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azerothcore-wotlk/src/server/game/Battlegrounds/Zones/BattlegroundWS.h

209 lines
6.8 KiB
C++

/*
* Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: http://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#ifndef __BATTLEGROUNDWS_H
#define __BATTLEGROUNDWS_H
#include "Battleground.h"
enum BG_WS_Events
{
BG_WS_EVENT_UPDATE_GAME_TIME = 1,
BG_WS_EVENT_NO_TIME_LEFT = 2,
BG_WS_EVENT_RESPAWN_BOTH_FLAGS = 3,
BG_WS_EVENT_ALLIANCE_DROP_FLAG = 4,
BG_WS_EVENT_HORDE_DROP_FLAG = 5,
BG_WS_EVENT_BOTH_FLAGS_KEPT10 = 6,
BG_WS_EVENT_BOTH_FLAGS_KEPT15 = 7
};
enum BG_WS_TimerOrScore
{
BG_WS_MAX_TEAM_SCORE = 3,
BG_WS_TOTAL_GAME_TIME = 27*MINUTE*IN_MILLISECONDS,
BG_WS_FLAG_RESPAWN_TIME = 23*IN_MILLISECONDS,
BG_WS_FLAG_DROP_TIME = 10*IN_MILLISECONDS,
BG_WS_SPELL_FORCE_TIME = 10*MINUTE*IN_MILLISECONDS,
BG_WS_SPELL_BRUTAL_TIME = 15*MINUTE*IN_MILLISECONDS
};
enum BG_WS_Sound
{
BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
BG_WS_SOUND_FLAG_CAPTURED_HORDE = 8213,
BG_WS_SOUND_FLAG_PLACED = 8232,
BG_WS_SOUND_FLAG_RETURNED = 8192,
BG_WS_SOUND_HORDE_FLAG_PICKED_UP = 8212,
BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP = 8174,
BG_WS_SOUND_FLAGS_RESPAWNED = 8232
};
enum BG_WS_SpellId
{
BG_WS_SPELL_WARSONG_FLAG = 23333,
BG_WS_SPELL_WARSONG_FLAG_DROPPED = 23334,
BG_WS_SPELL_WARSONG_FLAG_PICKED = 61266, // fake spell, does not exist but used as timer start event
BG_WS_SPELL_SILVERWING_FLAG = 23335,
BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336,
BG_WS_SPELL_SILVERWING_FLAG_PICKED = 61265, // fake spell, does not exist but used as timer start event
BG_WS_SPELL_FOCUSED_ASSAULT = 46392,
BG_WS_SPELL_BRUTAL_ASSAULT = 46393
};
enum BG_WS_WorldStates
{
BG_WS_FLAG_CAPTURES_ALLIANCE = 1581,
BG_WS_FLAG_CAPTURES_HORDE = 1582,
BG_WS_FLAG_CAPTURES_MAX = 1601,
BG_WS_FLAG_STATE_HORDE = 2338,
BG_WS_FLAG_STATE_ALLIANCE = 2339,
BG_WS_STATE_TIMER = 4248,
BG_WS_STATE_TIMER_ACTIVE = 4247
};
enum BG_WS_ObjectTypes
{
BG_WS_OBJECT_DOOR_A_1 = 0,
BG_WS_OBJECT_DOOR_A_2 = 1,
BG_WS_OBJECT_DOOR_A_3 = 2,
BG_WS_OBJECT_DOOR_A_4 = 3,
BG_WS_OBJECT_DOOR_A_5 = 4,
BG_WS_OBJECT_DOOR_A_6 = 5,
BG_WS_OBJECT_DOOR_H_1 = 6,
BG_WS_OBJECT_DOOR_H_2 = 7,
BG_WS_OBJECT_DOOR_H_3 = 8,
BG_WS_OBJECT_DOOR_H_4 = 9,
BG_WS_OBJECT_A_FLAG = 10,
BG_WS_OBJECT_H_FLAG = 11,
BG_WS_OBJECT_SPEEDBUFF_1 = 12,
BG_WS_OBJECT_SPEEDBUFF_2 = 13,
BG_WS_OBJECT_REGENBUFF_1 = 14,
BG_WS_OBJECT_REGENBUFF_2 = 15,
BG_WS_OBJECT_BERSERKBUFF_1 = 16,
BG_WS_OBJECT_BERSERKBUFF_2 = 17,
BG_WS_OBJECT_MAX = 18
};
enum BG_WS_ObjectEntry
{
BG_OBJECT_DOOR_A_1_WS_ENTRY = 179918,
BG_OBJECT_DOOR_A_2_WS_ENTRY = 179919,
BG_OBJECT_DOOR_A_3_WS_ENTRY = 179920,
BG_OBJECT_DOOR_A_4_WS_ENTRY = 179921,
BG_OBJECT_DOOR_A_5_WS_ENTRY = 180322,
BG_OBJECT_DOOR_A_6_WS_ENTRY = 180322,
BG_OBJECT_DOOR_H_1_WS_ENTRY = 179916,
BG_OBJECT_DOOR_H_2_WS_ENTRY = 179917,
BG_OBJECT_DOOR_H_3_WS_ENTRY = 180322,
BG_OBJECT_DOOR_H_4_WS_ENTRY = 180322,
BG_OBJECT_A_FLAG_WS_ENTRY = 179830,
BG_OBJECT_H_FLAG_WS_ENTRY = 179831,
BG_OBJECT_A_FLAG_GROUND_WS_ENTRY = 179785,
BG_OBJECT_H_FLAG_GROUND_WS_ENTRY = 179786
};
enum BG_WS_FlagState
{
BG_WS_FLAG_STATE_ON_BASE = 1,
BG_WS_FLAG_STATE_ON_PLAYER = 2,
BG_WS_FLAG_STATE_ON_GROUND = 3
};
enum BG_WS_Graveyards
{
WS_GRAVEYARD_FLAGROOM_ALLIANCE = 769,
WS_GRAVEYARD_FLAGROOM_HORDE = 770,
WS_GRAVEYARD_MAIN_ALLIANCE = 771,
WS_GRAVEYARD_MAIN_HORDE = 772
};
enum BG_WS_CreatureTypes
{
WS_SPIRIT_MAIN_ALLIANCE = 0,
WS_SPIRIT_MAIN_HORDE = 1,
BG_CREATURES_MAX_WS = 2
};
enum BG_WS_Objectives
{
WS_OBJECTIVE_CAPTURE_FLAG = 42,
WS_OBJECTIVE_RETURN_FLAG = 44,
WS_EVENT_START_BATTLE = 8563
};
struct BattlegroundWGScore : public BattlegroundScore
{
BattlegroundWGScore(Player* player): BattlegroundScore(player), FlagCaptures(0), FlagReturns(0) { }
~BattlegroundWGScore() { }
uint32 FlagCaptures;
uint32 FlagReturns;
uint32 GetAttr1() const final override { return FlagCaptures; }
uint32 GetAttr2() const final override { return FlagReturns; }
};
class BattlegroundWS : public Battleground
{
public:
/* Construction */
BattlegroundWS();
~BattlegroundWS();
/* inherited from BattlegroundClass */
void AddPlayer(Player* player);
void StartingEventCloseDoors();
void StartingEventOpenDoors();
/* BG Flags */
uint64 GetFlagPickerGUID(TeamId teamId) const { return _flagKeepers[teamId]; }
void SetFlagPicker(uint64 guid, TeamId teamId) { _flagKeepers[teamId] = guid; }
void RespawnFlagAfterDrop(TeamId teamId);
uint8 GetFlagState(TeamId teamId) const { return _flagState[teamId]; }
/* Battleground Events */
void EventPlayerDroppedFlag(Player* player);
void EventPlayerClickedOnFlag(Player* player, GameObject* gameObject);
void EventPlayerCapturedFlag(Player* player);
void RemovePlayer(Player* player);
void HandleAreaTrigger(Player* player, uint32 trigger);
void HandleKillPlayer(Player* player, Player* killer);
bool SetupBattleground();
void Init();
void EndBattleground(TeamId winnerTeamId);
GraveyardStruct const* GetClosestGraveyard(Player* player);
void UpdateFlagState(TeamId teamId, uint32 value);
void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
void SetDroppedFlagGUID(uint64 guid, TeamId teamId) { _droppedFlagGUID[teamId] = guid; }
uint64 GetDroppedFlagGUID(TeamId teamId) const { return _droppedFlagGUID[teamId];}
void FillInitialWorldStates(WorldPacket& data);
/* Scorekeeping */
void AddPoints(TeamId teamId, uint32 points) { m_TeamScores[teamId] += points; }
TeamId GetPrematureWinner();
uint32 GetMatchTime() const { return 1 + (BG_WS_TOTAL_GAME_TIME - GetStartTime()) / (MINUTE*IN_MILLISECONDS); }
uint32 GetAssaultSpellId() const;
void RemoveAssaultAuras();
private:
EventMap _bgEvents;
uint64 _flagKeepers[2];
uint64 _droppedFlagGUID[2];
uint8 _flagState[2];
TeamId _lastFlagCaptureTeam;
uint32 _reputationCapture;
uint32 _honorWinKills;
uint32 _honorEndKills;
void PostUpdateImpl(uint32 diff);
};
#endif