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azerothcore-wotlk/src/server/game/Entities/Item/ItemTemplate.h

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _ITEMPROTOTYPE_H
#define _ITEMPROTOTYPE_H
#include "Common.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
enum ItemModType
{
ITEM_MOD_MANA = 0,
ITEM_MOD_HEALTH = 1,
ITEM_MOD_AGILITY = 3,
ITEM_MOD_STRENGTH = 4,
ITEM_MOD_INTELLECT = 5,
ITEM_MOD_SPIRIT = 6,
ITEM_MOD_STAMINA = 7,
ITEM_MOD_DEFENSE_SKILL_RATING = 12,
ITEM_MOD_DODGE_RATING = 13,
ITEM_MOD_PARRY_RATING = 14,
ITEM_MOD_BLOCK_RATING = 15,
ITEM_MOD_HIT_MELEE_RATING = 16,
ITEM_MOD_HIT_RANGED_RATING = 17,
ITEM_MOD_HIT_SPELL_RATING = 18,
ITEM_MOD_CRIT_MELEE_RATING = 19,
ITEM_MOD_CRIT_RANGED_RATING = 20,
ITEM_MOD_CRIT_SPELL_RATING = 21,
ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
ITEM_MOD_HASTE_MELEE_RATING = 28,
ITEM_MOD_HASTE_RANGED_RATING = 29,
ITEM_MOD_HASTE_SPELL_RATING = 30,
ITEM_MOD_HIT_RATING = 31,
ITEM_MOD_CRIT_RATING = 32,
ITEM_MOD_HIT_TAKEN_RATING = 33,
ITEM_MOD_CRIT_TAKEN_RATING = 34,
ITEM_MOD_RESILIENCE_RATING = 35,
ITEM_MOD_HASTE_RATING = 36,
ITEM_MOD_EXPERTISE_RATING = 37,
ITEM_MOD_ATTACK_POWER = 38,
ITEM_MOD_RANGED_ATTACK_POWER = 39,
//ITEM_MOD_FERAL_ATTACK_POWER = 40, not in 3.3
ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
ITEM_MOD_MANA_REGENERATION = 43,
ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
ITEM_MOD_SPELL_POWER = 45,
ITEM_MOD_HEALTH_REGEN = 46,
ITEM_MOD_SPELL_PENETRATION = 47,
ITEM_MOD_BLOCK_VALUE = 48
};
#define MAX_ITEM_MOD 49
enum ItemSpelltriggerType
{
ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
ITEM_SPELLTRIGGER_ON_EQUIP = 1,
ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2,
ITEM_SPELLTRIGGER_SOULSTONE = 4,
/*
* ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
* will be applied on item pickup and removed on item loss - maybe on the
* other hand the item is destroyed if the aura is removed ("removed on
* death" of spell 57348 makes me think so)
*/
ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
};
#define MAX_ITEM_SPELLTRIGGER 7
enum ItemBondingType
{
NO_BIND = 0,
BIND_WHEN_PICKED_UP = 1,
BIND_WHEN_EQUIPED = 2,
BIND_WHEN_USE = 3,
BIND_QUEST_ITEM = 4,
BIND_QUEST_ITEM1 = 5 // not used in game
};
#define MAX_BIND_TYPE 6
/* /// @todo: Requiring actual cases in which using (an) item isn't allowed while shapeshifted. Else, this flag would need an implementation.
ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000, // Item can be used in shapeshift forms */
enum ItemFieldFlags : uint32
{
ITEM_FIELD_FLAG_SOULBOUND = 0x00000001, // Item is soulbound and cannot be traded <<--
ITEM_FIELD_FLAG_UNK1 = 0x00000002, // ?
ITEM_FIELD_FLAG_UNLOCKED = 0x00000004, // Item had lock but can be opened now
ITEM_FIELD_FLAG_WRAPPED = 0x00000008, // Item is wrapped and contains another item
ITEM_FIELD_FLAG_UNK2 = 0x00000010, // ?
ITEM_FIELD_FLAG_UNK3 = 0x00000020, // ?
ITEM_FIELD_FLAG_UNK4 = 0x00000040, // ?
ITEM_FIELD_FLAG_UNK5 = 0x00000080, // ?
ITEM_FIELD_FLAG_BOP_TRADEABLE = 0x00000100, // Allows trading soulbound items
ITEM_FIELD_FLAG_READABLE = 0x00000200, // Opens text page when right clicked
ITEM_FIELD_FLAG_UNK6 = 0x00000400, // ?
ITEM_FIELD_FLAG_UNK7 = 0x00000800, // ?
ITEM_FIELD_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
ITEM_FIELD_FLAG_UNK8 = 0x00002000, // ?
ITEM_FIELD_FLAG_UNK9 = 0x00004000, // ?
ITEM_FIELD_FLAG_UNK10 = 0x00008000, // ?
ITEM_FIELD_FLAG_UNK11 = 0x00010000, // ?
ITEM_FIELD_FLAG_UNK12 = 0x00020000, // ?
ITEM_FIELD_FLAG_UNK13 = 0x00040000, // ?
ITEM_FIELD_FLAG_UNK14 = 0x00080000, // ?
ITEM_FIELD_FLAG_UNK15 = 0x00100000, // ?
ITEM_FIELD_FLAG_UNK16 = 0x00200000, // ?
ITEM_FIELD_FLAG_UNK17 = 0x00400000, // ?
ITEM_FIELD_FLAG_UNK18 = 0x00800000, // ?
ITEM_FIELD_FLAG_UNK19 = 0x01000000, // ?
ITEM_FIELD_FLAG_UNK20 = 0x02000000, // ?
ITEM_FIELD_FLAG_UNK21 = 0x04000000, // ?
ITEM_FIELD_FLAG_UNK22 = 0x08000000, // ?
ITEM_FIELD_FLAG_UNK23 = 0x10000000, // ?
ITEM_FIELD_FLAG_UNK24 = 0x20000000, // ?
ITEM_FIELD_FLAG_UNK25 = 0x40000000, // ?
ITEM_FIELD_FLAG_UNK26 = 0x80000000, // ?
ITEM_FLAG_MAIL_TEXT_MASK = ITEM_FIELD_FLAG_READABLE | ITEM_FIELD_FLAG_UNK13 | ITEM_FIELD_FLAG_UNK14
};
enum ItemFlags : uint32
{
ITEM_FLAG_NO_PICKUP = 0x00000001,
ITEM_FLAG_CONJURED = 0x00000002, // Conjured item
ITEM_FLAG_HAS_LOOT = 0x00000004, // Item can be right clicked to open for loot
ITEM_FLAG_HEROIC_TOOLTIP = 0x00000008, // Makes green "Heroic" text appear on item
ITEM_FLAG_DEPRECATED = 0x00000010, // Cannot equip or use
ITEM_FLAG_NO_USER_DESTROY = 0x00000020, // Item can not be destroyed, except by using spell (item can be reagent for spell)
ITEM_FLAG_PLAYERCAST = 0x00000040, // Item's spells are castable by players
ITEM_FLAG_NO_EQUIP_COOLDOWN = 0x00000080, // No default 30 seconds cooldown when equipped
ITEM_FLAG_MULTI_LOOT_QUEST = 0x00000100,
ITEM_FLAG_IS_WRAPPER = 0x00000200, // Item can wrap other items
ITEM_FLAG_USES_RESOURCES = 0x00000400,
ITEM_FLAG_MULTI_DROP = 0x00000800, // Looting this item does not remove it from available loot
ITEM_FLAG_ITEM_PURCHASE_RECORD = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
ITEM_FLAG_PETITION = 0x00002000, // Item is guild or arena charter
ITEM_FLAG_HAS_TEXT = 0x00004000, // Only readable items have this (but not all)
ITEM_FLAG_NO_DISENCHANT = 0x00008000,
ITEM_FLAG_REAL_DURATION = 0x00010000,
ITEM_FLAG_NO_CREATOR = 0x00020000,
ITEM_FLAG_IS_PROSPECTABLE = 0x00040000, // Item can be prospected
ITEM_FLAG_UNIQUE_EQUIPPABLE = 0x00080000, // You can only equip one of these
ITEM_FLAG_IGNORE_FOR_AURAS = 0x00100000,
ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS = 0x00200000, // Item can be used during arena match
ITEM_FLAG_NO_DURABILITY_LOSS = 0x00400000, // Some Thrown weapons have it (and only Thrown) but not all
ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000, // Item can be used in shapeshift forms
ITEM_FLAG_HAS_QUEST_GLOW = 0x01000000,
ITEM_FLAG_HIDE_UNUSABLE_RECIPE = 0x02000000, // Profession recipes: can only be looted if you meet requirements and don't already know it
ITEM_FLAG_NOT_USEABLE_IN_ARENA = 0x04000000, // Item cannot be used in arena
ITEM_FLAG_IS_BOUND_TO_ACCOUNT = 0x08000000, // Item binds to account and can be sent only to your own characters
ITEM_FLAG_NO_REAGENT_COST = 0x10000000, // Spell is cast ignoring reagents
ITEM_FLAG_IS_MILLABLE = 0x20000000, // Item can be milled
ITEM_FLAG_REPORT_TO_GUILD_CHAT = 0x40000000,
ITEM_FLAG_NO_PROGRESSIVE_LOOT = 0x80000000
};
enum ItemFlags2 : uint32
{
ITEM_FLAG2_FACTION_HORDE = 0x00000001,
ITEM_FLAG2_FACTION_ALLIANCE = 0x00000002,
ITEM_FLAG2_DONT_IGNORE_BUY_PRICE = 0x00000004, // when item uses extended cost, gold is also required
ITEM_FLAG2_CLASSIFY_AS_CASTER = 0x00000008,
ITEM_FLAG2_CLASSIFY_AS_PHYSICAL = 0x00000010,
ITEM_FLAG2_EVERYONE_CAN_ROLL_NEED = 0x00000020,
ITEM_FLAG2_NO_TRADE_BIND_ON_ACQUIRE = 0x00000040,
ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE = 0x00000080,
ITEM_FLAG2_CAN_ONLY_ROLL_GREED = 0x00000100,
ITEM_FLAG2_CASTER_WEAPON = 0x00000200,
ITEM_FLAG2_DELETE_ON_LOGIN = 0x00000400,
ITEM_FLAG2_INTERNAL_ITEM = 0x00000800,
ITEM_FLAG2_NO_VENDOR_VALUE = 0x00001000,
ITEM_FLAG2_SHOW_BEFORE_DISCOVERED = 0x00002000,
ITEM_FLAG2_OVERRIDE_GOLD_COST = 0x00004000,
ITEM_FLAG2_IGNORE_DEFAULT_RATED_BG_RESTRICTIONS = 0x00008000,
ITEM_FLAG2_NOT_USABLE_IN_RATED_BG = 0x00010000,
ITEM_FLAG2_BNET_ACCOUNT_TRADE_OK = 0x00020000,
ITEM_FLAG2_CONFIRM_BEFORE_USE = 0x00040000,
ITEM_FLAG2_REEVALUATE_BONDING_ON_TRANSFORM = 0x00080000,
ITEM_FLAG2_NO_TRANSFORM_ON_CHARGE_DEPLETION = 0x00100000,
ITEM_FLAG2_NO_ALTER_ITEM_VISUAL = 0x00200000,
ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL = 0x00400000,
ITEM_FLAG2_IGNORE_QUALITY_FOR_ITEM_VISUAL_SOURCE = 0x00800000,
ITEM_FLAG2_NO_DURABILITY = 0x01000000,
ITEM_FLAG2_ROLE_TANK = 0x02000000,
ITEM_FLAG2_ROLE_HEALER = 0x04000000,
ITEM_FLAG2_ROLE_DAMAGE = 0x08000000,
ITEM_FLAG2_CAN_DROP_IN_CHALLENGE_MODE = 0x10000000,
ITEM_FLAG2_NEVER_STACK_IN_LOOT_UI = 0x20000000,
ITEM_FLAG2_DISENCHANT_TO_LOOT_TABLE = 0x40000000,
ITEM_FLAG2_USED_IN_A_TRADESKILL = 0x80000000
};
enum ItemFlagsExtra
{
ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001,
ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002,
ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required
ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100
};
enum ItemFlagsCustom
{
ITEM_FLAGS_CU_DURATION_REAL_TIME = 0x0001, // Item duration will tick even if player is offline
ITEM_FLAGS_CU_IGNORE_QUEST_STATUS = 0x0002, // No quest status will be checked when this item drops
ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004, // Item will always follow group/master/need before greed looting rules
};
enum BAG_FAMILY_MASK
{
BAG_FAMILY_MASK_NONE = 0x00000000,
BAG_FAMILY_MASK_ARROWS = 0x00000001,
BAG_FAMILY_MASK_BULLETS = 0x00000002,
BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008,
BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010,
BAG_FAMILY_MASK_HERBS = 0x00000020,
BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040,
BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080,
BAG_FAMILY_MASK_KEYS = 0x00000100,
BAG_FAMILY_MASK_GEMS = 0x00000200,
BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800,
BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000,
BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
};
enum SocketColor
{
SOCKET_COLOR_META = 1,
SOCKET_COLOR_RED = 2,
SOCKET_COLOR_YELLOW = 4,
SOCKET_COLOR_BLUE = 8
};
#define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
enum InventoryType
{
INVTYPE_NON_EQUIP = 0,
INVTYPE_HEAD = 1,
INVTYPE_NECK = 2,
INVTYPE_SHOULDERS = 3,
INVTYPE_BODY = 4,
INVTYPE_CHEST = 5,
INVTYPE_WAIST = 6,
INVTYPE_LEGS = 7,
INVTYPE_FEET = 8,
INVTYPE_WRISTS = 9,
INVTYPE_HANDS = 10,
INVTYPE_FINGER = 11,
INVTYPE_TRINKET = 12,
INVTYPE_WEAPON = 13,
INVTYPE_SHIELD = 14,
INVTYPE_RANGED = 15,
INVTYPE_CLOAK = 16,
INVTYPE_2HWEAPON = 17,
INVTYPE_BAG = 18,
INVTYPE_TABARD = 19,
INVTYPE_ROBE = 20,
INVTYPE_WEAPONMAINHAND = 21,
INVTYPE_WEAPONOFFHAND = 22,
INVTYPE_HOLDABLE = 23,
INVTYPE_AMMO = 24,
INVTYPE_THROWN = 25,
INVTYPE_RANGEDRIGHT = 26,
INVTYPE_QUIVER = 27,
INVTYPE_RELIC = 28
};
#define MAX_INVTYPE 29
enum ItemClass
{
ITEM_CLASS_CONSUMABLE = 0,
ITEM_CLASS_CONTAINER = 1,
ITEM_CLASS_WEAPON = 2,
ITEM_CLASS_GEM = 3,
ITEM_CLASS_ARMOR = 4,
ITEM_CLASS_REAGENT = 5,
ITEM_CLASS_PROJECTILE = 6,
ITEM_CLASS_TRADE_GOODS = 7,
ITEM_CLASS_GENERIC = 8,
ITEM_CLASS_RECIPE = 9,
ITEM_CLASS_MONEY = 10,
ITEM_CLASS_QUIVER = 11,
ITEM_CLASS_QUEST = 12,
ITEM_CLASS_KEY = 13,
ITEM_CLASS_PERMANENT = 14,
ITEM_CLASS_MISC = 15,
ITEM_CLASS_GLYPH = 16
};
#define MAX_ITEM_CLASS 17
enum ItemSubclassConsumable
{
ITEM_SUBCLASS_CONSUMABLE = 0,
ITEM_SUBCLASS_POTION = 1,
ITEM_SUBCLASS_ELIXIR = 2,
ITEM_SUBCLASS_FLASK = 3,
ITEM_SUBCLASS_SCROLL = 4,
ITEM_SUBCLASS_FOOD = 5,
ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
ITEM_SUBCLASS_BANDAGE = 7,
ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
};
#define MAX_ITEM_SUBCLASS_CONSUMABLE 9
enum ItemSubclassContainer
{
ITEM_SUBCLASS_CONTAINER = 0,
ITEM_SUBCLASS_SOUL_CONTAINER = 1,
ITEM_SUBCLASS_HERB_CONTAINER = 2,
ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3,
ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4,
ITEM_SUBCLASS_GEM_CONTAINER = 5,
ITEM_SUBCLASS_MINING_CONTAINER = 6,
ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
};
#define MAX_ITEM_SUBCLASS_CONTAINER 9
enum ItemSubclassWeapon
{
ITEM_SUBCLASS_WEAPON_AXE = 0,
ITEM_SUBCLASS_WEAPON_AXE2 = 1,
ITEM_SUBCLASS_WEAPON_BOW = 2,
ITEM_SUBCLASS_WEAPON_GUN = 3,
ITEM_SUBCLASS_WEAPON_MACE = 4,
ITEM_SUBCLASS_WEAPON_MACE2 = 5,
ITEM_SUBCLASS_WEAPON_POLEARM = 6,
ITEM_SUBCLASS_WEAPON_SWORD = 7,
ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
ITEM_SUBCLASS_WEAPON_obsolete = 9,
ITEM_SUBCLASS_WEAPON_STAFF = 10,
ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
ITEM_SUBCLASS_WEAPON_FIST = 13,
ITEM_SUBCLASS_WEAPON_MISC = 14,
ITEM_SUBCLASS_WEAPON_DAGGER = 15,
ITEM_SUBCLASS_WEAPON_THROWN = 16,
ITEM_SUBCLASS_WEAPON_SPEAR = 17,
ITEM_SUBCLASS_WEAPON_CROSSBOW = 18,
ITEM_SUBCLASS_WEAPON_WAND = 19,
ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
};
#define ITEM_SUBCLASS_MASK_WEAPON_RANGED (\
(1 << ITEM_SUBCLASS_WEAPON_BOW) | (1 << ITEM_SUBCLASS_WEAPON_GUN) |\
(1 << ITEM_SUBCLASS_WEAPON_CROSSBOW) | (1 << ITEM_SUBCLASS_WEAPON_THROWN))
#define MAX_ITEM_SUBCLASS_WEAPON 21
enum ItemSubclassGem
{
ITEM_SUBCLASS_GEM_RED = 0,
ITEM_SUBCLASS_GEM_BLUE = 1,
ITEM_SUBCLASS_GEM_YELLOW = 2,
ITEM_SUBCLASS_GEM_PURPLE = 3,
ITEM_SUBCLASS_GEM_GREEN = 4,
ITEM_SUBCLASS_GEM_ORANGE = 5,
ITEM_SUBCLASS_GEM_META = 6,
ITEM_SUBCLASS_GEM_SIMPLE = 7,
ITEM_SUBCLASS_GEM_PRISMATIC = 8
};
#define MAX_ITEM_SUBCLASS_GEM 9
enum ItemSubclassArmor
{
ITEM_SUBCLASS_ARMOR_MISC = 0,
ITEM_SUBCLASS_ARMOR_CLOTH = 1,
ITEM_SUBCLASS_ARMOR_LEATHER = 2,
ITEM_SUBCLASS_ARMOR_MAIL = 3,
ITEM_SUBCLASS_ARMOR_PLATE = 4,
ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
ITEM_SUBCLASS_ARMOR_SHIELD = 6,
ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
ITEM_SUBCLASS_ARMOR_IDOL = 8,
ITEM_SUBCLASS_ARMOR_TOTEM = 9,
ITEM_SUBCLASS_ARMOR_SIGIL = 10
};
#define MAX_ITEM_SUBCLASS_ARMOR 11
enum ItemSubclassReagent
{
ITEM_SUBCLASS_REAGENT = 0
};
#define MAX_ITEM_SUBCLASS_REAGENT 1
enum ItemSubclassProjectile
{
ITEM_SUBCLASS_WAND = 0, // ABS
ITEM_SUBCLASS_BOLT = 1, // ABS
ITEM_SUBCLASS_ARROW = 2,
ITEM_SUBCLASS_BULLET = 3,
ITEM_SUBCLASS_THROWN = 4 // ABS
};
#define MAX_ITEM_SUBCLASS_PROJECTILE 5
enum ItemSubclassTradeGoods
{
ITEM_SUBCLASS_TRADE_GOODS = 0,
ITEM_SUBCLASS_PARTS = 1,
ITEM_SUBCLASS_EXPLOSIVES = 2,
ITEM_SUBCLASS_DEVICES = 3,
ITEM_SUBCLASS_JEWELCRAFTING = 4,
ITEM_SUBCLASS_CLOTH = 5,
ITEM_SUBCLASS_LEATHER = 6,
ITEM_SUBCLASS_METAL_STONE = 7,
ITEM_SUBCLASS_MEAT = 8,
ITEM_SUBCLASS_HERB = 9,
ITEM_SUBCLASS_ELEMENTAL = 10,
ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
ITEM_SUBCLASS_ENCHANTING = 12,
ITEM_SUBCLASS_MATERIAL = 13,
ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
};
#define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
enum ItemSubclassGeneric
{
ITEM_SUBCLASS_GENERIC = 0
};
#define MAX_ITEM_SUBCLASS_GENERIC 1
enum ItemSubclassRecipe
{
ITEM_SUBCLASS_BOOK = 0,
ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1,
ITEM_SUBCLASS_TAILORING_PATTERN = 2,
ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3,
ITEM_SUBCLASS_BLACKSMITHING = 4,
ITEM_SUBCLASS_COOKING_RECIPE = 5,
ITEM_SUBCLASS_ALCHEMY_RECIPE = 6,
ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
ITEM_SUBCLASS_FISHING_MANUAL = 9,
ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
};
#define MAX_ITEM_SUBCLASS_RECIPE 11
enum ItemSubclassMoney
{
ITEM_SUBCLASS_MONEY = 0
};
#define MAX_ITEM_SUBCLASS_MONEY 1
enum ItemSubclassQuiver
{
ITEM_SUBCLASS_QUIVER0 = 0, // ABS
ITEM_SUBCLASS_QUIVER1 = 1, // ABS
ITEM_SUBCLASS_QUIVER = 2,
ITEM_SUBCLASS_AMMO_POUCH = 3
};
#define MAX_ITEM_SUBCLASS_QUIVER 4
enum ItemSubclassQuest
{
ITEM_SUBCLASS_QUEST = 0
};
#define MAX_ITEM_SUBCLASS_QUEST 1
enum ItemSubclassKey
{
ITEM_SUBCLASS_KEY = 0,
ITEM_SUBCLASS_LOCKPICK = 1
};
#define MAX_ITEM_SUBCLASS_KEY 2
enum ItemSubclassPermanent
{
ITEM_SUBCLASS_PERMANENT = 0
};
#define MAX_ITEM_SUBCLASS_PERMANENT 1
enum ItemSubclassJunk
{
ITEM_SUBCLASS_JUNK = 0,
ITEM_SUBCLASS_JUNK_REAGENT = 1,
ITEM_SUBCLASS_JUNK_PET = 2,
ITEM_SUBCLASS_JUNK_HOLIDAY = 3,
ITEM_SUBCLASS_JUNK_OTHER = 4,
ITEM_SUBCLASS_JUNK_MOUNT = 5
};
#define MAX_ITEM_SUBCLASS_JUNK 6
enum ItemSubclassGlyph
{
ITEM_SUBCLASS_GLYPH_WARRIOR = 1,
ITEM_SUBCLASS_GLYPH_PALADIN = 2,
ITEM_SUBCLASS_GLYPH_HUNTER = 3,
ITEM_SUBCLASS_GLYPH_ROGUE = 4,
ITEM_SUBCLASS_GLYPH_PRIEST = 5,
ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6,
ITEM_SUBCLASS_GLYPH_SHAMAN = 7,
ITEM_SUBCLASS_GLYPH_MAGE = 8,
ITEM_SUBCLASS_GLYPH_WARLOCK = 9,
ITEM_SUBCLASS_GLYPH_DRUID = 11
};
#define MAX_ITEM_SUBCLASS_GLYPH 12
const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] =
{
MAX_ITEM_SUBCLASS_CONSUMABLE,
MAX_ITEM_SUBCLASS_CONTAINER,
MAX_ITEM_SUBCLASS_WEAPON,
MAX_ITEM_SUBCLASS_GEM,
MAX_ITEM_SUBCLASS_ARMOR,
MAX_ITEM_SUBCLASS_REAGENT,
MAX_ITEM_SUBCLASS_PROJECTILE,
MAX_ITEM_SUBCLASS_TRADE_GOODS,
MAX_ITEM_SUBCLASS_GENERIC,
MAX_ITEM_SUBCLASS_RECIPE,
MAX_ITEM_SUBCLASS_MONEY,
MAX_ITEM_SUBCLASS_QUIVER,
MAX_ITEM_SUBCLASS_QUEST,
MAX_ITEM_SUBCLASS_KEY,
MAX_ITEM_SUBCLASS_PERMANENT,
MAX_ITEM_SUBCLASS_JUNK,
MAX_ITEM_SUBCLASS_GLYPH
};
inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
{
switch (ItemClass)
{
case ITEM_CLASS_WEAPON:
return ItemSubClass;
case ITEM_CLASS_ARMOR:
return ItemSubClass + 21;
default:
return 0;
}
}
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
#pragma pack(push, 1)
#endif
struct _Damage
{
float DamageMin;
float DamageMax;
uint32 DamageType; // id from Resistances.dbc
};
struct _ItemStat
{
uint32 ItemStatType;
int32 ItemStatValue;
};
struct _Spell
{
int32 SpellId; // id from Spell.dbc
uint32 SpellTrigger;
int32 SpellCharges;
float SpellPPMRate;
int32 SpellCooldown;
uint32 SpellCategory; // id from SpellCategory.dbc
int32 SpellCategoryCooldown;
};
struct _Socket
{
uint32 Color;
uint32 Content;
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack()
#else
#pragma pack(pop)
#endif
#define MAX_ITEM_PROTO_DAMAGES 2 // changed in 3.1.0
#define MAX_ITEM_PROTO_SOCKETS 3
#define MAX_ITEM_PROTO_SPELLS 5
#define MAX_ITEM_PROTO_STATS 10
struct ItemTemplate
{
uint32 ItemId;
uint32 Class; // id from ItemClass.dbc
uint32 SubClass; // id from ItemSubClass.dbc
int32 SoundOverrideSubclass; // < 0: id from ItemSubClass.dbc, used to override weapon sound from actual SubClass
std::string Name1;
uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
uint32 Quality;
uint32 Flags;
uint32 Flags2;
uint32 BuyCount;
int32 BuyPrice;
uint32 SellPrice;
uint32 InventoryType;
uint32 AllowableClass;
uint32 AllowableRace;
uint32 ItemLevel;
uint32 RequiredLevel;
uint32 RequiredSkill; // id from SkillLine.dbc
uint32 RequiredSkillRank;
uint32 RequiredSpell; // id from Spell.dbc
uint32 RequiredHonorRank;
uint32 RequiredCityRank;
uint32 RequiredReputationFaction; // id from Faction.dbc
uint32 RequiredReputationRank;
int32 MaxCount; // <= 0: no limit
int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
uint32 ContainerSlots;
uint32 StatsCount;
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
_Damage Damage[MAX_ITEM_PROTO_DAMAGES];
uint32 Armor;
uint32 HolyRes;
uint32 FireRes;
uint32 NatureRes;
uint32 FrostRes;
uint32 ShadowRes;
uint32 ArcaneRes;
uint32 Delay;
uint32 AmmoType;
float RangedModRange;
_Spell Spells[MAX_ITEM_PROTO_SPELLS];
uint32 Bonding;
std::string Description;
uint32 PageText;
uint32 LanguageID;
uint32 PageMaterial;
uint32 StartQuest; // id from QuestCache.wdb
uint32 LockID;
int32 Material; // id from Material.dbc
uint32 Sheath;
int32 RandomProperty; // id from ItemRandomProperties.dbc
int32 RandomSuffix; // id from ItemRandomSuffix.dbc
uint32 Block;
uint32 ItemSet; // id from ItemSet.dbc
uint32 MaxDurability;
uint32 Area; // id from AreaTable.dbc
uint32 Map; // id from Map.dbc
uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
uint32 TotemCategory; // id from TotemCategory.dbc
_Socket Socket[MAX_ITEM_PROTO_SOCKETS];
uint32 socketBonus; // id from SpellItemEnchantment.dbc
uint32 GemProperties; // id from GemProperties.dbc
uint32 RequiredDisenchantSkill;
float ArmorDamageModifier;
uint32 Duration;
uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
uint32 HolidayId; // id from Holidays.dbc
uint32 ScriptId;
uint32 DisenchantID;
uint32 FoodType;
uint32 MinMoneyLoot;
uint32 MaxMoneyLoot;
uint32 FlagsCu;
WorldPacket queryData; // pussywizard
// helpers
[[nodiscard]] bool HasSignature() const
{
return GetMaxStackSize() == 1 &&
Class != ITEM_CLASS_CONSUMABLE &&
Class != ITEM_CLASS_QUEST &&
(Flags & ITEM_FLAG_NO_CREATOR) == 0 &&
ItemId != 6948; /*Hearthstone*/
}
[[nodiscard]] bool CanChangeEquipStateInCombat() const
{
switch (InventoryType)
{
case INVTYPE_RELIC:
case INVTYPE_SHIELD:
case INVTYPE_HOLDABLE:
return true;
}
switch (Class)
{
case ITEM_CLASS_WEAPON:
case ITEM_CLASS_PROJECTILE:
return true;
}
return false;
}
[[nodiscard]] bool IsCurrencyToken() const { return BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS; }
[[nodiscard]] uint32 GetMaxStackSize() const
{
return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF - 1) : uint32(Stackable);
}
[[nodiscard]] float getDPS() const
{
if (Delay == 0)
return 0;
float temp = 0;
for (auto i : Damage)
temp += i.DamageMin + i.DamageMax;
return temp * 500 / Delay;
}
[[nodiscard]] int32 getFeralBonus(int32 extraDPS = 0) const
{
// 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
if (Class == ITEM_CLASS_WEAPON && (1 << SubClass) & 0x02A5F3)
{
int32 bonus = int32((extraDPS + getDPS()) * 14.0f) - 767;
if (bonus < 0)
return 0;
return bonus;
}
return 0;
}
[[nodiscard]] float GetItemLevelIncludingQuality(uint8 pLevel) const
{
auto itemLevel = (float)ItemLevel;
switch (Quality)
{
case ITEM_QUALITY_POOR:
case ITEM_QUALITY_NORMAL:
case ITEM_QUALITY_UNCOMMON:
itemLevel -= 26.0f;
break;
case ITEM_QUALITY_RARE:
itemLevel -= 13.0f;
break;
case ITEM_QUALITY_HEIRLOOM:
itemLevel = pLevel * 2.33f;
break;
case ITEM_QUALITY_ARTIFACT:
case ITEM_QUALITY_EPIC:
case ITEM_QUALITY_LEGENDARY:
default:
break;
}
return std::max<float>(0.f, itemLevel);
}
[[nodiscard]] uint32 GetSkill() const
{
const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
{
SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
SKILL_FISHING
};
const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
{
0, SKILL_CLOTH, SKILL_LEATHER, SKILL_MAIL, SKILL_PLATE_MAIL, 0, SKILL_SHIELD, 0, 0, 0, 0
};
switch (Class)
{
case ITEM_CLASS_WEAPON:
if (SubClass >= MAX_ITEM_SUBCLASS_WEAPON)
return 0;
else
return item_weapon_skills[SubClass];
case ITEM_CLASS_ARMOR:
if (SubClass >= MAX_ITEM_SUBCLASS_ARMOR)
return 0;
else
return item_armor_skills[SubClass];
default:
return 0;
}
}
[[nodiscard]] bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; }
[[nodiscard]] bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
[[nodiscard]] bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
[[nodiscard]] bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAG_CONJURED); }
void InitializeQueryData();
};
// Benchmarked: Faster than std::map (insert/find)
typedef std::unordered_map<uint32, ItemTemplate> ItemTemplateContainer;
struct ItemLocale
{
StringVector Name;
StringVector Description;
};
struct ItemSetNameEntry
{
std::string name;
uint32 InventoryType;
};
struct ItemSetNameLocale
{
StringVector Name;
};
#endif