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https://github.com/mod-playerbots/azerothcore-wotlk.git
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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MODELINSTANCE_H_
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#define _MODELINSTANCE_H_
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#include "Define.h"
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#include <G3D/AABox.h>
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#include <G3D/Matrix3.h>
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#include <G3D/Ray.h>
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#include <G3D/Vector3.h>
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namespace VMAP
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{
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class WorldModel;
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struct AreaInfo;
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struct LocationInfo;
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enum class ModelIgnoreFlags : uint32;
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enum ModelFlags
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{
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MOD_M2 = 1,
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MOD_WORLDSPAWN = 1 << 1,
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MOD_HAS_BOUND = 1 << 2
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};
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class ModelSpawn
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{
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public:
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//mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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uint32 flags;
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uint16 adtId;
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uint32 ID;
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G3D::Vector3 iPos;
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G3D::Vector3 iRot;
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float iScale;
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G3D::AABox iBound;
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std::string name;
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bool operator==(const ModelSpawn& other) const { return ID == other.ID; }
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//uint32 hashCode() const { return ID; }
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// temp?
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[[nodiscard]] const G3D::AABox& GetBounds() const { return iBound; }
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static bool readFromFile(FILE* rf, ModelSpawn& spawn);
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static bool writeToFile(FILE* rw, const ModelSpawn& spawn);
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};
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class ModelInstance: public ModelSpawn
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{
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public:
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ModelInstance() { }
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ModelInstance(const ModelSpawn& spawn, WorldModel* model);
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void setUnloaded() { iModel = nullptr; }
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bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
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bool GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const;
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bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const;
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WorldModel* getWorldModel() { return iModel; }
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protected:
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G3D::Matrix3 iInvRot;
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float iInvScale{0.0f};
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WorldModel* iModel{nullptr};
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};
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} // namespace VMAP
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#endif // _MODELINSTANCE_H_
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