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* CMake - CMake now detects custom scripts in the Custom directory * CMake - CMake now detects the custom script headers * CMake - Added an example in the README on how to make a CMakeLists.txt for a custom script
25 lines
689 B
C
25 lines
689 B
C
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef SC_SCRIPTLOADER_H
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#define SC_SCRIPTLOADER_H
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void AddCustomScripts();
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void AddScripts();
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void AddSpellScripts();
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void AddCommandScripts();
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void AddSC_SmartScripts();
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void AddWorldScripts();
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void AddEventScripts();
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void AddEasternKingdomsScripts();
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void AddKalimdorScripts();
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void AddOutlandScripts();
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void AddNorthrendScripts();
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void AddPetScripts();
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void AddOutdoorPvPScripts();
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#endif
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