Files
azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
2025-10-12 22:19:24 -03:00

566 lines
28 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAB.h"
#include "BattlegroundMgr.h"
#include "Creature.h"
#include "GameGraveyard.h"
#include "Player.h"
#include "Util.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "WorldStatePackets.h"
#include "WorldStateDefines.h"
void BattlegroundABScore::BuildObjectivesBlock(WorldPacket& data)
{
data << uint32(2);
data << uint32(BasesAssaulted);
data << uint32(BasesDefended);
}
BattlegroundAB::BattlegroundAB()
{
m_BuffChange = true;
BgObjects.resize(BG_AB_OBJECT_MAX);
BgCreatures.resize(BG_AB_ALL_NODES_COUNT + BG_AB_DYNAMIC_NODES_COUNT); // xinef: +BG_AB_DYNAMIC_NODES_COUNT buff triggers
_controlledPoints[TEAM_ALLIANCE] = 0;
_controlledPoints[TEAM_HORDE] = 0;
_teamScores500Disadvantage[TEAM_ALLIANCE] = false;
_teamScores500Disadvantage[TEAM_HORDE] = false;
_honorTics = 0;
_reputationTics = 0;
}
BattlegroundAB::~BattlegroundAB() = default;
void BattlegroundAB::PostUpdateImpl(uint32 diff)
{
if (GetStatus() == STATUS_IN_PROGRESS)
{
_bgEvents.Update(diff);
while (uint32 eventId = _bgEvents.ExecuteEvent())
switch (eventId)
{
case BG_AB_EVENT_UPDATE_BANNER_STABLE:
case BG_AB_EVENT_UPDATE_BANNER_FARM:
case BG_AB_EVENT_UPDATE_BANNER_BLACKSMITH:
case BG_AB_EVENT_UPDATE_BANNER_LUMBERMILL:
case BG_AB_EVENT_UPDATE_BANNER_GOLDMINE:
CreateBanner(eventId - BG_AB_EVENT_UPDATE_BANNER_STABLE, false);
break;
case BG_AB_EVENT_CAPTURE_STABLE:
case BG_AB_EVENT_CAPTURE_FARM:
case BG_AB_EVENT_CAPTURE_BLACKSMITH:
case BG_AB_EVENT_CAPTURE_LUMBERMILL:
case BG_AB_EVENT_CAPTURE_GOLDMINE:
{
uint8 node = eventId - BG_AB_EVENT_CAPTURE_STABLE;
TeamId teamId = _capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED ? TEAM_ALLIANCE : TEAM_HORDE;
DeleteBanner(node);
_capturePointInfo[node]._ownerTeamId = teamId;
_capturePointInfo[node]._state = teamId == TEAM_ALLIANCE ? BG_AB_NODE_STATE_ALLY_OCCUPIED : BG_AB_NODE_STATE_HORDE_OCCUPIED;
_capturePointInfo[node]._captured = true;
CreateBanner(node, false);
NodeOccupied(node);
SendNodeUpdate(node);
if (teamId == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceTaken, CHAT_MSG_BG_SYSTEM_ALLIANCE);
PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeTaken, CHAT_MSG_BG_SYSTEM_HORDE);
PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE);
}
break;
}
case BG_AB_EVENT_ALLIANCE_TICK:
case BG_AB_EVENT_HORDE_TICK:
{
auto teamId = TeamId(eventId - BG_AB_EVENT_ALLIANCE_TICK);
uint8 controlledPoints = _controlledPoints[teamId];
if (controlledPoints == 0)
{
_bgEvents.ScheduleEvent(eventId, 3s);
break;
}
auto honorRewards = uint8(m_TeamScores[teamId] / _honorTics);
auto reputationRewards = uint8(m_TeamScores[teamId] / _reputationTics);
auto information = uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE);
m_TeamScores[teamId] += BG_AB_TickPoints[controlledPoints];
if (m_TeamScores[teamId] > static_cast<int32>(_configurableMaxTeamScore))
m_TeamScores[teamId] = _configurableMaxTeamScore;
if (honorRewards < uint8(m_TeamScores[teamId] / _honorTics))
RewardHonorToTeam(GetBonusHonorFromKill(1), teamId);
if (reputationRewards < uint8(m_TeamScores[teamId] / _reputationTics))
RewardReputationToTeam(teamId == TEAM_ALLIANCE ? 509 : 510, uint32(10 * _abReputationRate), teamId);
if (information < uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE))
{
if (teamId == TEAM_ALLIANCE)
{
SendBroadcastText(BG_AB_TEXT_ALLIANCE_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY_ALLIANCE);
}
else
{
SendBroadcastText(BG_AB_TEXT_HORDE_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY_HORDE);
}
}
UpdateWorldState(teamId == TEAM_ALLIANCE ? WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE : WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE, m_TeamScores[teamId]);
if (m_TeamScores[teamId] > m_TeamScores[GetOtherTeamId(teamId)] + 500)
_teamScores500Disadvantage[GetOtherTeamId(teamId)] = true;
if (m_TeamScores[teamId] >= static_cast<int32>(_configurableMaxTeamScore))
EndBattleground(teamId);
_bgEvents.ScheduleEvent(eventId, BG_AB_TickIntervals[controlledPoints]);
break;
}
default:
break;
}
}
}
void BattlegroundAB::StartingEventCloseDoors()
{
for (uint32 obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < static_cast<uint8>(BG_AB_DYNAMIC_NODES_COUNT) * BG_AB_OBJECTS_PER_NODE; ++obj)
SpawnBGObject(obj, RESPAWN_ONE_DAY);
for (uint32 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);
// Starting doors
SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
DoorClose(BG_AB_OBJECT_GATE_A);
DoorClose(BG_AB_OBJECT_GATE_H);
}
void BattlegroundAB::StartingEventOpenDoors()
{
for (uint32 banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; banner += BG_AB_OBJECTS_PER_NODE, ++i)
SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
for (uint32 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + urand(0, 2) + i * 3, RESPAWN_IMMEDIATELY);
DoorOpen(BG_AB_OBJECT_GATE_A);
DoorOpen(BG_AB_OBJECT_GATE_H);
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, BG_AB_EVENT_START_BATTLE);
_bgEvents.ScheduleEvent(BG_AB_EVENT_ALLIANCE_TICK, 3s);
_bgEvents.ScheduleEvent(BG_AB_EVENT_HORDE_TICK, 3s);
}
void BattlegroundAB::AddPlayer(Player* player)
{
Battleground::AddPlayer(player);
PlayerScores.emplace(player->GetGUID().GetCounter(), new BattlegroundABScore(player->GetGUID()));
}
void BattlegroundAB::RemovePlayer(Player* player)
{
player->SetPhaseMask(1, false);
}
void BattlegroundAB::HandleAreaTrigger(Player* player, uint32 trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch (trigger)
{
case 3948: // Arathi Basin Alliance Exit.
if (player->GetTeamId() != TEAM_ALLIANCE)
player->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal");
else
player->LeaveBattleground();
break;
case 3949: // Arathi Basin Horde Exit.
if (player->GetTeamId() != TEAM_HORDE)
player->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal");
else
player->LeaveBattleground();
break;
case 3866: // Stables
case 3869: // Gold Mine
case 3867: // Farm
case 3868: // Lumber Mill
case 3870: // Black Smith
case 4020: // Unk1
case 4021: // Unk2
break;
default:
break;
}
}
void BattlegroundAB::CreateBanner(uint8 node, bool delay)
{
// Just put it into the queue
if (delay)
{
_bgEvents.RescheduleEvent(BG_AB_EVENT_UPDATE_BANNER_STABLE + node, BG_AB_BANNER_UPDATE_TIME);
return;
}
SpawnBGObject(node * BG_AB_OBJECTS_PER_NODE + _capturePointInfo[node]._state, RESPAWN_IMMEDIATELY);
SpawnBGObject(node * BG_AB_OBJECTS_PER_NODE + BG_AB_OBJECT_AURA_ALLY + _capturePointInfo[node]._ownerTeamId, RESPAWN_IMMEDIATELY);
}
void BattlegroundAB::DeleteBanner(uint8 node)
{
SpawnBGObject(node * BG_AB_OBJECTS_PER_NODE + _capturePointInfo[node]._state, RESPAWN_ONE_DAY);
SpawnBGObject(node * BG_AB_OBJECTS_PER_NODE + BG_AB_OBJECT_AURA_ALLY + _capturePointInfo[node]._ownerTeamId, RESPAWN_ONE_DAY);
}
void BattlegroundAB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
packet.Worldstates.reserve(BG_AB_DYNAMIC_NODES_COUNT+7);
for (auto& node : _capturePointInfo)
{
if (node._state == BG_AB_NODE_STATE_NEUTRAL)
packet.Worldstates.emplace_back(node._iconNone, 1);
for (uint8 i = BG_AB_NODE_STATE_ALLY_OCCUPIED; i <= BG_AB_NODE_STATE_HORDE_CONTESTED; ++i)
packet.Worldstates.emplace_back(node._iconCapture + i - 1, node._state == i ? 1 : 0);
}
packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE, _controlledPoints[TEAM_ALLIANCE]);
packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE, _controlledPoints[TEAM_HORDE]);
packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX, _configurableMaxTeamScore);
packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING, BG_AB_WARNING_NEAR_VICTORY_SCORE);
packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE, m_TeamScores[TEAM_ALLIANCE]);
packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE, m_TeamScores[TEAM_HORDE]);
packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_UNK, 2);
}
void BattlegroundAB::SendNodeUpdate(uint8 node)
{
UpdateWorldState(_capturePointInfo[node]._iconNone, 0);
for (uint8 i = BG_AB_NODE_STATE_ALLY_OCCUPIED; i <= BG_AB_NODE_STATE_HORDE_CONTESTED; ++i)
UpdateWorldState(_capturePointInfo[node]._iconCapture + i - 1, _capturePointInfo[node]._state == i);
UpdateWorldState(WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE, _controlledPoints[TEAM_ALLIANCE]);
UpdateWorldState(WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE, _controlledPoints[TEAM_HORDE]);
}
void BattlegroundAB::NodeOccupied(uint8 node)
{
ApplyPhaseMask();
AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], _capturePointInfo[node]._ownerTeamId);
++_controlledPoints[_capturePointInfo[node]._ownerTeamId];
if (_controlledPoints[_capturePointInfo[node]._ownerTeamId] >= 5)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, _capturePointInfo[node]._ownerTeamId);
if (_controlledPoints[_capturePointInfo[node]._ownerTeamId] >= 4)
CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, _capturePointInfo[node]._ownerTeamId);
Creature* trigger = GetBgMap()->GetCreature(BgCreatures[BG_AB_ALL_NODES_COUNT + node]);
if (!trigger)
trigger = AddCreature(WORLD_TRIGGER, BG_AB_ALL_NODES_COUNT + node, BG_AB_NodePositions[node][0], BG_AB_NodePositions[node][1], BG_AB_NodePositions[node][2], BG_AB_NodePositions[node][3]);
if (trigger)
{
trigger->SetFaction(_capturePointInfo[node]._ownerTeamId == TEAM_ALLIANCE ? FACTION_ALLIANCE_GENERIC : FACTION_HORDE_GENERIC);
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
}
}
void BattlegroundAB::NodeDeoccupied(uint8 node)
{
--_controlledPoints[_capturePointInfo[node]._ownerTeamId];
_capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL;
_reviveEvents.AddEventAtOffset([this, node]()
{
RelocateDeadPlayers(BgCreatures[node]);
DelCreature(node); // Delete spirit healer
}, 500ms);
DelCreature(BG_AB_ALL_NODES_COUNT + node); // Delete aura trigger
}
void BattlegroundAB::EventPlayerClickedOnFlag(Player* player, GameObject* gameObject)
{
if (GetStatus() != STATUS_IN_PROGRESS || !player->IsWithinDistInMap(gameObject, 10.0f))
return;
uint8 node = BG_AB_NODE_STABLES;
for (; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
if (player->GetDistance2d(BG_AB_NodePositions[node][0], BG_AB_NodePositions[node][1]) < 10.0f)
break;
if (node == BG_AB_DYNAMIC_NODES_COUNT || _capturePointInfo[node]._ownerTeamId == player->GetTeamId() ||
(_capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED && player->GetTeamId() == TEAM_ALLIANCE) ||
(_capturePointInfo[node]._state == BG_AB_NODE_STATE_HORDE_CONTESTED && player->GetTeamId() == TEAM_HORDE))
return;
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
uint32 sound = 0;
TeamId teamid = player->GetTeamId();
DeleteBanner(node);
CreateBanner(node, true);
if (_capturePointInfo[node]._state == BG_AB_NODE_STATE_NEUTRAL)
{
player->KilledMonsterCredit(BG_AB_QUEST_CREDIT_BASE + node);
UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1);
_capturePointInfo[node]._state = static_cast<uint8>(BG_AB_NODE_STATE_ALLY_CONTESTED) + player->GetTeamId();
_capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL;
_bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME);
sound = BG_AB_SOUND_NODE_CLAIMED;
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceClaims, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeClaims, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
else if (_capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED || _capturePointInfo[node]._state == BG_AB_NODE_STATE_HORDE_CONTESTED)
{
if (!_capturePointInfo[node]._captured)
{
player->KilledMonsterCredit(BG_AB_QUEST_CREDIT_BASE + node);
UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1);
_capturePointInfo[node]._state = static_cast<uint8>(BG_AB_NODE_STATE_ALLY_CONTESTED) + player->GetTeamId();
_capturePointInfo[node]._ownerTeamId = TEAM_NEUTRAL;
_bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME);
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceAssaulted, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeAssaulted, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
else
{
UpdatePlayerScore(player, SCORE_BASES_DEFENDED, 1);
_capturePointInfo[node]._state = static_cast<uint8>(BG_AB_NODE_STATE_ALLY_OCCUPIED) + player->GetTeamId();
_capturePointInfo[node]._ownerTeamId = player->GetTeamId();
_bgEvents.CancelEvent(BG_AB_EVENT_CAPTURE_STABLE + node);
NodeOccupied(node); // after setting team owner
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceDefended, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeDefended, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
sound = player->GetTeamId() == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
}
else
{
player->KilledMonsterCredit(BG_AB_QUEST_CREDIT_BASE + node);
UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1);
NodeDeoccupied(node); // before setting team owner to neutral
_capturePointInfo[node]._state = static_cast<uint8>(BG_AB_NODE_STATE_ALLY_CONTESTED) + player->GetTeamId();
ApplyPhaseMask();
_bgEvents.RescheduleEvent(BG_AB_EVENT_CAPTURE_STABLE + node, BG_AB_FLAG_CAPTURING_TIME);
sound = player->GetTeamId() == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE;
if (teamid == TEAM_ALLIANCE)
{
SendBroadcastText(ABNodes[node].TextAllianceAssaulted, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
SendBroadcastText(ABNodes[node].TextHordeAssaulted, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
}
SendNodeUpdate(node);
PlaySoundToAll(sound);
}
TeamId BattlegroundAB::GetPrematureWinner()
{
if (_controlledPoints[TEAM_ALLIANCE] > _controlledPoints[TEAM_HORDE])
return TEAM_ALLIANCE;
return _controlledPoints[TEAM_HORDE] > _controlledPoints[TEAM_ALLIANCE] ? TEAM_HORDE : Battleground::GetPrematureWinner();
}
bool BattlegroundAB::SetupBattleground()
{
_honorTics = BattlegroundMgr::IsBGWeekend(GetBgTypeID(true)) ? BG_AB_HONOR_TICK_WEEKEND : BG_AB_HONOR_TICK_NORMAL;
_reputationTics = BattlegroundMgr::IsBGWeekend(GetBgTypeID(true)) ? BG_AB_REP_TICK_WEEKEND : BG_AB_REP_TICK_NORMAL;
_abReputationRate = sWorld->getRate(RATE_REPUTATION_GAIN_AB);
for (uint32 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_ALLY + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_HORDE + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_CONT_A + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_BANNER_CONT_H + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_ALLY + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_HORDE + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_AURA_CONTESTED + BG_AB_OBJECTS_PER_NODE * i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3] / 2), cos(BG_AB_NodePositions[i][3] / 2), RESPAWN_ONE_DAY);
}
AddObject(BG_AB_OBJECT_GATE_A, BG_AB_OBJECTID_GATE_A, BG_AB_DoorPositions[0][0], BG_AB_DoorPositions[0][1], BG_AB_DoorPositions[0][2], BG_AB_DoorPositions[0][3], BG_AB_DoorPositions[0][4], BG_AB_DoorPositions[0][5], BG_AB_DoorPositions[0][6], BG_AB_DoorPositions[0][7], RESPAWN_IMMEDIATELY);
AddObject(BG_AB_OBJECT_GATE_H, BG_AB_OBJECTID_GATE_H, BG_AB_DoorPositions[1][0], BG_AB_DoorPositions[1][1], BG_AB_DoorPositions[1][2], BG_AB_DoorPositions[1][3], BG_AB_DoorPositions[1][4], BG_AB_DoorPositions[1][5], BG_AB_DoorPositions[1][6], BG_AB_DoorPositions[1][7], RESPAWN_IMMEDIATELY);
for (uint32 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
{
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3] / 2), cos(BG_AB_BuffPositions[i][3] / 2), RESPAWN_ONE_DAY);
}
AddSpiritGuide(BG_AB_SPIRIT_ALIANCE, BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][0], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][1], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][2], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_ALIANCE][3], TEAM_ALLIANCE);
AddSpiritGuide(BG_AB_SPIRIT_HORDE, BG_AB_SpiritGuidePos[BG_AB_SPIRIT_HORDE][0], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_HORDE][1], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_HORDE][2], BG_AB_SpiritGuidePos[BG_AB_SPIRIT_HORDE][3], TEAM_HORDE);
for (uint32 i = BG_AB_OBJECT_BANNER_NEUTRAL; i < BG_AB_OBJECT_MAX; ++i)
if (!BgObjects[i])
{
LOG_ERROR("sql.sql", "BatteGroundAB: Failed to spawn some object Battleground not created!");
return false;
}
for (uint32 i = BG_AB_SPIRIT_ALIANCE; i <= BG_AB_SPIRIT_HORDE; ++i)
if (!BgCreatures[i])
{
LOG_ERROR("sql.sql", "BatteGroundAB: Failed to spawn spirit guides Battleground not created!");
return false;
}
return true;
}
void BattlegroundAB::Init()
{
//call parent's class reset
Battleground::Init();
_bgEvents.Reset();
_capturePointInfo[BG_AB_NODE_STABLES]._iconNone = WORLD_STATE_BATTLEGROUND_AB_STABLE_ICON;
_capturePointInfo[BG_AB_NODE_FARM]._iconNone = WORLD_STATE_BATTLEGROUND_AB_FARM_ICON;
_capturePointInfo[BG_AB_NODE_BLACKSMITH]._iconNone = WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_ICON;
_capturePointInfo[BG_AB_NODE_LUMBER_MILL]._iconNone = WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_ICON;
_capturePointInfo[BG_AB_NODE_GOLD_MINE]._iconNone = WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_ICON;
_capturePointInfo[BG_AB_NODE_STABLES]._iconCapture = WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_ALLIANCE;
_capturePointInfo[BG_AB_NODE_FARM]._iconCapture = WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_ALLIANCE;
_capturePointInfo[BG_AB_NODE_BLACKSMITH]._iconCapture = WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_ALLIANCE;
_capturePointInfo[BG_AB_NODE_LUMBER_MILL]._iconCapture = WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_ALLIANCE;
_capturePointInfo[BG_AB_NODE_GOLD_MINE]._iconCapture = WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_ALLIANCE;
uint32 bgArathiCapturePointsConfig = sWorld->getIntConfig(CONFIG_BATTLEGROUND_ARATHI_CAPTUREPOINTS);
_configurableMaxTeamScore = bgArathiCapturePointsConfig > 0
? bgArathiCapturePointsConfig
: static_cast<uint32>(BG_AB_MAX_TEAM_SCORE);
}
void BattlegroundAB::EndBattleground(TeamId winnerTeamId)
{
RewardHonorToTeam(GetBonusHonorFromKill(1), winnerTeamId);
RewardHonorToTeam(GetBonusHonorFromKill(1), TEAM_HORDE);
RewardHonorToTeam(GetBonusHonorFromKill(1), TEAM_ALLIANCE);
Battleground::EndBattleground(winnerTeamId);
_bgEvents.Reset();
}
GraveyardStruct const* BattlegroundAB::GetClosestGraveyard(Player* player)
{
GraveyardStruct const* entry = sGraveyard->GetGraveyard(BG_AB_GraveyardIds[static_cast<uint8>(BG_AB_SPIRIT_ALIANCE) + player->GetTeamId()]);
GraveyardStruct const* nearestEntry = entry;
float pX = player->GetPositionX();
float pY = player->GetPositionY();
float dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY);
float minDist = dist;
for (uint8 i = BG_AB_NODE_STABLES; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
if (_capturePointInfo[i]._ownerTeamId == player->GetTeamId())
{
entry = sGraveyard->GetGraveyard(BG_AB_GraveyardIds[i]);
dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY);
if (dist < minDist)
{
minDist = dist;
nearestEntry = entry;
}
}
return nearestEntry;
}
bool BattlegroundAB::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
if (!Battleground::UpdatePlayerScore(player, type, value, doAddHonor))
return false;
switch (type)
{
case SCORE_BASES_ASSAULTED:
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, BG_AB_OBJECTIVE_ASSAULT_BASE);
break;
case SCORE_BASES_DEFENDED:
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, BG_AB_OBJECTIVE_DEFEND_BASE);
break;
default:
break;
}
return true;
}
bool BattlegroundAB::AllNodesConrolledByTeam(TeamId teamId) const
{
return _controlledPoints[teamId] == BG_AB_DYNAMIC_NODES_COUNT;
}
void BattlegroundAB::ApplyPhaseMask()
{
uint32 phaseMask = 1;
for (uint32 i = BG_AB_NODE_STABLES; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
if (_capturePointInfo[i]._ownerTeamId != TEAM_NEUTRAL)
phaseMask |= 1 << (i * 2 + 1 + _capturePointInfo[i]._ownerTeamId);
const BattlegroundPlayerMap& bgPlayerMap = GetPlayers();
for (auto const& itr : bgPlayerMap)
{
itr.second->SetPhaseMask(phaseMask, false);
itr.second->UpdateObjectVisibility(true, false);
}
}