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azerothcore-wotlk/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp

1151 lines
36 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptMgr.h"
#include "ScriptPCH.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "ScriptedEscortAI.h"
#include "CombatAI.h"
#include "PassiveAI.h"
#include "Player.h"
#include "SpellInfo.h"
#include "CreatureTextMgr.h"
#include "PetAI.h"
// Ours
enum eyeOfAcherus
{
EVENT_REMOVE_CONTROL = 1,
EVENT_SPEAK_1 = 2,
EVENT_LAUNCH = 3,
EVENT_REGAIN_CONTROL = 4,
EYE_TEXT_LAUNCH = 0,
EYE_TEXT_CONTROL = 1,
SPELL_EYE_OF_ACHERUS_VISUAL = 51892,
};
class npc_eye_of_acherus : public CreatureScript
{
public:
npc_eye_of_acherus() : CreatureScript("npc_eye_of_acherus") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_eye_of_acherusAI(creature);
}
struct npc_eye_of_acherusAI : public NullCreatureAI
{
npc_eye_of_acherusAI(Creature* creature) : NullCreatureAI(creature) { }
EventMap events;
void InitializeAI()
{
events.Reset();
events.ScheduleEvent(EVENT_REMOVE_CONTROL, 500);
events.ScheduleEvent(EVENT_SPEAK_1, 4000);
events.ScheduleEvent(EVENT_LAUNCH, 7000);
me->CastSpell(me, SPELL_EYE_OF_ACHERUS_VISUAL, true);
}
void MovementInform(uint32 type, uint32 point)
{
if (type == ESCORT_MOTION_TYPE || point !=0)
events.ScheduleEvent(EVENT_REGAIN_CONTROL, 1000);
}
void SetControl(Player* player, bool on)
{
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, me->GetPackGUID().size()+1);
data.append(me->GetPackGUID());
data << uint8(on ? 1 : 0);
player->GetSession()->SendPacket(&data);
}
void JustSummoned(Creature* creature)
{
if (Unit* target = creature->SelectNearbyTarget())
creature->AI()->AttackStart(target);
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_REMOVE_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
SetControl(player, false);
break;
case EVENT_SPEAK_1:
Talk(EYE_TEXT_LAUNCH, me->GetCharmerOrOwnerPlayerOrPlayerItself());
break;
case EVENT_LAUNCH:
{
Movement::PointsArray path;
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
path.push_back(G3D::Vector3(me->GetPositionX()-40.0f, me->GetPositionY(), me->GetPositionZ()+10.0f));
path.push_back(G3D::Vector3(1768.0f, -5876.0f, 153.0f));
me->GetMotionMaster()->MoveSplinePath(&path);
break;
}
case EVENT_REGAIN_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
SetControl(player, true);
Talk(EYE_TEXT_CONTROL, player);
}
break;
}
}
};
};
class spell_q12641_death_comes_from_on_high_summon_ghouls : public SpellScriptLoader
{
public:
spell_q12641_death_comes_from_on_high_summon_ghouls() : SpellScriptLoader("spell_q12641_death_comes_from_on_high_summon_ghouls") { }
class spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 54522, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12641_death_comes_from_on_high_summon_ghouls_SpellScript();
}
};
#define GOSSIP_ACCEPT_DUEL "I challenge you, death knight!"
enum deathsChallenge
{
SPELL_DUEL = 52996,
//SPELL_DUEL_TRIGGERED = 52990,
SPELL_DUEL_VICTORY = 52994,
SPELL_DUEL_FLAG = 52991,
SAY_DUEL = 0,
QUEST_DEATH_CHALLENGE = 12733,
FACTION_HOSTILE = 2068,
DATA_IN_PROGRESS = 0,
EVENT_SPEAK = 1, // 1 - 6
EVENT_DUEL_LOST = 7, // 7 - 8
};
class npc_death_knight_initiate : public CreatureScript
{
public:
npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF)
{
player->CLOSE_GOSSIP_MENU();
if (player->IsInCombat() || creature->IsInCombat())
return true;
if (creature->AI()->GetData(DATA_IN_PROGRESS))
return true;
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
player->CastSpell(creature, SPELL_DUEL, false);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && creature->IsFullHealth())
{
if (player->HealthBelowPct(10))
return true;
if (player->IsInCombat() || creature->IsInCombat())
return true;
if (!creature->AI()->GetData(player->GetGUIDLow()))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_death_knight_initiateAI(creature);
}
struct npc_death_knight_initiateAI : public CombatAI
{
npc_death_knight_initiateAI(Creature* creature) : CombatAI(creature) { }
bool _duelInProgress;
uint64 _duelGUID;
EventMap events;
std::set<uint32> playerGUIDs;
uint32 GetData(uint32 data) const
{
if (data == DATA_IN_PROGRESS)
return _duelInProgress;
return playerGUIDs.find(data) != playerGUIDs.end();
}
void Reset()
{
_duelInProgress = false;
_duelGUID = 0;
me->RestoreFaction();
CombatAI::Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
}
void SpellHit(Unit* caster, const SpellInfo* pSpell)
{
if (!_duelInProgress && pSpell->Id == SPELL_DUEL)
{
playerGUIDs.insert(caster->GetGUIDLow());
_duelGUID = caster->GetGUID();
_duelInProgress = true;
events.ScheduleEvent(EVENT_SPEAK, 3000);
events.ScheduleEvent(EVENT_SPEAK+1, 7000);
events.ScheduleEvent(EVENT_SPEAK+2, 8000);
events.ScheduleEvent(EVENT_SPEAK+3, 9000);
events.ScheduleEvent(EVENT_SPEAK+4, 10000);
events.ScheduleEvent(EVENT_SPEAK+5, 11000);
}
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask)
{
if (attacker && _duelInProgress && attacker->IsControlledByPlayer())
{
if (attacker->GetCharmerOrOwnerOrOwnGUID() != _duelGUID)
damage = 0;
else if (damage >= me->GetHealth())
{
damage = 0;
events.ScheduleEvent(EVENT_DUEL_LOST, 2000);
events.ScheduleEvent(EVENT_DUEL_LOST+1, 6000);
_duelGUID = 0;
_duelInProgress = 0;
attacker->RemoveGameObject(SPELL_DUEL_FLAG, true);
attacker->AttackStop();
me->CombatStop(false);
me->RemoveAllAuras();
me->CastSpell(attacker, SPELL_DUEL_VICTORY, true);
me->RestoreFaction();
}
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SPEAK:
Talk(SAY_DUEL, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+1:
Talk(SAY_DUEL+1, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+2:
Talk(SAY_DUEL+2, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+3:
Talk(SAY_DUEL+3, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+4:
Talk(SAY_DUEL+4, ObjectAccessor::GetPlayer(*me, _duelGUID));
break;
case EVENT_SPEAK+5:
me->setFaction(FACTION_HOSTILE);
if (Player* player = ObjectAccessor::GetPlayer(*me, _duelGUID))
AttackStart(player);
return;
case EVENT_DUEL_LOST:
me->CastSpell(me, 7267, true);
break;
case EVENT_DUEL_LOST+1:
EnterEvadeMode();
return;
}
if (!events.Empty() || !UpdateVictim())
return;
if (_duelInProgress)
{
if (me->GetVictim()->GetGUID() == _duelGUID && me->GetVictim()->HealthBelowPct(10))
{
me->GetVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
me->GetVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
EnterEvadeMode();
return;
}
}
CombatAI::UpdateAI(diff);
}
};
};
enum GiftOfTheHarvester
{
NPC_GHOUL = 28845,
MAX_GHOULS = 5,
SPELL_GHOUL_EMERGE = 50142,
SPELL_SUMMON_SCARLET_GHOST = 52505,
SPELL_GHOUL_SUBMERGE = 26234,
EVENT_GHOUL_RESTORE_STATE = 1,
EVENT_GHOUL_CHECK_COMBAT = 2,
EVENT_GHOUL_EMOTE = 3,
EVENT_GHOUL_MOVE_TO_PIT = 4,
SAY_GOTHIK_PIT = 0
};
class spell_item_gift_of_the_harvester : public SpellScriptLoader
{
public:
spell_item_gift_of_the_harvester() : SpellScriptLoader("spell_item_gift_of_the_harvester") { }
class spell_item_gift_of_the_harvester_SpellScript : public SpellScript
{
PrepareSpellScript(spell_item_gift_of_the_harvester_SpellScript);
SpellCastResult CheckRequirement()
{
std::list<Creature*> ghouls;
GetCaster()->GetAllMinionsByEntry(ghouls, NPC_GHOUL);
if (ghouls.size() >= MAX_GHOULS)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_TOO_MANY_GHOULS);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_item_gift_of_the_harvester_SpellScript::CheckRequirement);
}
};
SpellScript* GetSpellScript() const
{
return new spell_item_gift_of_the_harvester_SpellScript();
}
};
class spell_q12698_the_gift_that_keeps_on_giving : public SpellScriptLoader
{
public:
spell_q12698_the_gift_that_keeps_on_giving() : SpellScriptLoader("spell_q12698_the_gift_that_keeps_on_giving") { }
class spell_q12698_the_gift_that_keeps_on_giving_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q12698_the_gift_that_keeps_on_giving_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (GetOriginalCaster() && GetHitUnit())
GetOriginalCaster()->CastSpell(GetHitUnit(), urand(0, 1) ? GetEffectValue() : SPELL_SUMMON_SCARLET_GHOST, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_q12698_the_gift_that_keeps_on_giving_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q12698_the_gift_that_keeps_on_giving_SpellScript();
}
};
class npc_scarlet_ghoul : public CreatureScript
{
public:
npc_scarlet_ghoul() : CreatureScript("npc_scarlet_ghoul") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_scarlet_ghoulAI(creature);
}
struct npc_scarlet_ghoulAI : public ScriptedAI
{
npc_scarlet_ghoulAI(Creature* creature) : ScriptedAI(creature)
{
}
EventMap events;
uint64 gothikGUID;
void InitializeAI()
{
gothikGUID = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
events.ScheduleEvent(EVENT_GHOUL_EMOTE, 1);
events.ScheduleEvent(EVENT_GHOUL_RESTORE_STATE, 3500);
}
void OwnerAttackedBy(Unit* attacker)
{
if (!me->IsInCombat() && me->GetReactState() == REACT_DEFENSIVE)
AttackStart(attacker);
}
void SetGUID(uint64 guid, int32)
{
gothikGUID = guid;
events.ScheduleEvent(EVENT_GHOUL_MOVE_TO_PIT, 3000);
me->GetMotionMaster()->Clear(false);
}
void MovementInform(uint32 type, uint32 point)
{
if (type == POINT_MOTION_TYPE && point == 1)
{
me->DespawnOrUnsummon(1500);
me->CastSpell(me, SPELL_GHOUL_SUBMERGE, true);
}
}
void UpdateAI(uint32 diff)
{
events.Update(diff);
switch (events.GetEvent())
{
case EVENT_GHOUL_MOVE_TO_PIT:
me->GetMotionMaster()->MovePoint(1, 2364.77f, -5776.14f, 151.36f);
if (Creature* gothik = ObjectAccessor::GetCreature(*me, gothikGUID))
gothik->AI()->DoAction(SAY_GOTHIK_PIT);
events.PopEvent();
break;
case EVENT_GHOUL_EMOTE:
me->CastSpell(me, SPELL_GHOUL_EMERGE, true);
events.PopEvent();
break;
case EVENT_GHOUL_RESTORE_STATE:
me->SetReactState(REACT_DEFENSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2*M_PI));
events.PopEvent();
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
return;
case EVENT_GHOUL_CHECK_COMBAT:
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (owner->GetVictim())
AttackStart(owner->GetVictim());
events.RepeatEvent(1000);
return;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
class npc_dkc1_gothik : public CreatureScript
{
public:
npc_dkc1_gothik() : CreatureScript("npc_dkc1_gothik") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_dkc1_gothikAI(creature);
}
struct npc_dkc1_gothikAI : public ScriptedAI
{
npc_dkc1_gothikAI(Creature* creature) : ScriptedAI(creature) { spoken = 0; }
int32 spoken;
void DoAction(int32 action)
{
if (action == SAY_GOTHIK_PIT && spoken <= 0)
{
spoken = 5000;
Talk(SAY_GOTHIK_PIT);
}
}
void MoveInLineOfSight(Unit* who)
{
ScriptedAI::MoveInLineOfSight(who);
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (Unit* owner = who->GetOwner())
if (Player* player = owner->ToPlayer())
{
Creature* creature = who->ToCreature();
if (player->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE)
creature->CastSpell(owner, 52517, true);
creature->AI()->SetGUID(me->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
}
}
void UpdateAI(uint32 diff)
{
if (spoken > 0)
spoken -= diff;
ScriptedAI::UpdateAI(diff);
}
};
};
class npc_scarlet_cannon : public CreatureScript
{
public:
npc_scarlet_cannon() : CreatureScript("npc_scarlet_cannon") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_scarlet_cannonAI(creature);
}
struct npc_scarlet_cannonAI : public VehicleAI
{
npc_scarlet_cannonAI(Creature* creature) : VehicleAI(creature) { summonAttackers = 0; }
uint32 summonAttackers;
void PassengerBoarded(Unit* /*passenger*/, int8 /*seatId*/, bool apply)
{
summonAttackers = apply ? 8000 : 0;
}
void UpdateAI(uint32 diff)
{
VehicleAI::UpdateAI(diff);
if (summonAttackers)
{
summonAttackers += diff;
if (summonAttackers >= 15000)
{
for (uint8 i = 0; i < 15; ++i)
if (Creature* summon = me->SummonCreature(28834 /*NPC_SCARLET_FLEET_DEFENDER*/, 2192.56f+irand(-10, 10), -6147.90f+irand(-10, 10), 5.2f, 4.7f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 45000))
{
summon->SetHomePosition(me->GetHomePosition());
summon->AI()->AttackStart(me);
}
summonAttackers = 1;
}
}
}
};
};
// Theirs
/*######
##Quest 12848
######*/
#define GCD_CAST 1
enum UnworthyInitiate
{
SPELL_SOUL_PRISON_CHAIN_SELF = 54612,
SPELL_SOUL_PRISON_CHAIN = 54613,
SPELL_DK_INITIATE_VISUAL = 51519,
SPELL_ICY_TOUCH = 52372,
SPELL_PLAGUE_STRIKE = 52373,
SPELL_BLOOD_STRIKE = 52374,
SPELL_DEATH_COIL = 52375,
SAY_EVENT_START = 0,
SAY_EVENT_ATTACK = 1,
EVENT_ICY_TOUCH = 1,
EVENT_PLAGUE_STRIKE = 2,
EVENT_BLOOD_STRIKE = 3,
EVENT_DEATH_COIL = 4
};
enum UnworthyInitiatePhase
{
PHASE_CHAINED,
PHASE_TO_EQUIP,
PHASE_EQUIPING,
PHASE_TO_ATTACK,
PHASE_ATTACKING,
};
uint32 acherus_soul_prison[12] =
{
191577,
191580,
191581,
191582,
191583,
191584,
191585,
191586,
191587,
191588,
191589,
191590
};
uint32 acherus_unworthy_initiate[5] =
{
29519,
29520,
29565,
29566,
29567
};
class npc_unworthy_initiate : public CreatureScript
{
public:
npc_unworthy_initiate() : CreatureScript("npc_unworthy_initiate") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_unworthy_initiateAI(creature);
}
struct npc_unworthy_initiateAI : public ScriptedAI
{
npc_unworthy_initiateAI(Creature* creature) : ScriptedAI(creature)
{
me->SetReactState(REACT_PASSIVE);
if (!me->GetCurrentEquipmentId())
me->SetCurrentEquipmentId(me->GetOriginalEquipmentId());
}
uint64 playerGUID;
UnworthyInitiatePhase phase;
uint32 wait_timer;
float anchorX, anchorY;
uint64 anchorGUID;
EventMap events;
void Reset()
{
anchorGUID = 0;
phase = PHASE_CHAINED;
events.Reset();
me->setFaction(7);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
me->LoadEquipment(0, true);
}
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST);
events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST);
events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2000, GCD_CAST);
events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST);
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 1)
{
wait_timer = 5000;
me->LoadEquipment(1);
me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true);
if (Player* starter = ObjectAccessor::GetPlayer(*me, playerGUID))
sCreatureTextMgr->SendChat(me, SAY_EVENT_ATTACK, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, starter);
phase = PHASE_TO_ATTACK;
}
}
void EventStart(Creature* anchor, Player* target)
{
wait_timer = 5000;
phase = PHASE_TO_EQUIP;
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN_SELF);
me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN);
float z;
anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f);
playerGUID = target->GetGUID();
Talk(SAY_EVENT_START, target);
}
void UpdateAI(uint32 diff)
{
switch (phase)
{
case PHASE_CHAINED:
if (!anchorGUID)
{
if (Creature* anchor = me->FindNearestCreature(29521, 30))
{
anchor->AI()->SetGUID(me->GetGUID());
anchor->CastSpell(me, SPELL_SOUL_PRISON_CHAIN, true);
anchorGUID = anchor->GetGUID();
}
float dist = 99.0f;
GameObject* prison = NULL;
for (uint8 i = 0; i < 12; ++i)
{
if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i], 30))
{
if (me->IsWithinDist(temp_prison, dist, false))
{
dist = me->GetDistance2d(temp_prison);
prison = temp_prison;
}
}
}
if (prison)
prison->ResetDoorOrButton();
}
break;
case PHASE_TO_EQUIP:
if (wait_timer)
{
if (wait_timer > diff)
wait_timer -= diff;
else
{
me->GetMotionMaster()->MovePoint(1, anchorX, anchorY, me->GetPositionZ());
//sLog->outDebug(LOG_FILTER_TSCR, "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ());
phase = PHASE_EQUIPING;
wait_timer = 0;
}
}
break;
case PHASE_TO_ATTACK:
if (wait_timer)
{
if (wait_timer > diff)
wait_timer -= diff;
else
{
me->setFaction(14);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
phase = PHASE_ATTACKING;
if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
AttackStart(target);
wait_timer = 0;
}
}
break;
case PHASE_ATTACKING:
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ICY_TOUCH:
DoCastVictim(SPELL_ICY_TOUCH);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_ICY_TOUCH, 5000, GCD_CAST);
break;
case EVENT_PLAGUE_STRIKE:
DoCastVictim(SPELL_PLAGUE_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 5000, GCD_CAST);
break;
case EVENT_BLOOD_STRIKE:
DoCastVictim(SPELL_BLOOD_STRIKE);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5000, GCD_CAST);
break;
case EVENT_DEATH_COIL:
DoCastVictim(SPELL_DEATH_COIL);
events.DelayEvents(1000, GCD_CAST);
events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST);
break;
}
}
DoMeleeAttackIfReady();
break;
default:
break;
}
}
};
};
class npc_unworthy_initiate_anchor : public CreatureScript
{
public:
npc_unworthy_initiate_anchor() : CreatureScript("npc_unworthy_initiate_anchor") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_unworthy_initiate_anchorAI(creature);
}
struct npc_unworthy_initiate_anchorAI : public PassiveAI
{
npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature), prisonerGUID(0) {}
uint64 prisonerGUID;
void SetGUID(uint64 guid, int32 /*id*/)
{
if (!prisonerGUID)
prisonerGUID = guid;
}
uint64 GetGUID(int32 /*id*/) const
{
return prisonerGUID;
}
};
};
class go_acherus_soul_prison : public GameObjectScript
{
public:
go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = ObjectAccessor::GetCreature(*player, prisonerGUID))
CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
return false;
}
};
/*####
## npc_scarlet_miner_cart
####*/
enum Spells_SM
{
SPELL_CART_CHECK = 54173,
SPELL_CART_DRAG = 52465
};
class npc_scarlet_miner_cart : public CreatureScript
{
public:
npc_scarlet_miner_cart() : CreatureScript("npc_scarlet_miner_cart") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_scarlet_miner_cartAI(creature);
}
struct npc_scarlet_miner_cartAI : public PassiveAI
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature), minerGUID(0)
{
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->setFaction(35);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}
uint64 minerGUID;
void SetGUID(uint64 guid, int32 /*id*/)
{
minerGUID = guid;
}
void DoAction(int32 /*param*/)
{
if (Creature* miner = ObjectAccessor::GetCreature(*me, minerGUID))
{
me->SetWalk(false);
//Not 100% correct, but movement is smooth. Sometimes miner walks faster
//than normal, this speed is fast enough to keep up at those times.
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->setFaction(35);
}
}
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply)
{
who->SetVisible(!apply);
if (!apply)
if (Creature* miner = ObjectAccessor::GetCreature(*me, minerGUID))
miner->DisappearAndDie();
}
};
};
/*####
## npc_scarlet_miner
####*/
enum Says_SM
{
SAY_SCARLET_MINER_0 = 0,
SAY_SCARLET_MINER_1 = 1
};
class npc_scarlet_miner : public CreatureScript
{
public:
npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_scarlet_minerAI(creature);
}
struct npc_scarlet_minerAI : public npc_escortAI
{
npc_scarlet_minerAI(Creature* creature) : npc_escortAI(creature)
{
me->SetReactState(REACT_PASSIVE);
}
uint32 IntroTimer;
uint32 IntroPhase;
uint64 carGUID;
void Reset()
{
carGUID = 0;
IntroTimer = 0;
IntroPhase = 0;
}
void InitWaypoint()
{
AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000);
AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
AddWaypoint(3, 2306.561279f, -5901.738281f, 91.792419f);
AddWaypoint(4, 2300.098389f, -5912.618652f, 86.014885f);
AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f);
AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f);
AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f);
AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f);
AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f);
AddWaypoint(10, 2217.265625f, -6028.959473f, 7.675705f);
AddWaypoint(11, 2202.595947f, -6061.325684f, 5.882018f);
AddWaypoint(12, 2188.974609f, -6080.866699f, 3.370027f);
if (urand(0, 1))
{
AddWaypoint(13, 2176.483887f, -6110.407227f, 1.855181f);
AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f);
AddWaypoint(15, 2138.918457f, -6158.920898f, 1.342926f);
AddWaypoint(16, 2129.866699f, -6174.107910f, 4.380779f);
AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 10000);
}
else
{
AddWaypoint(13, 2184.190186f, -6166.447266f, 0.968877f);
AddWaypoint(14, 2234.265625f, -6163.741211f, 0.916021f);
AddWaypoint(15, 2268.071777f, -6158.750977f, 1.822252f);
AddWaypoint(16, 2270.028320f, -6176.505859f, 6.340538f);
AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 10000);
}
}
void InitCartQuest(Player* who)
{
carGUID = who->GetVehicleBase()->GetGUID();
InitWaypoint();
Start(false, false, who->GetGUID());
SetDespawnAtFar(false);
}
void WaypointReached(uint32 waypointId)
{
switch (waypointId)
{
case 1:
if (Unit* car = ObjectAccessor::GetCreature(*me, carGUID))
{
me->SetFacingToObject(car);
// xinef: add some flags
car->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
car->setFaction(35);
}
Talk(SAY_SCARLET_MINER_0);
SetRun(true);
IntroTimer = 4000;
IntroPhase = 1;
break;
case 17:
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
{
car->SetPosition(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1, car->GetOrientation());
car->StopMovingOnCurrentPos();
me->SetFacingToObject(car);
car->RemoveAura(SPELL_CART_DRAG);
}
Talk(SAY_SCARLET_MINER_1);
break;
default:
break;
}
}
void UpdateAI(uint32 diff)
{
if (IntroPhase)
{
if (IntroTimer <= diff)
{
if (IntroPhase == 1)
{
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
DoCast(car, SPELL_CART_DRAG);
IntroTimer = 800;
IntroPhase = 2;
}
else
{
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
car->AI()->DoAction(0);
IntroPhase = 0;
}
} else IntroTimer-=diff;
}
npc_escortAI::UpdateAI(diff);
}
};
};
/*######
## go_inconspicuous_mine_car
######*/
enum Spells_Cart
{
SPELL_CART_SUMM = 52463
};
class go_inconspicuous_mine_car : public GameObjectScript
{
public:
go_inconspicuous_mine_car() : GameObjectScript("go_inconspicuous_mine_car") { }
bool OnGossipHello(Player* player, GameObject* /*go*/)
{
if (player->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
{
// Hack Why Trinity Dont Support Custom Summon Location
if (Creature* miner = player->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, player->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
{
player->CastSpell(player, SPELL_CART_SUMM, true);
if (Creature* car = player->GetVehicleCreatureBase())
{
if (car->GetEntry() == 28817)
{
car->AI()->SetGUID(miner->GetGUID());
CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(player);
}
}
}
}
return true;
}
};
void AddSC_the_scarlet_enclave_c1()
{
// Ours
new npc_eye_of_acherus();
new spell_q12641_death_comes_from_on_high_summon_ghouls();
new npc_death_knight_initiate();
new spell_item_gift_of_the_harvester();
new spell_q12698_the_gift_that_keeps_on_giving();
new npc_scarlet_ghoul();
new npc_dkc1_gothik();
new npc_scarlet_cannon();
// Theirs
new npc_unworthy_initiate();
new npc_unworthy_initiate_anchor();
new go_acherus_soul_prison();
new npc_scarlet_miner();
new npc_scarlet_miner_cart();
new go_inconspicuous_mine_car();
}