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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SC_PRECOMPILED_H
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#define SC_PRECOMPILED_H
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#include "AchievementCriteriaScript.h"
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#include "AreaTriggerScript.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "CombatAI.h"
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#include "CreatureScript.h"
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#include "DBCStores.h"
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#include "DBCStructure.h"
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#include "GameEventMgr.h"
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#include "GameObject.h"
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#include "GameObjectScript.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "InstanceMapScript.h"
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#include "InstanceScript.h"
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#include "ItemScript.h"
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#include "ObjectMgr.h"
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#include "PassiveAI.h"
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#include "PlayerScript.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "Unit.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#endif
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