acc = "Unknown";
std::string email = fields[1].GetString();
if (email.empty())
email = "Unknown";
std::string lastip = fields[2].GetString();
if (lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size() + 1);
data << msg;
SendPacket(&data);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str());
#endif
}
void WorldSession::HandleComplainOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
#endif
uint8 spam_type; // 0 - mail, 1 - chat
ObjectGuid spammer_guid;
uint32 unk1 = 0;
uint32 unk2 = 0;
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recv_data >> spammer_guid; // player guid
switch (spam_type)
{
case 0:
recv_data >> unk1; // const 0
recv_data >> unk2; // probably mail id
recv_data >> unk3; // const 0
break;
case 1:
recv_data >> unk1; // probably language
recv_data >> unk2; // message type?
recv_data >> unk3; // probably channel id
recv_data >> unk4; // unk random value
recv_data >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
data << uint8(0);
SendPacket(&data);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
#endif
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_REALM_SPLIT");
#endif
uint32 unk;
std::string split_date = "01/01/01";
recv_data >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
data << unk;
data << uint32(0x00000000); // realm split state
// split states:
// 0x0 realm normal
// 0x1 realm split
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
}
void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
#endif
bool apply;
recvData >> apply;
if (apply)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Added FarSight %s to player %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str());
#endif
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_ERROR("server", "Player %s requests non-existing seer %s", _player->GetName().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
#endif
}
}
else
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Player %s set vision to self", _player->GetGUID().ToString().c_str());
#endif
_player->SetSeer(_player);
}
GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "CMSG_SET_TITLE");
#endif
int32 title;
recv_data >> title;
// -1 at none
if (title > 0 && title < MAX_TITLE_INDEX)
{
if (!GetPlayer()->HasTitle(title))
return;
}
else
title = 0;
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
#endif
if (Group* group = _player->GetGroup())
{
if (group->IsLeader(_player->GetGUID()))
group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
}
else
Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_ALL, false);
}
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
#endif
uint32 mode;
recv_data >> mode;
if (mode >= MAX_DUNGEON_DIFFICULTY)
return;
if (Difficulty(mode) == _player->GetDungeonDifficulty())
return;
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInWorld())
{
_player->SendDungeonDifficulty(group != nullptr);
return;
}
if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon())
{
_player->SendDungeonDifficulty(group != nullptr);
return;
}
}
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
group->SetDungeonDifficulty(Difficulty(mode));
}
}
else
{
if (_player->FindMap() && _player->FindMap()->IsDungeon())
{
_player->SendDungeonDifficulty(group != nullptr);
return;
}
Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_CHANGE_DIFFICULTY, false);
_player->SetDungeonDifficulty(Difficulty(mode));
}
}
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
#endif
uint32 mode;
recv_data >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
return;
if (Difficulty(mode) == _player->GetRaidDifficulty())
return;
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
std::set<uint32> foundMaps;
std::set<Map*> foundMapsPtr;
Map* currMap = nullptr;
if (uint32 preventionTime = group->GetDifficultyChangePreventionTime())
{
switch (group->GetDifficultyChangePreventionReason())
{
case DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED:
ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for %u sec.", preventionTime);
break;
case DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED:
default:
ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for %u sec.", preventionTime);
break;
}
_player->SendRaidDifficulty(group != nullptr);
return;
}
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInWorld())
{
_player->SendRaidDifficulty(group != nullptr);
return;
}
if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (_player->GetRaidDifficulty() >= 0 && uint32(mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup())
{
if (!currMap)
currMap = groupGuy->GetMap();
foundMaps.insert(groupGuy->GetMap()->GetId());
foundMapsPtr.insert(groupGuy->GetMap());
if (foundMaps.size() > 1 || foundMapsPtr.size() > 1)
{
_player->SendRaidDifficulty(group != nullptr);
return;
}
if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
|| !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
|| !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
{
_player->SendRaidDifficulty(group != nullptr);
return;
}
}
else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid())
{
_player->SendRaidDifficulty(group != nullptr);
return;
}
}
Map* homeMap571 = sMapMgr->CreateMap(571, nullptr);
Map* homeMap0 = sMapMgr->CreateMap(0, nullptr);
ASSERT(homeMap0 && homeMap571);
std::map<Player*, Position> playerTeleport;
// handle here all players in the instance that are not in the group
if (currMap)
for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr)
if (Player* p = itr->GetSource())
if (p->GetGroup() != group)
{
if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || (!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
|| !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
{
_player->SendRaidDifficulty(group != nullptr);
return;
}
playerTeleport[p];
}
for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
{
Player* p = itr->first;
Map* oldMap = p->GetMap();
oldMap->RemovePlayerFromMap(p, false);
p->ResetMap();
oldMap->AfterPlayerUnlinkFromMap();
p->SetMap(homeMap0);
p->Relocate(0.0f, 0.0f, 0.0f, 0.0f);
if (!p->TeleportTo(571, 5790.20f, 2071.36f, 636.07f, 3.60f))
p->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 1");
}
bool anyoneInside = false;
playerTeleport.clear();
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
if (!groupGuy)
continue;
if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()))
{
anyoneInside = true;
float x, y, z, o;
groupGuy->GetPosition(x, y, z, o);
Map* oldMap = groupGuy->GetMap();
oldMap->RemovePlayerFromMap(groupGuy, false);
groupGuy->ResetMap();
oldMap->AfterPlayerUnlinkFromMap();
groupGuy->SetMap(homeMap571);
groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f);
Position dest = {x, y, z + 0.1f, o};
playerTeleport[groupGuy] = dest;
}
}
if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
group->SetRaidDifficulty(Difficulty(mode));
group->SetDifficultyChangePrevention(DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED);
for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
{
itr->first->SetRaidDifficulty(Difficulty(mode)); // needed for teleport not to fail
if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation()))
itr->first->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 2");
}
}
}
else
{
if (_player->FindMap() && _player->FindMap()->IsDungeon())
{
_player->SendRaidDifficulty(group != nullptr);
return;
}
Player::ResetInstances(_player->GetGUID(), INSTANCE_RESET_CHANGE_DIFFICULTY, true);
_player->SetRaidDifficulty(Difficulty(mode));
}
}
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recv_data*/)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
#endif
//If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
return;
}
if (_player->IsInFlight()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
}
_player->Dismount();
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data)
{
// fly mode on/off
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
#endif
ObjectGuid guid;
recv_data >> guid.ReadAsPacked();
if (!_player)
{
recv_data.rfinish(); // prevent warnings spam
return;
}
recv_data.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recv_data, &movementInfo);
recv_data.read_skip<float>(); // unk2
sScriptMgr->AnticheatSetCanFlybyServer(_player, movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY));
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recv_data */)
{
/*
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network.opcode", "WORLD: CMSG_REQUEST_PET_INFO");
#endif
recv_data.hexlike();
*/
if (_player->GetPet())
_player->PetSpellInitialize();
else if (_player->GetCharm())
_player->CharmSpellInitialize();
}
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data)
{
uint8 mode;
recv_data >> mode;
mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
#endif
}
void WorldSession::HandleQueryInspectAchievements(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid.ReadAsPacked();
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
return;
player->SendRespondInspectAchievements(_player);
}
void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
{
// empty opcode
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
#endif
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(time(nullptr));
SendPacket(&data);
}
void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/)
{
// empty opcode
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
#endif
SendAccountDataTimes(GLOBAL_CACHE_MASK);
}
void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
{
WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
data << uint32(PhaseShift);
SendPacket(&data);
}
//Battlefield and Battleground
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
#endif
Battleground* bg = _player->GetBattleground();
ObjectGuid guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
#endif
Battleground* bg = _player->GetBattleground();
ObjectGuid guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
{
if (_player->IsInFlight())
return;
if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
bf->PlayerAskToLeave(_player);
return;
}
AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
return;
_player->BuildPlayerRepop();
_player->ResurrectPlayer(1.0f);
_player->SpawnCorpseBones();
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}
void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
{
uint8 accept;
recvPacket >> accept;
if (!_player->HasPendingBind() || _player->GetPendingBind() != _player->GetInstanceId() || (_player->GetGroup() && _player->GetGroup()->isLFGGroup() && _player->GetGroup()->IsLfgRandomInstance()))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str());
#endif
return;
}
if (accept)
_player->BindToInstance();
else
_player->RepopAtGraveyard();
_player->SetPendingBind(0, 0);
}
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
#endif
ObjectGuid guid;
uint32 spellId;
float elevation, speed;
float curX, curY, curZ;
float targetX, targetY, targetZ;
uint8 moveStop;
recvPacket >> guid >> spellId >> elevation >> speed;
recvPacket >> curX >> curY >> curZ;
recvPacket >> targetX >> targetY >> targetZ;
recvPacket >> moveStop;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
{
recvPacket.rfinish();
return;
}
Position pos = *spell->m_targets.GetSrcPos();
pos.Relocate(curX, curY, curZ);
spell->m_targets.ModSrc(pos);
pos = *spell->m_targets.GetDstPos();
pos.Relocate(targetX, targetY, targetZ);
spell->m_targets.ModDst(pos);
spell->m_targets.SetElevation(elevation);
spell->m_targets.SetSpeed(speed);
if (moveStop)
{
uint32 opcode;
recvPacket >> opcode;
recvPacket.SetOpcode(opcode);
HandleMovementOpcodes(recvPacket);
}
}