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azerothcore-wotlk/src/server/game/Server/Packets/GuildPackets.h
2022-03-12 22:28:00 +01:00

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18 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GuildPackets_h__
#define GuildPackets_h__
#include "Guild.h"
#include "ObjectGuid.h"
#include "Packet.h"
#include "PacketUtilities.h"
#include <array>
#include <boost/container/static_vector.hpp>
namespace WorldPackets
{
namespace Guild
{
class QueryGuildInfo final : public ClientPacket
{
public:
QueryGuildInfo(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_QUERY, std::move(packet)) { }
void Read() override;
uint32 GuildId = 0;
};
struct GuildInfo
{
std::string GuildName;
std::array<std::string, GUILD_RANKS_MAX_COUNT> Ranks;
uint32 RankCount = 0;
uint32 EmblemStyle = 0;
uint32 EmblemColor = 0;
uint32 BorderStyle = 0;
uint32 BorderColor = 0;
uint32 BackgroundColor = 0;
};
class QueryGuildInfoResponse final : public ServerPacket
{
public:
QueryGuildInfoResponse();
WorldPacket const* Write() override;
uint32 GuildId = 0;
GuildInfo Info;
};
class GuildCreate final : public ClientPacket
{
public:
GuildCreate(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_CREATE, std::move(packet)) { }
void Read() override;
std::string GuildName;
};
class GuildGetInfo final : ClientPacket
{
public:
GuildGetInfo(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_INFO, std::move(packet)) { }
void Read() override { }
};
class GuildInfoResponse final : ServerPacket
{
public:
GuildInfoResponse() : ServerPacket(SMSG_GUILD_INFO, 123) { }
WorldPacket const* Write() override;
std::string GuildName;
time_t CreateDate = time_t(0);
int32 NumMembers = 0;
int32 NumAccounts = 0;
};
class GuildGetRoster final : public ClientPacket
{
public:
GuildGetRoster(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_ROSTER, std::move(packet)) { }
void Read() override { }
};
struct GuildRosterMemberData
{
ObjectGuid Guid;
int64 WeeklyXP = 0;
int64 TotalXP = 0;
int32 RankID = 0;
int32 AreaID = 0;
float LastSave = 0.0f;
std::string Name;
std::string Note;
std::string OfficerNote;
uint8 Status = 0;
uint8 Level = 0;
uint8 ClassID = 0;
uint8 Gender = 0;
};
struct GuildRankData
{
uint32 Flags = 0;
uint32 WithdrawGoldLimit = 0;
uint32 TabFlags[GUILD_BANK_MAX_TABS];
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS];
};
class GuildRoster final : public ServerPacket
{
public:
GuildRoster() : ServerPacket(SMSG_GUILD_ROSTER, 4 + 4 + 4 + 4) { }
WorldPacket const* Write() override;
std::vector<GuildRosterMemberData> MemberData;
std::vector<GuildRankData> RankData;
std::string WelcomeText;
std::string InfoText;
};
class GuildUpdateMotdText final : public ClientPacket
{
public:
GuildUpdateMotdText(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_MOTD, std::move(packet)) { }
void Read() override;
String<128, Strings::NoHyperlinks> MotdText;
};
class GuildCommandResult final : public ServerPacket
{
public:
GuildCommandResult() : ServerPacket(SMSG_GUILD_COMMAND_RESULT, 9) { }
WorldPacket const* Write() override;
std::string Name;
int32 Result = 0;
int32 Command = 0;
};
class AcceptGuildInvite final : public ClientPacket
{
public:
AcceptGuildInvite(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_ACCEPT, std::move(packet)) { }
void Read() override { }
};
class GuildDeclineInvitation final : public ClientPacket
{
public:
GuildDeclineInvitation(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DECLINE, std::move(packet)) { }
void Read() override { }
};
class GuildInviteByName final : public ClientPacket
{
public:
GuildInviteByName(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_INVITE, std::move(packet)) { }
void Read() override;
String<48> Name;
};
class GuildInvite final : public ServerPacket
{
public:
GuildInvite() : ServerPacket(SMSG_GUILD_INVITE, 144) { }
WorldPacket const* Write() override;
std::string InviterName;
std::string GuildName;
};
class GuildEvent final : public ServerPacket
{
public:
GuildEvent() : ServerPacket(SMSG_GUILD_EVENT) { }
WorldPacket const* Write() override;
uint8 Type = 0;
boost::container::static_vector<std::string_view, 3> Params;
ObjectGuid Guid;
};
struct GuildEventEntry
{
ObjectGuid PlayerGUID;
ObjectGuid OtherGUID;
uint8 TransactionType = 0;
uint8 RankID = 0;
uint32 TransactionDate = 0;
};
class GuildEventLogQuery final : public ClientPacket
{
public:
GuildEventLogQuery(WorldPacket&& packet) : ClientPacket(MSG_GUILD_EVENT_LOG_QUERY, std::move(packet)) { }
void Read() override { }
};
class GuildEventLogQueryResults final : public ServerPacket
{
public:
GuildEventLogQueryResults() : ServerPacket(MSG_GUILD_EVENT_LOG_QUERY, 4) { }
WorldPacket const* Write() override;
std::vector<GuildEventEntry> Entry;
};
class GuildPermissionsQuery final : public ClientPacket
{
public:
GuildPermissionsQuery(WorldPacket&& packet) : ClientPacket(MSG_GUILD_PERMISSIONS, std::move(packet)) { }
void Read() override { }
};
class GuildPermissionsQueryResults final : public ServerPacket
{
public:
struct GuildRankTabPermissions
{
int32 Flags = 0;
int32 WithdrawItemLimit = 0;
};
GuildPermissionsQueryResults() : ServerPacket(MSG_GUILD_PERMISSIONS, 20) { }
WorldPacket const* Write() override;
int8 NumTabs = 0;
int32 WithdrawGoldLimit = 0;
int32 Flags = 0;
uint32 RankID = 0;
std::array<GuildRankTabPermissions, GUILD_BANK_MAX_TABS> Tab;
};
class GuildSetRankPermissions final : public ClientPacket
{
public:
GuildSetRankPermissions(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_RANK, std::move(packet)) { }
void Read() override;
uint32 RankID = 0;
uint32 WithdrawGoldLimit = 0;
uint32 Flags = 0;
uint32 TabFlags[GUILD_BANK_MAX_TABS];
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS];
String<15, Strings::NoHyperlinks> RankName;
};
class GuildAddRank final : public ClientPacket
{
public:
GuildAddRank(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_ADD_RANK, std::move(packet)) { }
void Read() override;
String<15, Strings::NoHyperlinks> Name;
};
class GuildDeleteRank final : public ClientPacket
{
public:
GuildDeleteRank(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DEL_RANK, std::move(packet)) { }
void Read() override { }
};
class GuildUpdateInfoText final : public ClientPacket
{
public:
GuildUpdateInfoText(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_INFO_TEXT, std::move(packet)) { }
void Read() override;
String<500, Strings::NoHyperlinks> InfoText;
};
class GuildSetMemberNote final : public ClientPacket
{
public:
GuildSetMemberNote(WorldPacket&& packet) : ClientPacket(std::move(packet)) { }
void Read() override;
std::string NoteeName;
String<31, Strings::NoHyperlinks> Note;
};
class GuildDelete final : public ClientPacket
{
public:
GuildDelete(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DISBAND, std::move(packet)) { }
void Read() override { }
};
class GuildDemoteMember final : public ClientPacket
{
public:
GuildDemoteMember(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DEMOTE, std::move(packet)) { }
void Read() override;
std::string Demotee;
};
class GuildPromoteMember final : public ClientPacket
{
public:
GuildPromoteMember(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_PROMOTE, std::move(packet)) { }
void Read() override;
std::string Promotee;
};
class GuildOfficerRemoveMember : public ClientPacket
{
public:
GuildOfficerRemoveMember(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_REMOVE, std::move(packet)) { }
void Read() override;
std::string Removee;
};
class GuildLeave final : public ClientPacket
{
public:
GuildLeave(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_LEAVE, std::move(packet)) { }
void Read() override { }
};
class GuildBankActivate final : public ClientPacket
{
public:
GuildBankActivate(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANKER_ACTIVATE, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
bool FullUpdate = false;
};
class GuildBankBuyTab final : public ClientPacket
{
public:
GuildBankBuyTab(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_BUY_TAB, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
};
class GuildBankUpdateTab final : public ClientPacket
{
public:
GuildBankUpdateTab(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_UPDATE_TAB, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
String<16, Strings::NoHyperlinks> Name;
String<100> Icon;
};
class GuildBankDepositMoney final : public ClientPacket
{
public:
GuildBankDepositMoney(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_DEPOSIT_MONEY, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint32 Money = 0;
};
class GuildBankQueryTab final : public ClientPacket
{
public:
GuildBankQueryTab(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_QUERY_TAB, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 Tab = 0;
bool FullUpdate = false;
};
class GuildBankRemainingWithdrawMoneyQuery final : public ClientPacket
{
public:
GuildBankRemainingWithdrawMoneyQuery(WorldPacket&& packet) : ClientPacket(MSG_GUILD_BANK_MONEY_WITHDRAWN, std::move(packet)) { }
void Read() override { }
};
class GuildBankRemainingWithdrawMoney final : public ServerPacket
{
public:
GuildBankRemainingWithdrawMoney() : ServerPacket(MSG_GUILD_BANK_MONEY_WITHDRAWN, 8) { }
WorldPacket const* Write() override;
int32 RemainingWithdrawMoney = 0;
};
class GuildBankWithdrawMoney final : public ClientPacket
{
public:
GuildBankWithdrawMoney(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_WITHDRAW_MONEY, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint32 Money = 0;
};
struct GuildBankSocketEnchant
{
uint8 SocketIndex = 0;
int32 SocketEnchantID = 0;
};
struct GuildBankItemInfo
{
uint32 ItemID = 0;
int32 RandomPropertiesSeed = 0;
int32 RandomPropertiesID = 0;
uint8 Slot = 0;
int32 Count = 0;
int32 EnchantmentID = 0;
int32 Charges = 0;
int32 Flags = 0;
std::vector<GuildBankSocketEnchant> SocketEnchant;
};
struct GuildBankTabInfo
{
std::string Name;
std::string Icon;
};
class GuildBankQueryResults final : public ServerPacket
{
public:
GuildBankQueryResults() : ServerPacket(SMSG_GUILD_BANK_LIST, 25) { }
WorldPacket const* Write() override;
std::vector<GuildBankItemInfo> ItemInfo;
std::vector<GuildBankTabInfo> TabInfo;
int32 WithdrawalsRemaining = 0;
uint8 Tab = 0;
uint64 Money = 0;
bool FullUpdate = false;
void SetWithdrawalsRemaining(int32 withdrawalsRemaining);
private:
std::size_t _withdrawalsRemainingPos = 0;
};
class GuildBankSwapItems final : public ClientPacket
{
public:
GuildBankSwapItems(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_SWAP_ITEMS, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
int32 StackCount = 0;
int32 BankItemCount = 0;
uint32 ItemID = 0;
uint32 ItemID1 = 0;
uint8 ToSlot = 0;
uint8 BankSlot = 0;
uint8 BankSlot1 = 0;
uint8 BankTab = 0;
uint8 BankTab1 = 0;
uint8 ContainerSlot = 0;
uint8 ContainerItemSlot = 0;
bool AutoStore = false;
bool BankOnly = false;
};
class GuildBankLogQuery final : public ClientPacket
{
public:
GuildBankLogQuery(WorldPacket&& packet) : ClientPacket(MSG_GUILD_BANK_LOG_QUERY, std::move(packet)) { }
void Read() override;
uint8 Tab = 0;
};
struct GuildBankLogEntry
{
ObjectGuid PlayerGUID;
uint32 TimeOffset = 0;
int8 EntryType = 0;
uint32 Money = 0;
int32 ItemID = 0;
int32 Count = 0;
int8 OtherTab = 0;
};
class GuildBankLogQueryResults final : public ServerPacket
{
public:
GuildBankLogQueryResults() : ServerPacket(MSG_GUILD_BANK_LOG_QUERY, 25) { }
WorldPacket const* Write() override;
uint8 Tab = 0;
std::vector<GuildBankLogEntry> Entry;
};
class GuildBankTextQuery final : public ClientPacket
{
public:
GuildBankTextQuery(WorldPacket&& packet) : ClientPacket(MSG_QUERY_GUILD_BANK_TEXT, std::move(packet)) { }
void Read() override;
uint8 Tab = 0;
};
class GuildBankTextQueryResult : public ServerPacket
{
public:
GuildBankTextQueryResult() : ServerPacket(MSG_QUERY_GUILD_BANK_TEXT, 4 + 2) { }
WorldPacket const* Write() override;
uint8 Tab = 0;
std::string Text;
};
class GuildBankSetTabText final : public ClientPacket
{
public:
GuildBankSetTabText(WorldPacket&& packet) : ClientPacket(CMSG_SET_GUILD_BANK_TEXT, std::move(packet)) { }
void Read() override;
uint8 Tab = 0;
String<500, Strings::NoHyperlinks> TabText;
};
class GuildSetGuildMaster final : public ClientPacket
{
public:
GuildSetGuildMaster(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_LEADER, std::move(packet)) { }
void Read() override;
std::string NewMasterName;
};
class SaveGuildEmblem final : public ClientPacket
{
public:
SaveGuildEmblem(WorldPacket&& packet) : ClientPacket(MSG_SAVE_GUILD_EMBLEM, std::move(packet)) { }
void Read() override;
ObjectGuid Vendor;
int32 BStyle = 0;
int32 EStyle = 0;
int32 BColor = 0;
int32 EColor = 0;
int32 Bg = 0;
};
class PlayerSaveGuildEmblem final : public ServerPacket
{
public:
PlayerSaveGuildEmblem() : ServerPacket(MSG_SAVE_GUILD_EMBLEM, 4) { }
WorldPacket const* Write() override;
int32 Error = 0;
};
}
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Guild::GuildRosterMemberData const& rosterMemberData);
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Guild::GuildRankData const& rankData);
#endif // GuildPackets_h__