Files
azerothcore-wotlk/src/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
2017-01-09 18:46:04 +00:00

410 lines
14 KiB
C++

#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "karazhan.h"
const Position OptionalSpawn[] =
{
{ -10960.981445f, -1940.138428f, 46.178097f, 4.12f }, // Hyakiss the Lurker
{ -10945.769531f, -2040.153320f, 49.474438f, 0.077f }, // Shadikith the Glider
{ -10899.903320f, -2085.573730f, 49.474449f, 1.38f } // Rokad the Ravager
};
class instance_karazhan : public InstanceMapScript
{
public:
instance_karazhan() : InstanceMapScript("instance_karazhan", 532) { }
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_karazhan_InstanceMapScript(map);
}
struct instance_karazhan_InstanceMapScript : public InstanceScript
{
instance_karazhan_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
// 1 - OZ, 2 - HOOD, 3 - RAJ, this never gets altered.
OperaEvent = urand(EVENT_OZ, EVENT_RAJ);
OzDeathCount = 0;
OptionalBossCount = 0;
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case NPC_KILREK:
m_uiKilrekGUID = creature->GetGUID();
break;
case NPC_TERESTIAN_ILLHOOF:
m_uiTerestianGUID = creature->GetGUID();
break;
case NPC_MOROES:
m_uiMoroesGUID = creature->GetGUID();
break;
case NPC_NIGHTBANE:
m_uiNightBaneGUID = creature->GetGUID();
case NPC_RELAY:
m_uiRelayGUID = creature->GetGUID();
}
}
void OnUnitDeath(Unit* unit) override
{
Creature* creature = unit->ToCreature();
if (!creature)
return;
switch (creature->GetEntry())
{
case NPC_COLDMIST_WIDOW:
case NPC_COLDMIST_STALKER:
case NPC_SHADOWBAT:
case NPC_VAMPIRIC_SHADOWBAT:
case NPC_GREATER_SHADOWBAT:
case NPC_PHASE_HOUND:
case NPC_DREADBEAST:
case NPC_SHADOWBEAST:
if (GetBossState(DATA_OPTIONAL_BOSS) == TO_BE_DECIDED)
{
++OptionalBossCount;
if (OptionalBossCount == OPTIONAL_BOSS_REQUIRED_DEATH_COUNT)
{
switch (urand(NPC_HYAKISS_THE_LURKER, NPC_ROKAD_THE_RAVAGER))
{
case NPC_HYAKISS_THE_LURKER:
instance->SummonCreature(NPC_HYAKISS_THE_LURKER, OptionalSpawn[0]);
break;
case NPC_SHADIKITH_THE_GLIDER:
instance->SummonCreature(NPC_SHADIKITH_THE_GLIDER, OptionalSpawn[1]);
break;
case NPC_ROKAD_THE_RAVAGER:
instance->SummonCreature(NPC_ROKAD_THE_RAVAGER, OptionalSpawn[2]);
break;
}
}
}
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
case DATA_OPERA_OZ_DEATHCOUNT:
if (data == SPECIAL)
++OzDeathCount;
else if (data == IN_PROGRESS)
OzDeathCount = 0;
break;
}
}
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
switch (type)
{
case DATA_OPERA_PERFORMANCE:
if (state == DONE)
{
HandleGameObject(m_uiStageDoorLeftGUID, true);
HandleGameObject(m_uiStageDoorRightGUID, true);
if (GameObject* sideEntrance = instance->GetGameObject(m_uiSideEntranceDoor))
sideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
break;
case DATA_CHESS:
if (state == DONE)
DoRespawnGameObject(DustCoveredChest, DAY);
break;
default:
break;
}
return true;
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_STAGE_CURTAIN:
m_uiCurtainGUID = go->GetGUID();
break;
case GO_STAGE_DOOR_LEFT:
m_uiStageDoorLeftGUID = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_STAGE_DOOR_RIGHT:
m_uiStageDoorRightGUID = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_PRIVATE_LIBRARY_DOOR:
m_uiLibraryDoor = go->GetGUID();
break;
case GO_MASSIVE_DOOR:
m_uiMassiveDoor = go->GetGUID();
if (GetBossState(DATA_ARAN) == !IN_PROGRESS)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GO_GAMESMAN_HALL_DOOR:
m_uiGamesmansDoor = go->GetGUID();
break;
case GO_GAMESMAN_HALL_EXIT_DOOR:
m_uiGamesmansExitDoor = go->GetGUID();
break;
case GO_NETHERSPACE_DOOR:
m_uiNetherspaceDoor = go->GetGUID();
if (GetBossState(DATA_PRINCE) == !IN_PROGRESS)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GO_MASTERS_TERRACE_DOOR:
MastersTerraceDoor[0] = go->GetGUID();
break;
case GO_MASTERS_TERRACE_DOOR2:
MastersTerraceDoor[1] = go->GetGUID();
break;
case GO_SIDE_ENTRANCE_DOOR:
m_uiSideEntranceDoor = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GO_DUST_COVERED_CHEST:
DustCoveredChest = go->GetGUID();
break;
}
switch (OperaEvent)
{
/// @todo Set Object visibilities for Opera based on performance
case EVENT_OZ:
break;
case EVENT_HOOD:
break;
case EVENT_RAJ:
break;
}
}
uint32 GetData(uint32 type) const override
{
switch (type)
{
case DATA_OPERA_PERFORMANCE:
return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT:
return OzDeathCount;
case DATA_KILREK:
return m_uiKilrekGUID;
case DATA_TERESTIAN:
return m_uiTerestianGUID;
case DATA_MOROES:
return m_uiMoroesGUID;
case DATA_GO_STAGEDOORLEFT:
return m_uiStageDoorLeftGUID;
case DATA_GO_STAGEDOORRIGHT:
return m_uiStageDoorRightGUID;
case DATA_GO_CURTAINS:
return m_uiCurtainGUID;
case DATA_GO_LIBRARY_DOOR:
return m_uiLibraryDoor;
case DATA_GO_MASSIVE_DOOR:
return m_uiMassiveDoor;
case DATA_GO_SIDE_ENTRANCE_DOOR:
return m_uiSideEntranceDoor;
case DATA_GO_GAME_DOOR:
return m_uiGamesmansDoor;
case DATA_GO_GAME_EXIT_DOOR:
return m_uiGamesmansExitDoor;
case DATA_GO_NETHER_DOOR:
return m_uiNetherspaceDoor;
case DATA_MASTERS_TERRACE_DOOR_1:
return MastersTerraceDoor[0];
case DATA_MASTERS_TERRACE_DOOR_2:
return MastersTerraceDoor[1];
case DATA_IMAGE_OF_MEDIVH:
return ImageGUID;
}
return 0;
}
uint64 GetData64(uint32 data) const
{
switch (data)
{
case DATA_KILREK: return m_uiKilrekGUID;
case DATA_TERESTIAN: return m_uiTerestianGUID;
case DATA_MOROES: return m_uiMoroesGUID;
case DATA_GO_STAGEDOORLEFT: return m_uiStageDoorLeftGUID;
case DATA_GO_STAGEDOORRIGHT: return m_uiStageDoorRightGUID;
case DATA_GO_CURTAINS: return m_uiCurtainGUID;
case DATA_GO_LIBRARY_DOOR: return m_uiLibraryDoor;
case DATA_GO_MASSIVE_DOOR: return m_uiMassiveDoor;
case DATA_GO_SIDE_ENTRANCE_DOOR: return m_uiSideEntranceDoor;
case DATA_GO_GAME_DOOR: return m_uiGamesmansDoor;
case DATA_GO_GAME_EXIT_DOOR: return m_uiGamesmansExitDoor;
case DATA_GO_NETHER_DOOR: return m_uiNetherspaceDoor;
case DATA_MASTERS_TERRACE_DOOR_1: return MastersTerraceDoor[0];
case DATA_MASTERS_TERRACE_DOOR_2: return MastersTerraceDoor[1];
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
case DATA_NIGHTBANE: return m_uiNightBaneGUID;
}
return 0;
}
private:
uint32 OperaEvent;
uint32 OzDeathCount;
uint32 OptionalBossCount;
uint32 m_auiEncounter[MAX_ENCOUNTERS];
uint32 m_uiTeam;
uint64 m_uiCurtainGUID;
uint64 m_uiStageDoorLeftGUID;
uint64 m_uiStageDoorRightGUID;
uint64 m_uiKilrekGUID;
uint64 m_uiTerestianGUID;
uint64 m_uiMoroesGUID;
uint64 m_uiNightBaneGUID;
uint64 EchoOfMedivhGUID;
uint64 m_uiLibraryDoor; // Door at Shade of Aran
uint64 m_uiMassiveDoor; // Door at Netherspite
uint64 m_uiSideEntranceDoor; // Side Entrance
uint64 m_uiGamesmansDoor; // Door before Chess
uint64 m_uiGamesmansExitDoor; // Door after Chess
uint64 m_uiNetherspaceDoor; // Door at Malchezaar
uint64 m_uiServantsAccessDoor; // Door to Brocken Stair
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
uint64 DustCoveredChest;
uint64 m_uiRelayGUID;
};
};
class spell_karazhan_brittle_bones : public SpellScriptLoader
{
public:
spell_karazhan_brittle_bones() : SpellScriptLoader("spell_karazhan_brittle_bones") { }
class spell_karazhan_brittle_bones_AuraScript : public AuraScript
{
PrepareAuraScript(spell_karazhan_brittle_bones_AuraScript);
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
isPeriodic = true;
amplitude = 5000;
}
void Update(AuraEffect const* effect)
{
PreventDefaultAction();
if (roll_chance_i(35))
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_RATTLED, true);
}
void Register()
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_karazhan_brittle_bones_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_brittle_bones_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_brittle_bones_AuraScript();
}
};
class spell_karazhan_overload : public SpellScriptLoader
{
public:
spell_karazhan_overload() : SpellScriptLoader("spell_karazhan_overload") { }
class spell_karazhan_overload_AuraScript : public AuraScript
{
PrepareAuraScript(spell_karazhan_overload_AuraScript);
void PeriodicTick(AuraEffect const* auraEffect)
{
PreventDefaultAction();
GetUnitOwner()->CastCustomSpell(SPELL_OVERLOAD, SPELLVALUE_BASE_POINT0, int32(auraEffect->GetAmount() * (2.0, auraEffect->GetTickNumber())), GetUnitOwner(), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_karazhan_overload_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_karazhan_overload_AuraScript();
}
};
class spell_karazhan_blink : public SpellScriptLoader
{
public:
spell_karazhan_blink() : SpellScriptLoader("spell_karazhan_blink") { }
class spell_karazhan_blink_SpellScript : public SpellScript
{
PrepareSpellScript(spell_karazhan_blink_SpellScript);
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatManager().resetAllAggro();
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_BLINK, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_karazhan_blink_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_karazhan_blink_SpellScript();
}
};
void AddSC_instance_karazhan()
{
new instance_karazhan();
new spell_karazhan_brittle_bones();
new spell_karazhan_overload();
new spell_karazhan_blink();
}