mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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607 lines
24 KiB
C++
607 lines
24 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Common.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Vehicle.h"
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#include "Unit.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include "ScriptMgr.h"
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#include "CreatureAI.h"
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#include "ZoneScript.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "MoveSplineInit.h"
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#include "TemporarySummon.h"
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#include "Player.h"
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#include "BattlefieldWG.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
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_me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
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{
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for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
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{
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if (uint32 seatId = _vehicleInfo->m_seatID[i])
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if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
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{
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Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
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if (veSeat->CanEnterOrExit())
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++_usableSeatNum;
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}
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}
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// Ulduar demolisher
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if (vehInfo->m_ID == 338)
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++_usableSeatNum;
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InitMovementInfoForBase();
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}
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Vehicle::~Vehicle()
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{
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/// @Uninstall must be called before this.
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ASSERT(_status == STATUS_UNINSTALLING);
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for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
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if (itr->second.Passenger.Guid)
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{
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if (Unit* unit = ObjectAccessor::FindUnit(itr->second.Passenger.Guid))
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{
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sLog->outString("ZOMG! ~Vehicle(), unit: %s, entry: %u, typeid: %u, this_entry: %u, this_typeid: %u!", unit->GetName().c_str(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0);
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unit->_ExitVehicle();
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}
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else
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sLog->outString("ZOMG! ~Vehicle(), unknown guid!");
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}
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//ASSERT(!itr->second.IsEmpty());
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}
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void Vehicle::Install()
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{
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if (_me->GetTypeId() == TYPEID_UNIT)
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{
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if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
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_me->setPowerType(Powers(powerDisplay->PowerType));
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else if (_me->getClass() == CLASS_ROGUE)
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_me->setPowerType(POWER_ENERGY);
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}
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_status = STATUS_INSTALLED;
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnInstall(this);
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}
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void Vehicle::InstallAllAccessories(bool evading)
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{
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if (GetBase()->GetTypeId() == TYPEID_PLAYER || !evading)
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RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
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VehicleAccessoryList const* accessories = sObjectMgr->GetVehicleAccessoryList(this);
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if (!accessories)
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return;
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for (VehicleAccessoryList::const_iterator itr = accessories->begin(); itr != accessories->end(); ++itr)
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if (!evading || itr->IsMinion) // only install minions on evade mode
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InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime);
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}
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void Vehicle::Uninstall()
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{
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/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError("Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry());
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return;
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}
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_status = STATUS_UNINSTALLING;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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#endif
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RemoveAllPassengers();
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnUninstall(this);
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}
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void Vehicle::Reset(bool evading /*= false*/)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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#endif
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if (_me->GetTypeId() == TYPEID_PLAYER)
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{
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if (_usableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
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}
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else
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{
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ApplyAllImmunities();
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InstallAllAccessories(evading);
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if (_usableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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}
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnReset(this);
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}
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void Vehicle::ApplyAllImmunities()
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{
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// This couldn't be done in DB, because some spells have MECHANIC_NONE
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// Vehicles should be immune on Knockback ...
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//_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
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//_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
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// Mechanical units & vehicles ( which are not Bosses, they have own immunities in DB ) should be also immune on healing ( exceptions in switch below )
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if (_me->ToCreature() && _me->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && !_me->ToCreature()->isWorldBoss())
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{
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// Heal & dispel ...
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_MAX_HEALTH, true); // Xinef
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_DISPEL, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_HEAL, true);
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// ... Shield & Immunity grant spells ...
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_IMMUNITY, true);
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//_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true);
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_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true);
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_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD, true);
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if (_me->GetZoneId() == BATTLEFIELD_WG_ZONEID || _me->ToCreature()->GetDBTableGUIDLow() || (_me->FindMap() && _me->FindMap()->Instanceable()))
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, true);
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// ... Resistance, Split damage, Change stats ...
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SPLIT_DAMAGE_PCT, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_RESISTANCE, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true);
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// Taunt
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
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}
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// Different immunities for vehicles goes below
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switch (GetVehicleInfo()->m_ID)
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{
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case 160: //Isle of conquest turret
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case 244: //Wintergrasp turret
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case 510: // Isle of Conquest
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case 452: // Isle of Conquest
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case 543: // Isle of Conquest
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//_me->SetControlled(true, UNIT_STATE_ROOT);
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//me->AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
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//me->SetSpeed(MOVE_TURN_RATE, 0.7f);
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//me->SetSpeed(MOVE_PITCH_RATE, 0.7f);
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//me->m_movementInfo.flags2=59;
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
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break;
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// Ulduar vehicles, remove immunities used in flame leviathan spells
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case 335:
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case 336:
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case 338:
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, false);
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break;
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default:
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break;
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}
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}
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void Vehicle::RemoveAllPassengers()
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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#endif
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// Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
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// We just remove the aura and the unapply handler will make the target leave the vehicle.
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// We don't need to iterate over Seats
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_me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE);
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// Following the above logic, this assertion should NEVER fail.
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// Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
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// SeatMap::const_iterator itr;
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// for (itr = Seats.begin(); itr != Seats.end(); ++itr)
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// ASSERT(!itr->second.passenger.Guid);
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}
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bool Vehicle::HasEmptySeat(int8 seatId) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return false;
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return seat->second.IsEmpty();
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}
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Unit* Vehicle::GetPassenger(int8 seatId) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return NULL;
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return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid);
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}
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return -1;
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while (!seat->second.IsEmpty() || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride()))
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{
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if (next)
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{
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++seat;
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if (seat == Seats.end())
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seat = Seats.begin();
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}
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else
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{
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if (seat == Seats.begin())
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seat = Seats.end();
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--seat;
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}
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if (seat->first == seatId)
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return -1; // no available seat
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}
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return seat->first;
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}
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void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
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{
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/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError("Vehicle GuidLow: %u, Entry: %u attempts to install accessory Entry: %u on seat %d with STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId);
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return;
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId);
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#endif
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if (Unit* passenger = GetPassenger(seatId))
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{
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// already installed
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if (passenger->GetEntry() == entry)
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{
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ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
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if (_me->GetTypeId() == TYPEID_UNIT)
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{
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if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
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passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
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}
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}
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else
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passenger->ExitVehicle(); // this should not happen
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}
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if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
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{
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if (minion)
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accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
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if (!_me->HandleSpellClick(accessory, seatId))
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{
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accessory->UnSummon();
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return;
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}
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnInstallAccessory(this, accessory);
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}
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}
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bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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{
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/// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %i", unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId);
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#endif
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return false;
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}
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if (unit->GetVehicle() != this)
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return false;
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SeatMap::iterator seat;
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if (seatId < 0) // no specific seat requirement
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{
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for (seat = Seats.begin(); seat != Seats.end(); ++seat)
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if (seat->second.IsEmpty() && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride()))
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break;
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if (seat == Seats.end()) // no available seat
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return false;
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}
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else
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{
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seat = Seats.find(seatId);
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if (seat == Seats.end())
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return false;
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if (!seat->second.IsEmpty())
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{
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if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid))
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passenger->ExitVehicle();
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seat->second.Passenger.Guid = 0;
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}
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ASSERT(seat->second.IsEmpty());
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
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#endif
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seat->second.Passenger.Guid = unit->GetGUID();
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seat->second.Passenger.IsUnselectable = unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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if (seat->second.SeatInfo->CanEnterOrExit())
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{
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ASSERT(_usableSeatNum);
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--_usableSeatNum;
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if (!_usableSeatNum)
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{
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if (_me->GetTypeId() == TYPEID_PLAYER)
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_me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
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else
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_me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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}
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}
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if (!_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
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return false;
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// Xinef: moved from unit.cpp, if aura passes seatId == -1 (choose automaticly) we wont get appropriate flags
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if (unit->GetTypeId() == TYPEID_PLAYER && !(seat->second.SeatInfo->m_flagsB & VEHICLE_SEAT_FLAG_B_KEEP_PET))
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unit->ToPlayer()->UnsummonPetTemporaryIfAny();
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if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE)
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unit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
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unit->m_movementInfo.transport.pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
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unit->m_movementInfo.transport.time = 0;
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unit->m_movementInfo.transport.seat = seat->first;
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unit->m_movementInfo.transport.guid = _me->GetGUID();
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// xinef: removed retarded seat->first == 0 check...
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if (_me->GetTypeId() == TYPEID_UNIT
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&& unit->GetTypeId() == TYPEID_PLAYER
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&& seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
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{
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try
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{
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if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
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ASSERT(false);
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}
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catch (...)
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{
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sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy()!");
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sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). not null: %u", _me ? 1 : 0);
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if (!_me)
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return false;
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sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is: %u!", _me->IsInWorld());
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sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Is2: %u!", _me->IsDuringRemoveFromWorld());
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sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s!", _me->GetName().c_str());
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sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). typeid: %u!", _me->GetTypeId());
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sLog->outString("ZOMG! CRASH! Try-catch in Unit::SetCharmedBy(). Unit %s, typeid: %u, in world: %u, duringremove: %u has wrong CharmType! Charmer %s, typeid: %u, in world: %u, duringremove: %u.", _me->GetName().c_str(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName().c_str(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld());
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return false;
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}
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}
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if (_me->IsInWorld())
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{
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unit->SendClearTarget(); // SMSG_BREAK_TARGET
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|
unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
|
|
// also adds MOVEMENTFLAG_ROOT
|
|
Movement::MoveSplineInit init(unit);
|
|
init.DisableTransportPathTransformations();
|
|
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
|
// Xinef: did not found anything unique in dbc, maybe missed something
|
|
if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
|
|
{
|
|
float x = veSeat->m_attachmentOffsetX, y = veSeat->m_attachmentOffsetY, z = veSeat->m_attachmentOffsetZ, o;
|
|
CalculatePassengerPosition(x, y, z, &o);
|
|
init.SetFacing(_me->GetAngle(x, y));
|
|
}
|
|
else
|
|
init.SetFacing(0.0f);
|
|
|
|
init.SetTransportEnter();
|
|
init.Launch();
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (_me->ToCreature()->IsAIEnabled)
|
|
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
|
|
}
|
|
}
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnAddPassenger(this, unit, seatId);
|
|
|
|
// Remove parachute on vehicle switch
|
|
unit->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
|
|
return true;
|
|
}
|
|
|
|
void Vehicle::RemovePassenger(Unit* unit)
|
|
{
|
|
if (unit->GetVehicle() != this)
|
|
return;
|
|
|
|
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
|
|
// it can happen that unit enters vehicle and removes owner passenger
|
|
// then vehicles is dissmised and removes all existing passengers, even the unit (vehicle has aura of unit)
|
|
// but the unit is not on the vehicles seat yet, thus crashing at ASSERT(seat != Seats.end());
|
|
// ASSERT(seat != Seats.end());
|
|
if (seat == Seats.end())
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
|
#endif
|
|
|
|
if (seat->second.SeatInfo->CanEnterOrExit() && ++_usableSeatNum)
|
|
_me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
|
|
|
// Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
|
|
if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
|
|
unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
|
|
|
seat->second.Passenger.Reset();
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
|
_me->RemoveCharmedBy(unit);
|
|
|
|
if (_me->IsInWorld())
|
|
{
|
|
if (!_me->GetTransport())
|
|
{
|
|
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
unit->m_movementInfo.transport.Reset();
|
|
}
|
|
else
|
|
unit->m_movementInfo.transport = _me->m_movementInfo.transport;
|
|
}
|
|
|
|
// only for flyable vehicles
|
|
if (_me->IsFlying() && !_me->GetInstanceId() && unit->GetTypeId() == TYPEID_PLAYER && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
|
|
_me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
|
|
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnRemovePassenger(this, unit);
|
|
}
|
|
|
|
void Vehicle::RelocatePassengers()
|
|
{
|
|
ASSERT(_me->GetMap());
|
|
|
|
// not sure that absolute position calculation is correct, it must depend on vehicle pitch angle
|
|
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
{
|
|
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
|
|
{
|
|
ASSERT(passenger->IsInWorld());
|
|
|
|
float px, py, pz, po;
|
|
passenger->m_movementInfo.transport.pos.GetPosition(px, py, pz, po);
|
|
CalculatePassengerPosition(px, py, pz, &po);
|
|
passenger->UpdatePosition(px, py, pz, po);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Vehicle::Dismiss()
|
|
{
|
|
if (GetBase()->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow());
|
|
#endif
|
|
Uninstall();
|
|
GetBase()->ToCreature()->DespawnOrUnsummon();
|
|
}
|
|
|
|
bool Vehicle::IsVehicleInUse()
|
|
{
|
|
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
|
|
{
|
|
if (passenger->GetTypeId() == TYPEID_PLAYER)
|
|
return true;
|
|
else if (passenger->GetTypeId() == TYPEID_UNIT && passenger->GetVehicleKit() && passenger->GetVehicleKit()->IsVehicleInUse())
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Vehicle::TeleportVehicle(float x, float y, float z, float ang)
|
|
{
|
|
_me->GetMap()->LoadGrid(x, y);
|
|
_me->NearTeleportTo(x, y, z, ang, true);
|
|
|
|
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
|
|
{
|
|
if (passenger->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
passenger->ToPlayer()->SetMover(passenger);
|
|
passenger->NearTeleportTo(x, y, z, ang, false, true);
|
|
passenger->ToPlayer()->ScheduleDelayedOperation(DELAYED_VEHICLE_TELEPORT);
|
|
}
|
|
else if (passenger->GetTypeId() == TYPEID_UNIT && passenger->GetVehicleKit())
|
|
passenger->GetVehicleKit()->TeleportVehicle(x, y, z, ang);
|
|
}
|
|
}
|
|
|
|
void Vehicle::InitMovementInfoForBase()
|
|
{
|
|
uint32 vehicleFlags = GetVehicleInfo()->m_flags;
|
|
|
|
if (vehicleFlags & VEHICLE_FLAG_NO_STRAFE)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_STRAFE);
|
|
if (vehicleFlags & VEHICLE_FLAG_NO_JUMPING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_JUMPING);
|
|
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
|
|
if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
|
|
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING);
|
|
}
|
|
|
|
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit const* passenger)
|
|
{
|
|
SeatMap::iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (itr->second.Passenger.Guid == passenger->GetGUID())
|
|
return itr->second.SeatInfo;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
|
{
|
|
SeatMap::iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (itr->second.Passenger.Guid == passenger->GetGUID())
|
|
return itr;
|
|
|
|
return Seats.end();
|
|
}
|
|
|
|
uint8 Vehicle::GetAvailableSeatCount() const
|
|
{
|
|
uint8 ret = 0;
|
|
SeatMap::const_iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (itr->second.IsEmpty() && (itr->second.SeatInfo->CanEnterOrExit() || itr->second.SeatInfo->IsUsableByOverride()))
|
|
++ret;
|
|
|
|
return ret;
|
|
}
|