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azerothcore-wotlk/src/server/scripts/Spells/spell_hunter.cpp

1475 lines
54 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
// TODO: this import is not necessary for compilation and marked as unused by the IDE
// however, for some reasons removing it would cause a damn linking issue
// there is probably some underlying problem with imports which should properly addressed
#include "GridNotifiersImpl.h"
enum HunterSpells
{
// Ours
SPELL_HUNTER_WYVERN_STING_DOT = 24131,
// Theirs
SPELL_HUNTER_ASPECT_OF_THE_BEAST = 13161,
SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET = 61669,
SPELL_HUNTER_ASPECT_OF_THE_VIPER = 34074,
SPELL_HUNTER_ASPECT_OF_THE_VIPER_ENERGIZE = 34075,
SPELL_HUNTER_BESTIAL_WRATH = 19574,
SPELL_HUNTER_CHIMERA_SHOT_SERPENT = 53353,
SPELL_HUNTER_CHIMERA_SHOT_VIPER = 53358,
SPELL_HUNTER_CHIMERA_SHOT_SCORPID = 53359,
SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER = 56851,
SPELL_HUNTER_IMPROVED_MEND_PET = 24406,
SPELL_HUNTER_INVIGORATION_TRIGGERED = 53398,
SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305,
SPELL_HUNTER_MISDIRECTION_PROC = 35079,
SPELL_HUNTER_PET_LAST_STAND_TRIGGERED = 53479,
SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX = 55709,
SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED = 54114,
SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF = 55711,
SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED = 54045,
SPELL_HUNTER_READINESS = 23989,
SPELL_HUNTER_SNIPER_TRAINING_R1 = 53302,
SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 = 64418,
SPELL_HUNTER_VICIOUS_VIPER = 61609,
SPELL_HUNTER_VIPER_ATTACK_SPEED = 60144,
SPELL_DRAENEI_GIFT_OF_THE_NAARU = 59543,
SPELL_HUNTER_GLYPH_OF_ARCANE_SHOT = 61389,
SPELL_LOCK_AND_LOAD_TRIGGER = 56453,
SPELL_LOCK_AND_LOAD_MARKER = 67544
};
// Ours
class spell_hun_check_pet_los : public SpellScriptLoader
{
public:
spell_hun_check_pet_los() : SpellScriptLoader("spell_hun_check_pet_los") {}
class spell_hun_check_pet_los_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_check_pet_los_SpellScript);
SpellCastResult CheckCast()
{
Unit* pet = GetCaster()->GetGuardianPet();
if (!pet)
pet = GetCaster()->GetCharm();
if (!pet)
return SPELL_FAILED_NO_PET;
if (!pet->IsAlive())
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_PET_IS_DEAD);
return SPELL_FAILED_CUSTOM_ERROR;
}
if (!GetCaster()->IsWithinLOSInMap(pet))
return SPELL_FAILED_LINE_OF_SIGHT;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_hun_check_pet_los_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_check_pet_los_SpellScript();
}
};
class spell_hun_cower : public SpellScriptLoader
{
public:
spell_hun_cower() : SpellScriptLoader("spell_hun_cower") { }
class spell_hun_cower_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_cower_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (AuraEffect* aurEff = GetUnitOwner()->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PET, GetSpellInfo()->SpellIconID, EFFECT_0))
AddPct(amount, aurEff->GetAmount());
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_cower_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DECREASE_SPEED);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_cower_AuraScript();
}
};
class spell_hun_wyvern_sting : public SpellScriptLoader
{
public:
spell_hun_wyvern_sting() : SpellScriptLoader("spell_hun_wyvern_sting") { }
class spell_hun_wyvern_sting_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_wyvern_sting_AuraScript)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(GetTarget(), sSpellMgr->GetSpellWithRank(SPELL_HUNTER_WYVERN_STING_DOT, GetSpellInfo()->GetRank()), true);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_wyvern_sting_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_wyvern_sting_AuraScript();
}
};
class spell_hun_animal_handler : public SpellScriptLoader
{
public:
spell_hun_animal_handler() : SpellScriptLoader("spell_hun_animal_handler") { }
class spell_hun_animal_handler_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_animal_handler_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = 0;
if (Unit* owner = GetUnitOwner()->GetOwner())
if (AuraEffect const* animalHandlerEff = owner->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 2234, EFFECT_1))
amount = animalHandlerEff->GetAmount();
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_animal_handler_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_ATTACK_POWER_PCT);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_animal_handler_AuraScript();
}
};
class spell_hun_generic_scaling : public SpellScriptLoader
{
public:
spell_hun_generic_scaling() : SpellScriptLoader("spell_hun_generic_scaling") { }
class spell_hun_generic_scaling_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_generic_scaling_AuraScript);
void CalculateResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
// xinef: pet inherits 40% of resistance from owner and 35% of armor
if (Unit* owner = GetUnitOwner()->GetOwner())
{
SpellSchoolMask schoolMask = SpellSchoolMask(aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue);
int32 modifier = schoolMask == SPELL_SCHOOL_MASK_NORMAL ? 35 : 40;
amount = CalculatePct(std::max<int32>(0, owner->GetResistance(schoolMask)), modifier);
}
}
void CalculateStatAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner()->GetOwner())
{
// xinef: by default pet inherits 45% of stamina
int32 modifier = 45;
// xinef: Wild Hunt bonus for stamina
if (AuraEffect* wildHuntEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_PET, 3748, EFFECT_0))
AddPct(modifier, wildHuntEff->GetAmount());
amount = CalculatePct(std::max<int32>(0, owner->GetStat(Stats(aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue))), modifier);
}
}
void CalculateAPAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner()->GetOwner())
{
// xinef: by default 22% of RAP
int32 modifier = 22;
// xinef: Wild Hunt bonus for AP
if (AuraEffect* wildHuntEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_PET, 3748, EFFECT_1))
AddPct(modifier, wildHuntEff->GetAmount());
float ownerAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK);
// Xinef: Hunter vs. Wild
if (AuraEffect* HvWEff = owner->GetAuraEffect(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELLFAMILY_HUNTER, 3647, EFFECT_0))
ownerAP += CalculatePct(owner->GetStat(STAT_STAMINA), HvWEff->GetAmount());
amount = CalculatePct(std::max<int32>(0, ownerAP), modifier);
}
}
void CalculateSPAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner()->GetOwner())
{
// xinef: by default 12.87% of RAP
float modifier = 12.87f;
// xinef: Wild Hunt bonus for AP
if (AuraEffect* wildHuntEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_PET, 3748, EFFECT_1))
AddPct(modifier, wildHuntEff->GetAmount());
amount = CalculatePct(std::max<int32>(0, owner->GetTotalAttackPowerValue(RANGED_ATTACK)), modifier);
// xinef: Update appropriate player field
if (owner->GetTypeId() == TYPEID_PLAYER)
owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
}
}
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = 2 * IN_MILLISECONDS;
}
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (aurEff->GetAuraType() == SPELL_AURA_MOD_STAT && (aurEff->GetMiscValue() == STAT_STAMINA || aurEff->GetMiscValue() == STAT_INTELLECT))
{
int32 currentAmount = aurEff->GetAmount();
int32 newAmount = GetEffect(aurEff->GetEffIndex())->CalculateAmount(GetCaster());
if (newAmount != currentAmount)
{
if (aurEff->GetMiscValue() == STAT_STAMINA)
{
uint32 actStat = GetUnitOwner()->GetHealth();
GetEffect(aurEff->GetEffIndex())->ChangeAmount(newAmount, false);
GetUnitOwner()->SetHealth(std::min<uint32>(GetUnitOwner()->GetMaxHealth(), actStat));
}
else
{
uint32 actStat = GetUnitOwner()->GetPower(POWER_MANA);
GetEffect(aurEff->GetEffIndex())->ChangeAmount(newAmount, false);
GetUnitOwner()->SetPower(POWER_MANA, std::min<uint32>(GetUnitOwner()->GetMaxPower(POWER_MANA), actStat));
}
}
}
else
GetEffect(aurEff->GetEffIndex())->RecalculateAmount();
}
void Register() override
{
if (m_scriptSpellId != 34902)
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_generic_scaling_AuraScript::CalculateResistanceAmount, EFFECT_ALL, SPELL_AURA_MOD_RESISTANCE);
else
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_generic_scaling_AuraScript::CalculateStatAmount, EFFECT_ALL, SPELL_AURA_MOD_STAT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_generic_scaling_AuraScript::CalculateAPAmount, EFFECT_ALL, SPELL_AURA_MOD_ATTACK_POWER);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_generic_scaling_AuraScript::CalculateSPAmount, EFFECT_ALL, SPELL_AURA_MOD_DAMAGE_DONE);
}
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_hun_generic_scaling_AuraScript::CalcPeriodic, EFFECT_ALL, SPELL_AURA_ANY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_generic_scaling_AuraScript::HandlePeriodic, EFFECT_ALL, SPELL_AURA_ANY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_generic_scaling_AuraScript();
}
};
// Taming the Beast quests (despawn creature after dismiss)
class spell_hun_taming_the_beast : public SpellScriptLoader
{
public:
spell_hun_taming_the_beast() : SpellScriptLoader("spell_hun_taming_the_beast") { }
class spell_hun_taming_the_beast_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_taming_the_beast_AuraScript);
void HandleOnEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* target = GetTarget())
if (Creature* creature = target->ToCreature())
creature->DespawnOrUnsummon(1);
}
void Register() override
{
OnEffectRemove += AuraEffectRemoveFn(spell_hun_taming_the_beast_AuraScript::HandleOnEffectRemove, EFFECT_0, SPELL_AURA_MOD_CHARM, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_taming_the_beast_AuraScript();
}
};
// Theirs
// 13161 Aspect of the Beast
class spell_hun_aspect_of_the_beast : public SpellScriptLoader
{
public:
spell_hun_aspect_of_the_beast() : SpellScriptLoader("spell_hun_aspect_of_the_beast") { }
class spell_hun_aspect_of_the_beast_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_aspect_of_the_beast_AuraScript);
bool Load() override
{
return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetCaster())
if (Player* caster = GetCaster()->ToPlayer())
if (Pet* pet = caster->GetPet())
pet->RemoveAurasDueToSpell(SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET);
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetCaster())
if (Player* caster = GetCaster()->ToPlayer())
if (caster->GetPet())
caster->CastSpell(caster, SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET, true);
}
void OnPetApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* pet = GetUnitOwner();
if (Unit* owner = pet->GetOwner())
if (owner->HasAura(SPELL_HUNTER_ASPECT_OF_THE_BEAST))
return;
SetDuration(0);
}
void Register() override
{
if (m_scriptSpellId == 13161)
{
AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_of_the_beast_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
}
else
AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnPetApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_aspect_of_the_beast_AuraScript();
}
};
// Theirs
// 34074 - Aspect of the Viper
class spell_hun_ascpect_of_the_viper : public SpellScriptLoader
{
public:
spell_hun_ascpect_of_the_viper() : SpellScriptLoader("spell_hun_ascpect_of_the_viper") { }
class spell_hun_ascpect_of_the_viper_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_ascpect_of_the_viper_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_HUNTER_ASPECT_OF_THE_VIPER_ENERGIZE,
SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER,
SPELL_HUNTER_VIPER_ATTACK_SPEED,
SPELL_HUNTER_VICIOUS_VIPER
});
}
bool CheckProc(ProcEventInfo& procInfo)
{
SpellInfo const* spellInfo = procInfo.GetSpellInfo();
// Xinef: cannot proc from volley damage
if (spellInfo && (spellInfo->SpellFamilyFlags[0] & 0x2000) && spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
uint32 maxMana = GetTarget()->GetMaxPower(POWER_MANA);
int32 mana = CalculatePct(maxMana, GetTarget()->GetAttackTime(RANGED_ATTACK) / 1000.0f);
if (AuraEffect const* glyph = GetTarget()->GetAuraEffect(SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER, EFFECT_0))
AddPct(mana, glyph->GetAmount());
GetTarget()->CastCustomSpell(SPELL_HUNTER_ASPECT_OF_THE_VIPER_ENERGIZE, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, nullptr, aurEff);
}
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
// Hunter T7 4P Bonus
if (GetTarget()->HasAura(SPELL_HUNTER_VIPER_ATTACK_SPEED))
GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_VICIOUS_VIPER, true, nullptr, aurEff);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
// Hunter T7 4P Bonus
if (GetTarget()->HasAura(SPELL_HUNTER_VIPER_ATTACK_SPEED))
GetTarget()->RemoveAurasDueToSpell(SPELL_HUNTER_VICIOUS_VIPER);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_hun_ascpect_of_the_viper_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_hun_ascpect_of_the_viper_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_OBS_MOD_POWER);
AfterEffectApply += AuraEffectApplyFn(spell_hun_ascpect_of_the_viper_AuraScript::OnApply, EFFECT_0, SPELL_AURA_OBS_MOD_POWER, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_ascpect_of_the_viper_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_OBS_MOD_POWER, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_ascpect_of_the_viper_AuraScript();
}
};
// 53209 Chimera Shot
class spell_hun_chimera_shot : public SpellScriptLoader
{
public:
spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { }
class spell_hun_chimera_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_chimera_shot_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_CHIMERA_SHOT_SERPENT, SPELL_HUNTER_CHIMERA_SHOT_VIPER, SPELL_HUNTER_CHIMERA_SHOT_SCORPID });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
uint32 spellId = 0;
int32 basePoint = 0;
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
Aura* aura = i->second->GetBase();
if (aura->GetCasterGUID() != caster->GetGUID())
continue;
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;
if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
continue;
if (AuraEffect* aurEff = aura->GetEffect(0))
{
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag[0] & 0x4000)
{
int32 TickCount = aurEff->GetTotalTicks();
spellId = SPELL_HUNTER_CHIMERA_SHOT_SERPENT;
basePoint = aurEff->GetAmount();
ApplyPct(basePoint, TickCount * 40);
basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount());
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
else if (familyFlag[1] & 0x00000080)
{
int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
spellId = SPELL_HUNTER_CHIMERA_SHOT_VIPER;
// Amount of one aura tick
basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
if (basePoint > casterBasePoint)
basePoint = casterBasePoint;
ApplyPct(basePoint, TickCount * 60);
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
else if (familyFlag[0] & 0x00008000)
{
if (caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
{
if (caster->ToPlayer()->HasSpellCooldown(SPELL_HUNTER_CHIMERA_SHOT_SCORPID))
break;
caster->ToPlayer()->AddSpellCooldown(SPELL_HUNTER_CHIMERA_SHOT_SCORPID, 0, 60000);
}
spellId = SPELL_HUNTER_CHIMERA_SHOT_SCORPID;
}
// Refresh aura duration
aura->RefreshDuration();
aurEff->ChangeAmount(aurEff->CalculateAmount(caster), false);
}
break;
}
if (spellId)
caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_chimera_shot_SpellScript();
}
};
// -19572 - Improved Mend Pet
class spell_hun_improved_mend_pet : public SpellScriptLoader
{
public:
spell_hun_improved_mend_pet() : SpellScriptLoader("spell_hun_improved_mend_pet") { }
class spell_hun_improved_mend_pet_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_improved_mend_pet_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_IMPROVED_MEND_PET });
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_IMPROVED_MEND_PET, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_hun_improved_mend_pet_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_hun_improved_mend_pet_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_improved_mend_pet_AuraScript();
}
};
// 53412 - Invigoration
class spell_hun_invigoration : public SpellScriptLoader
{
public:
spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { }
class spell_hun_invigoration_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_invigoration_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_INVIGORATION_TRIGGERED });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
if (roll_chance_i(aurEff->GetAmount()))
unitTarget->CastSpell(unitTarget, SPELL_HUNTER_INVIGORATION_TRIGGERED, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_invigoration_SpellScript();
}
};
// 53478 - Last Stand Pet
class spell_hun_last_stand_pet : public SpellScriptLoader
{
public:
spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { }
class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_last_stand_pet_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_PET_LAST_STAND_TRIGGERED });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
caster->CastCustomSpell(caster, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, nullptr, nullptr, true, nullptr);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_last_stand_pet_SpellScript();
}
};
// 53271 - Masters Call
class spell_hun_masters_call : public SpellScriptLoader
{
public:
spell_hun_masters_call() : SpellScriptLoader("spell_hun_masters_call") { }
class spell_hun_masters_call_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_masters_call_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_MASTERS_CALL_TRIGGERED });
}
SpellCastResult DoCheckCast()
{
Pet* pet = GetCaster()->ToPlayer()->GetPet();
if (!pet || !pet->IsAlive())
return SPELL_FAILED_NO_PET;
// Do a mini Spell::CheckCasterAuras on the pet, no other way of doing this
SpellCastResult result = SPELL_CAST_OK;
uint32 const unitflag = pet->GetUInt32Value(UNIT_FIELD_FLAGS);
if (pet->GetCharmerGUID())
result = SPELL_FAILED_CHARMED;
else if (unitflag & UNIT_FLAG_STUNNED)
result = SPELL_FAILED_STUNNED;
else if (unitflag & UNIT_FLAG_FLEEING)
result = SPELL_FAILED_FLEEING;
else if (unitflag & UNIT_FLAG_CONFUSED)
result = SPELL_FAILED_CONFUSED;
if (result != SPELL_CAST_OK)
return result;
Unit* target = GetExplTargetUnit();
if (!target)
return SPELL_FAILED_BAD_TARGETS;
if (!pet->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->ToPlayer()->GetPet()->CastSpell(GetHitUnit(), GetEffectValue(), true);
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
GetHitUnit()->CastSpell((Unit*)nullptr, SPELL_HUNTER_MASTERS_CALL_TRIGGERED, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_hun_masters_call_SpellScript::DoCheckCast);
OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_masters_call_SpellScript();
}
};
// 23989 - Readiness
class spell_hun_readiness : public SpellScriptLoader
{
public:
spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { }
class spell_hun_readiness_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_readiness_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
PlayerSpellMap const& spellMap = caster->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = spellMap.begin(); itr != spellMap.end(); ++itr)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
spellInfo->Id != SPELL_HUNTER_READINESS &&
spellInfo->Id != SPELL_HUNTER_BESTIAL_WRATH &&
spellInfo->Id != SPELL_DRAENEI_GIFT_OF_THE_NAARU &&
spellInfo->GetRecoveryTime() > 0)
{
SpellCooldowns::iterator citr = caster->GetSpellCooldownMap().find(spellInfo->Id);
if (citr != caster->GetSpellCooldownMap().end() && citr->second.needSendToClient)
caster->RemoveSpellCooldown(spellInfo->Id, true);
else
caster->RemoveSpellCooldown(spellInfo->Id, false);
}
// force removal of the disarm cooldown
caster->RemoveSpellCooldown(SPELL_HUNTER_CHIMERA_SHOT_SCORPID, false);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_readiness_SpellScript();
}
};
// 37506 - Scatter Shot
class spell_hun_scatter_shot : public SpellScriptLoader
{
public:
spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { }
class spell_hun_scatter_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_scatter_shot_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
// break Auto Shot and autohit
caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
caster->AttackStop();
caster->SendAttackSwingCancelAttack();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_scatter_shot_SpellScript();
}
};
// -53302 - Sniper Training
class spell_hun_sniper_training : public SpellScriptLoader
{
public:
spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { }
class spell_hun_sniper_training_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_sniper_training_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_SNIPER_TRAINING_R1, SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 });
}
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (aurEff->GetAmount() <= 0)
{
Unit* caster = GetCaster();
uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1;
if (Unit* target = GetTarget())
{
SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId);
Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(GetSpellInfo()) ? caster : target;
triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
}
}
}
void HandleUpdatePeriodic(AuraEffect* aurEff)
{
if (Player* playerTarget = GetUnitOwner()->ToPlayer())
{
int32 baseAmount = aurEff->GetBaseAmount();
int32 amount = playerTarget->isMoving() || aurEff->GetAmount() <= 0 ?
playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
aurEff->GetAmount() - 1;
aurEff->SetAmount(amount);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_sniper_training_AuraScript();
}
};
// 55709 - Pet Heart of the Phoenix
class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader
{
public:
spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { }
class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript);
bool Load() override
{
if (!GetCaster()->IsPet())
return false;
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF });
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (caster->IsAlive())
return SPELL_FAILED_TARGET_NOT_DEAD;
if (caster->HasAura(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
return SPELL_FAILED_CASTER_AURASTATE;
return SPELL_CAST_OK;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* owner = caster->GetOwner())
if (!caster->HasAura(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
{
owner->CastCustomSpell(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true);
caster->CastSpell(caster, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_pet_heart_of_the_phoenix_SpellScript();
}
};
// 54044 - Pet Carrion Feeder
class spell_hun_pet_carrion_feeder : public SpellScriptLoader
{
public:
spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { }
class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript);
bool Load() override
{
if (!GetCaster()->IsPet())
return false;
return true;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED });
}
SpellCastResult CheckIfCorpseNear()
{
Unit* caster = GetCaster();
float max_range = GetSpellInfo()->GetMaxRange(false);
WorldObject* result = nullptr;
// search for nearby enemy corpse in range
Acore::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY);
Acore::WorldObjectSearcher<Acore::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
Cell::VisitWorldObjects(caster, searcher, max_range);
if (!result)
{
Cell::VisitGridObjects(caster, searcher, max_range);
}
if (!result)
{
return SPELL_FAILED_NO_EDIBLE_CORPSES;
}
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(caster, SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED, false);
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_pet_carrion_feeder_SpellScript();
}
};
// 34477 - Misdirection
class spell_hun_misdirection : public SpellScriptLoader
{
public:
spell_hun_misdirection() : SpellScriptLoader("spell_hun_misdirection") { }
class spell_hun_misdirection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_misdirection_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_MISDIRECTION_PROC });
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT || !GetTarget()->HasAura(SPELL_HUNTER_MISDIRECTION_PROC))
GetTarget()->ResetRedirectThreat();
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->GetRedirectThreatTarget();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_MISDIRECTION_PROC, true, nullptr, aurEff);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
DoCheckProc += AuraCheckProcFn(spell_hun_misdirection_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_hun_misdirection_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_misdirection_AuraScript();
}
};
// 35079 - Misdirection (Proc)
class spell_hun_misdirection_proc : public SpellScriptLoader
{
public:
spell_hun_misdirection_proc() : SpellScriptLoader("spell_hun_misdirection_proc") { }
class spell_hun_misdirection_proc_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_misdirection_proc_AuraScript);
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->ResetRedirectThreat();
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_proc_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_misdirection_proc_AuraScript();
}
};
// 781 - Disengage
class spell_hun_disengage : public SpellScriptLoader
{
public:
spell_hun_disengage() : SpellScriptLoader("spell_hun_disengage") { }
class spell_hun_disengage_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_disengage_SpellScript);
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (caster->GetTypeId() == TYPEID_PLAYER && !caster->IsInCombat())
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_hun_disengage_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_disengage_SpellScript();
}
};
// 1515 - Tame Beast
class spell_hun_tame_beast : public SpellScriptLoader
{
public:
spell_hun_tame_beast() : SpellScriptLoader("spell_hun_tame_beast") { }
class spell_hun_tame_beast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_tame_beast_SpellScript);
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
Player* player = GetCaster()->ToPlayer();
if (!GetExplTargetUnit())
{
player->SendTameFailure(PET_TAME_INVALID_CREATURE);
return SPELL_FAILED_DONT_REPORT;
}
if (Creature* target = GetExplTargetUnit()->ToCreature())
{
if (target->getLevel() > player->getLevel())
{
player->SendTameFailure(PET_TAME_TOO_HIGHLEVEL);
return SPELL_FAILED_DONT_REPORT;
}
if (target->GetCreatureTemplate()->IsExotic() && !player->CanTameExoticPets())
{
player->SendTameFailure(PET_TAME_CANT_CONTROL_EXOTIC);
return SPELL_FAILED_DONT_REPORT;
}
if (!target->GetCreatureTemplate()->IsTameable(player->CanTameExoticPets()))
{
player->SendTameFailure(PET_TAME_NOT_TAMEABLE);
return SPELL_FAILED_DONT_REPORT;
}
if (caster->GetPetGUID() || player->GetTemporaryUnsummonedPetNumber() || player->IsPetDismissed() || player->GetCharmGUID())
{
player->SendTameFailure(PET_TAME_ANOTHER_SUMMON_ACTIVE);
return SPELL_FAILED_DONT_REPORT;
}
}
else
{
player->SendTameFailure(PET_TAME_INVALID_CREATURE);
return SPELL_FAILED_DONT_REPORT;
}
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_hun_tame_beast_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_tame_beast_SpellScript();
}
};
// 60144 - Viper Attack Speed
class spell_hun_viper_attack_speed : public SpellScriptLoader
{
public:
spell_hun_viper_attack_speed() : SpellScriptLoader("spell_hun_viper_attack_speed") { }
class spell_hun_viper_attack_speed_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_viper_attack_speed_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_ASPECT_OF_THE_VIPER, SPELL_HUNTER_VICIOUS_VIPER });
}
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->HasAura(SPELL_HUNTER_ASPECT_OF_THE_VIPER))
GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_VICIOUS_VIPER, true, nullptr, aurEff);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
// possible exploit
GetTarget()->RemoveAurasDueToSpell(SPELL_HUNTER_VICIOUS_VIPER);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_hun_viper_attack_speed_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_hun_viper_attack_speed_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_viper_attack_speed_AuraScript();
}
};
// 56841 - Glyph of Arcane Shot
class spell_hun_glyph_of_arcane_shot : public SpellScriptLoader
{
public:
spell_hun_glyph_of_arcane_shot() : SpellScriptLoader("spell_hun_glyph_of_arcane_shot") {}
class spell_hun_glyph_of_arcane_shot_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_glyph_of_arcane_shot_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_GLYPH_OF_ARCANE_SHOT });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (Unit* procTarget = eventInfo.GetProcTarget())
{
// Find Serpent Sting, Viper Sting, Scorpid Sting, Wyvern Sting
const auto found = std::find_if(std::begin(procTarget->GetAppliedAuras()), std::end(procTarget->GetAppliedAuras()),
[&](std::pair<uint32, AuraApplication*> pair)
{
Aura const* aura = pair.second->GetBase();
return ((aura->GetCasterGUID() == GetTarget()->GetGUID())
&& aura->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_HUNTER
&& aura->GetSpellInfo()->SpellFamilyFlags.HasFlag(0xC000, 0x1080));
});
if (found != std::end(procTarget->GetAppliedAuras()))
{
return true;
}
}
return false;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
if (!procSpell)
{
return;
}
int32 mana = procSpell->CalcPowerCost(GetTarget(), procSpell->GetSchoolMask());
ApplyPct(mana, aurEff->GetAmount());
GetTarget()->CastCustomSpell(SPELL_HUNTER_GLYPH_OF_ARCANE_SHOT, SPELLVALUE_BASE_POINT0, mana, GetTarget());
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_hun_glyph_of_arcane_shot_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_hun_glyph_of_arcane_shot_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_glyph_of_arcane_shot_AuraScript();
}
};
// -42243 - Volley (Trigger one)
class spell_hun_volley_trigger : public SpellScriptLoader
{
public:
spell_hun_volley_trigger() : SpellScriptLoader("spell_hun_volley_trigger") {}
class spell_hun_volley_trigger_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_volley_trigger_SpellScript);
void SelectTarget(std::list<WorldObject*>& targets)
{
// It's here because Volley is an AOE spell so there is no specific target to be attacked
// Let's select one of our targets
if (!targets.empty())
{
_target = *(targets.begin());
}
}
void HandleFinish()
{
if (!_target)
{
return;
}
Unit* caster = GetCaster();
if (!caster || !caster->IsPlayer())
{
return;
}
for (Unit::ControlSet::iterator itr = caster->m_Controlled.begin(); itr != caster->m_Controlled.end(); ++itr)
{
if (Unit* pet = *itr)
{
if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
{
pet->ToCreature()->AI()->OwnerAttacked(_target->ToUnit());
}
}
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_hun_volley_trigger_SpellScript::SelectTarget, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
AfterCast += SpellCastFn(spell_hun_volley_trigger_SpellScript::HandleFinish);
}
private:
WorldObject* _target = nullptr;
};
SpellScript* GetSpellScript() const override
{
return new spell_hun_volley_trigger_SpellScript();
}
};
// -56342 - Lock and Load
class spell_hun_lock_and_load : public SpellScriptLoader
{
public:
spell_hun_lock_and_load() : SpellScriptLoader("spell_hun_lock_and_load") { }
class spell_hun_lock_and_load_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_lock_and_load_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_LOCK_AND_LOAD_TRIGGER, SPELL_LOCK_AND_LOAD_MARKER });
}
bool CheckTrapProc(ProcEventInfo& eventInfo)
{
// Do not proc on traps for immolation/explosive trap.
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || !(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST))
{
return false;
}
return !eventInfo.GetActor()->HasAura(SPELL_LOCK_AND_LOAD_MARKER);
}
template <uint32 mask>
void HandleProcs(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!(eventInfo.GetTypeMask() & mask))
{
return;
}
if (!roll_chance_i(aurEff->GetAmount()))
{
return;
}
Unit* caster = eventInfo.GetActor();
caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_TRIGGER, true);
}
void ApplyMarker(ProcEventInfo& eventInfo)
{
Unit* caster = eventInfo.GetActor();
caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_MARKER, true);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_hun_lock_and_load_AuraScript::CheckTrapProc);
OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load_AuraScript::HandleProcs<PROC_FLAG_DONE_TRAP_ACTIVATION>, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load_AuraScript::HandleProcs<PROC_FLAG_DONE_PERIODIC>, EFFECT_1, SPELL_AURA_DUMMY);
AfterProc += AuraProcFn(spell_hun_lock_and_load_AuraScript::ApplyMarker);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hun_lock_and_load_AuraScript();
}
};
void AddSC_hunter_spell_scripts()
{
// Ours
new spell_hun_check_pet_los();
new spell_hun_cower();
new spell_hun_wyvern_sting();
new spell_hun_animal_handler();
new spell_hun_generic_scaling();
new spell_hun_taming_the_beast();
new spell_hun_glyph_of_arcane_shot();
// Theirs
new spell_hun_aspect_of_the_beast();
new spell_hun_ascpect_of_the_viper();
new spell_hun_chimera_shot();
new spell_hun_disengage();
new spell_hun_improved_mend_pet();
new spell_hun_invigoration();
new spell_hun_last_stand_pet();
new spell_hun_masters_call();
new spell_hun_misdirection();
new spell_hun_misdirection_proc();
new spell_hun_pet_carrion_feeder();
new spell_hun_pet_heart_of_the_phoenix();
new spell_hun_readiness();
new spell_hun_scatter_shot();
new spell_hun_sniper_training();
new spell_hun_tame_beast();
new spell_hun_viper_attack_speed();
new spell_hun_volley_trigger();
new spell_hun_lock_and_load();
}