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81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/// \addtogroup world
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/// @{
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/// \file
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#ifndef __WEATHER_H
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#define __WEATHER_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Timer.h"
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class Player;
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#define WEATHER_SEASONS 4
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struct WeatherSeasonChances
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{
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uint32 rainChance;
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uint32 snowChance;
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uint32 stormChance;
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};
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struct WeatherData
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{
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WeatherSeasonChances data[WEATHER_SEASONS];
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uint32 ScriptId;
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};
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enum WeatherState
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{
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WEATHER_STATE_FINE = 0,
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WEATHER_STATE_FOG = 1,
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WEATHER_STATE_LIGHT_RAIN = 3,
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WEATHER_STATE_MEDIUM_RAIN = 4,
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WEATHER_STATE_HEAVY_RAIN = 5,
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WEATHER_STATE_LIGHT_SNOW = 6,
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WEATHER_STATE_MEDIUM_SNOW = 7,
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WEATHER_STATE_HEAVY_SNOW = 8,
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WEATHER_STATE_LIGHT_SANDSTORM = 22,
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WEATHER_STATE_MEDIUM_SANDSTORM = 41,
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WEATHER_STATE_HEAVY_SANDSTORM = 42,
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WEATHER_STATE_THUNDERS = 86,
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WEATHER_STATE_BLACKRAIN = 90,
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WEATHER_STATE_BLACKSNOW = 106
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};
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/// Weather for one zone
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class Weather
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{
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public:
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Weather(uint32 zone, WeatherData const* weatherChances);
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~Weather() { };
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bool Update(uint32 diff);
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bool ReGenerate();
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bool UpdateWeather();
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void SendWeatherUpdateToPlayer(Player* player);
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void SetWeather(WeatherType type, float grade);
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/// For which zone is this weather?
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uint32 GetZone() const { return m_zone; };
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uint32 GetScriptId() const { return m_weatherChances->ScriptId; }
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private:
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WeatherState GetWeatherState() const;
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uint32 m_zone;
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WeatherType m_type;
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float m_grade;
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IntervalTimer m_timer;
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WeatherData const* m_weatherChances;
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};
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#endif
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