mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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247 lines
8.7 KiB
C++
247 lines
8.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "zulgurub.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_RAIN_FIRE = 1,
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SAY_DEATH = 2
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};
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enum Spells
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{
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SPELL_CHARGE = 22911,
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SPELL_SONICBURST = 23918,
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SPELL_SCREECH = 6605,
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SPELL_SHADOW_WORD_PAIN = 23952,
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SPELL_MIND_FLAY = 23953,
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SPELL_CHAIN_MIND_FLAY = 26044, // Right ID unknown. So disabled
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SPELL_GREATERHEAL = 23954,
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SPELL_BAT_FORM = 23966,
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// Batriders Spell
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SPELL_BOMB = 40332 // Wrong ID but Magmadars bomb is not working...
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};
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enum BatIds
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{
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NPC_BLOODSEEKER_BAT = 11368,
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NPC_FRENZIED_BAT = 14965
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};
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enum Events
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{
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EVENT_CHARGE_JEKLIK = 1,
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EVENT_SONIC_BURST,
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EVENT_SCREECH,
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EVENT_SPAWN_BATS,
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EVENT_SHADOW_WORD_PAIN,
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EVENT_MIND_FLAY,
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EVENT_CHAIN_MIND_FLAY,
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EVENT_GREATER_HEAL,
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EVENT_SPAWN_FLYING_BATS
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};
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enum Phase
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{
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PHASE_ONE = 1,
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PHASE_TWO = 2
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};
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Position const SpawnBat[6] =
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{
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{ -12291.6220f, -1380.2640f, 144.8304f, 5.483f },
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{ -12289.6220f, -1380.2640f, 144.8304f, 5.483f },
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{ -12293.6220f, -1380.2640f, 144.8304f, 5.483f },
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{ -12291.6220f, -1380.2640f, 144.8304f, 5.483f },
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{ -12289.6220f, -1380.2640f, 144.8304f, 5.483f },
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{ -12293.6220f, -1380.2640f, 144.8304f, 5.483f }
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};
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class boss_jeklik : public CreatureScript
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{
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public: boss_jeklik() : CreatureScript("boss_jeklik") { }
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struct boss_jeklikAI : public BossAI
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{
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boss_jeklikAI(Creature* creature) : BossAI(creature, DATA_JEKLIK) { }
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void Reset()
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{
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_Reset();
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.SetPhase(PHASE_ONE);
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events.ScheduleEvent(EVENT_CHARGE_JEKLIK, 20000, 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_SONIC_BURST, 8000, 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_SCREECH, 13000, 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
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me->SetCanFly(true);
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DoCast(me, SPELL_BAT_FORM);
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}
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void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask)
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{
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if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(50))
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{
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me->RemoveAurasDueToSpell(SPELL_BAT_FORM);
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me->SetCanFly(false);
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DoResetThreat();
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events.SetPhase(PHASE_TWO);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 6000, 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_MIND_FLAY, 11000, 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, 26000, 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_GREATER_HEAL, 50000, 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, 10000, 0, PHASE_TWO);
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return;
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_CHARGE_JEKLIK:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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DoCast(target, SPELL_CHARGE);
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AttackStart(target);
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}
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events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(15000, 30000), 0, PHASE_ONE);
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break;
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case EVENT_SONIC_BURST:
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DoCastVictim(SPELL_SONICBURST);
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events.ScheduleEvent(EVENT_SONIC_BURST, urand(8000, 13000), 0, PHASE_ONE);
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break;
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case EVENT_SCREECH:
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DoCastVictim(SPELL_SCREECH);
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events.ScheduleEvent(EVENT_SCREECH, urand(18000, 26000), 0, PHASE_ONE);
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break;
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case EVENT_SPAWN_BATS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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for (uint8 i = 0; i < 6; ++i)
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if (Creature* bat = me->SummonCreature(NPC_BLOODSEEKER_BAT, SpawnBat[i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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bat->AI()->AttackStart(target);
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events.ScheduleEvent(EVENT_SPAWN_BATS, 60000, 0, PHASE_ONE);
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break;
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case EVENT_SHADOW_WORD_PAIN:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_SHADOW_WORD_PAIN);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(12000, 18000), 0, PHASE_TWO);
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break;
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case EVENT_MIND_FLAY:
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DoCastVictim(SPELL_MIND_FLAY);
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events.ScheduleEvent(EVENT_MIND_FLAY, 16000, 0, PHASE_TWO);
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break;
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case EVENT_CHAIN_MIND_FLAY:
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me->InterruptNonMeleeSpells(false);
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DoCastVictim(SPELL_CHAIN_MIND_FLAY);
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events.ScheduleEvent(EVENT_CHAIN_MIND_FLAY, urand(15000, 30000), 0, PHASE_TWO);
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break;
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case EVENT_GREATER_HEAL:
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me->InterruptNonMeleeSpells(false);
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DoCast(me, SPELL_GREATERHEAL);
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events.ScheduleEvent(EVENT_GREATER_HEAL, urand(25000, 35000), 0, PHASE_TWO);
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break;
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case EVENT_SPAWN_FLYING_BATS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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if (Creature* flyingBat = me->SummonCreature(NPC_FRENZIED_BAT, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + 15.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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flyingBat->AI()->AttackStart(target);
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events.ScheduleEvent(EVENT_SPAWN_FLYING_BATS, urand(10000, 15000), 0, PHASE_TWO);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetZulGurubAI<boss_jeklikAI>(creature);
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}
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};
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// Flying Bat
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class npc_batrider : public CreatureScript
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{
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public:
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npc_batrider() : CreatureScript("npc_batrider") { }
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struct npc_batriderAI : public ScriptedAI
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{
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npc_batriderAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 Bomb_Timer;
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void Reset()
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{
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Bomb_Timer = 2000;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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}
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void EnterCombat(Unit* /*who*/) { }
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (Bomb_Timer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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DoCast(target, SPELL_BOMB);
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Bomb_Timer = 5000;
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}
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}
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else
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Bomb_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_batriderAI(creature);
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}
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};
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void AddSC_boss_jeklik()
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{
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new boss_jeklik();
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new npc_batrider();
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}
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