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* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
419 lines
12 KiB
C++
419 lines
12 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CharmInfo.h"
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#include "Creature.h"
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#include "GameTime.h"
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#include "Map.h"
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#include "SpellInfo.h"
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#include "Player.h"
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#include "SpellMgr.h"
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#include "StringConvert.h"
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#include "Tokenize.h"
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#include "Unit.h"
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CharmInfo::CharmInfo(Unit* unit)
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: _unit(unit), _CommandState(COMMAND_FOLLOW), _petnumber(0), _oldReactState(REACT_PASSIVE),
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_isCommandAttack(false), _isCommandFollow(false), _isAtStay(false), _isFollowing(false), _isReturning(false),
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_forcedSpellId(0), _stayX(0.0f), _stayY(0.0f), _stayZ(0.0f)
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{
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for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
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_charmspells[i].SetActionAndType(0, ACT_DISABLED);
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if (_unit->IsCreature())
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{
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_oldReactState = _unit->ToCreature()->GetReactState();
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_unit->ToCreature()->SetReactState(REACT_PASSIVE);
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}
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}
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CharmInfo::~CharmInfo() = default;
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void CharmInfo::RestoreState()
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{
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if (Creature* creature = _unit->ToCreature())
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creature->SetReactState(_oldReactState);
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}
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void CharmInfo::InitPetActionBar()
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{
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// the first 3 SpellOrActions are attack, follow and stay
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for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
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SetActionBar(ACTION_BAR_INDEX_START + i, COMMAND_ATTACK - i, ACT_COMMAND);
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// middle 4 SpellOrActions are spells/special attacks/abilities
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for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END - ACTION_BAR_INDEX_PET_SPELL_START; ++i)
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SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i, 0, ACT_PASSIVE);
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// last 3 SpellOrActions are reactions
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for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
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SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i, COMMAND_ATTACK - i, ACT_REACTION);
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}
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void CharmInfo::InitEmptyActionBar(bool withAttack)
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{
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if (withAttack)
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SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
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else
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SetActionBar(ACTION_BAR_INDEX_START, 0, ACT_PASSIVE);
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for (uint32 x = ACTION_BAR_INDEX_START + 1; x < ACTION_BAR_INDEX_END; ++x)
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SetActionBar(x, 0, ACT_PASSIVE);
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}
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void CharmInfo::InitPossessCreateSpells()
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{
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if (_unit->IsCreature())
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{
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// Adding switch until better way is found. Malcrom
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// Adding entrys to this switch will prevent COMMAND_ATTACK being added to pet bar.
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switch (_unit->GetEntry())
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{
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case 23575: // Mindless Abomination
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case 24783: // Trained Rock Falcon
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case 27664: // Crashin' Thrashin' Racer
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case 40281: // Crashin' Thrashin' Racer
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case 23109: // Vengeful Spirit
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break;
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default:
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InitEmptyActionBar();
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break;
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}
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for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
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{
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uint32 spellId = _unit->ToCreature()->m_spells[i];
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (spellInfo)
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if (spellInfo->IsPassive())
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_unit->CastSpell(_unit, spellInfo, true);
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AddSpellToActionBar(spellInfo, ACT_PASSIVE, i);
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}
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}
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else
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InitEmptyActionBar();
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}
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void CharmInfo::InitCharmCreateSpells()
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{
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InitPetActionBar();
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if (_unit->IsPlayer()) // charmed players don't have spells
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return;
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for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
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{
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uint32 spellId = _unit->ToCreature()->m_spells[i];
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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_charmspells[i].SetActionAndType(spellId, ACT_DISABLED);
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continue;
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}
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if (spellInfo->IsPassive())
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{
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_unit->CastSpell(_unit, spellInfo, true);
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_charmspells[i].SetActionAndType(spellId, ACT_PASSIVE);
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}
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else
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{
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_charmspells[i].SetActionAndType(spellId, ACT_DISABLED);
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ActiveStates newstate = ACT_PASSIVE;
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if (!spellInfo->IsAutocastable())
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newstate = ACT_PASSIVE;
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else
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{
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if (spellInfo->NeedsExplicitUnitTarget())
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{
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newstate = ACT_ENABLED;
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ToggleCreatureAutocast(spellInfo, true);
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}
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else
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newstate = ACT_DISABLED;
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}
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AddSpellToActionBar(spellInfo, newstate);
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}
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}
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}
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bool CharmInfo::AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates newstate, uint32 index)
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{
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uint32 spell_id = 0;
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uint32 first_id = 0;
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if (spellInfo)
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{
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spell_id = spellInfo->Id;
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first_id = spellInfo->GetFirstRankSpell()->Id;
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}
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// new spell rank can be already listed
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for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
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{
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if (uint32 action = PetActionBar[i].GetAction())
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{
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if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
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{
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PetActionBar[i].SetAction(spell_id);
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return true;
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}
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}
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}
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// or use empty slot in other case
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for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
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{
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if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
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{
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if (i != index && index <= MAX_UNIT_ACTION_BAR_INDEX)
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continue;
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SetActionBar(i, spell_id, newstate == ACT_DECIDE ? spellInfo->IsAutocastable() ? ACT_DISABLED : ACT_PASSIVE : newstate);
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if (_unit->GetCharmer() && _unit->GetCharmer()->IsPlayer())
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{
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if (Creature* creature = _unit->ToCreature())
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{
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// Processing this packet needs to be delayed
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_unit->m_Events.AddEventAtOffset([creature, spell_id]()
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{
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if (uint32 cooldown = creature->GetSpellCooldown(spell_id))
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{
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WorldPacket data;
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creature->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spell_id, cooldown);
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if (creature->GetCharmer() && creature->GetCharmer()->IsPlayer())
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{
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creature->GetCharmer()->ToPlayer()->SendDirectMessage(&data);
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}
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}
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}, 500ms);
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}
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}
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return true;
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}
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}
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return false;
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}
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bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
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{
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uint32 first_id = sSpellMgr->GetFirstSpellInChain(spell_id);
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for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
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{
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if (uint32 action = PetActionBar[i].GetAction())
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{
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if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
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{
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SetActionBar(i, 0, ACT_DISABLED);
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return true;
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}
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}
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}
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return false;
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}
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void CharmInfo::ToggleCreatureAutocast(SpellInfo const* spellInfo, bool apply)
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{
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if (spellInfo->IsPassive())
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return;
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for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
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if (spellInfo->Id == _charmspells[i].GetAction())
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_charmspells[i].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
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}
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void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
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{
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_petnumber = petnumber;
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if (statwindow)
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_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, _petnumber);
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else
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_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
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}
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void CharmInfo::LoadPetActionBar(const std::string& data)
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{
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std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
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if (tokens.size() != (ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_START) * 2)
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return; // non critical, will reset to default
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auto iter = tokens.begin();
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for (uint8 index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++index)
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{
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Optional<uint8> type = Acore::StringTo<uint8>(*(iter++));
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Optional<uint32> action = Acore::StringTo<uint32>(*(iter++));
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if (!type || !action)
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{
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continue;
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}
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PetActionBar[index].SetActionAndType(*action, static_cast<ActiveStates>(*type));
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// check correctness
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if (PetActionBar[index].IsActionBarForSpell())
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(PetActionBar[index].GetAction());
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if (!spellInfo)
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{
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SetActionBar(index, 0, ACT_PASSIVE);
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}
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else if (!spellInfo->IsAutocastable())
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{
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SetActionBar(index, PetActionBar[index].GetAction(), ACT_PASSIVE);
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}
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}
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}
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}
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void CharmInfo::BuildActionBar(WorldPacket* data)
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{
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for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
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*data << uint32(PetActionBar[i].packedData);
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}
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void CharmInfo::SetSpellAutocast(SpellInfo const* spellInfo, bool state)
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{
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for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
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{
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if (spellInfo->Id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
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{
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PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
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break;
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}
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}
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}
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void CharmInfo::SetIsCommandAttack(bool val)
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{
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_isCommandAttack = val;
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}
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bool CharmInfo::IsCommandAttack()
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{
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return _isCommandAttack;
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}
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void CharmInfo::SetIsCommandFollow(bool val)
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{
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_isCommandFollow = val;
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}
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bool CharmInfo::IsCommandFollow()
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{
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return _isCommandFollow;
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}
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void CharmInfo::SaveStayPosition(bool atCurrentPos)
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{
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//! At this point a new spline destination is enabled because of Unit::StopMoving()
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G3D::Vector3 stayPos = G3D::Vector3();
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if (atCurrentPos)
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{
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float z = INVALID_HEIGHT;
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_unit->UpdateAllowedPositionZ(_unit->GetPositionX(), _unit->GetPositionY(), z);
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stayPos = G3D::Vector3(_unit->GetPositionX(), _unit->GetPositionY(), z != INVALID_HEIGHT ? z : _unit->GetPositionZ());
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}
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else
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stayPos = _unit->movespline->FinalDestination();
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if (_unit->movespline->onTransport)
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if (TransportBase* transport = _unit->GetDirectTransport())
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transport->CalculatePassengerPosition(stayPos.x, stayPos.y, stayPos.z);
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_stayX = stayPos.x;
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_stayY = stayPos.y;
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_stayZ = stayPos.z;
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}
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void CharmInfo::GetStayPosition(float& x, float& y, float& z)
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{
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x = _stayX;
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y = _stayY;
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z = _stayZ;
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}
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void CharmInfo::RemoveStayPosition()
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{
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_stayX = 0.0f;
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_stayY = 0.0f;
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_stayZ = 0.0f;
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}
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bool CharmInfo::HasStayPosition()
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{
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return _stayX && _stayY && _stayZ;
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}
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void CharmInfo::SetIsAtStay(bool val)
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{
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_isAtStay = val;
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}
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bool CharmInfo::IsAtStay()
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{
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return _isAtStay;
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}
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void CharmInfo::SetIsFollowing(bool val)
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{
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_isFollowing = val;
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}
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bool CharmInfo::IsFollowing()
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{
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return _isFollowing;
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}
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void CharmInfo::SetIsReturning(bool val)
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{
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_isReturning = val;
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}
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bool CharmInfo::IsReturning()
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{
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return _isReturning;
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}
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////////////////////////////////////////////////////////////
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// Methods of class GlobalCooldownMgr
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bool GlobalCooldownMgr::HasGlobalCooldown(SpellInfo const* spellInfo) const
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{
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GlobalCooldownList::const_iterator itr = m_GlobalCooldowns.find(spellInfo->StartRecoveryCategory);
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return itr != m_GlobalCooldowns.end() && itr->second.duration && getMSTimeDiff(itr->second.cast_time, GameTime::GetGameTimeMS().count()) < itr->second.duration;
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}
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void GlobalCooldownMgr::AddGlobalCooldown(SpellInfo const* spellInfo, uint32 gcd)
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{
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m_GlobalCooldowns[spellInfo->StartRecoveryCategory] = GlobalCooldown(gcd, GameTime::GetGameTimeMS().count());
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}
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void GlobalCooldownMgr::CancelGlobalCooldown(SpellInfo const* spellInfo)
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{
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m_GlobalCooldowns[spellInfo->StartRecoveryCategory].duration = 0;
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}
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