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azerothcore-wotlk/src/server/game/Time/GameTime.cpp

71 lines
1.7 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTime.h"
#include "Timer.h"
namespace GameTime
{
using namespace std::chrono;
Seconds const StartTime = GetEpochTime();
Seconds GameTime = GetEpochTime();
Milliseconds GameMSTime = 0ms;
SystemTimePoint GameTimeSystemPoint = SystemTimePoint::min();
TimePoint GameTimeSteadyPoint = TimePoint::min();
Seconds GetStartTime()
{
return StartTime;
}
Seconds GetGameTime()
{
return GameTime;
}
Milliseconds GetGameTimeMS()
{
return GameMSTime;
}
SystemTimePoint GetSystemTime()
{
return GameTimeSystemPoint;
}
TimePoint Now()
{
return GameTimeSteadyPoint;
}
Seconds GetUptime()
{
return GameTime - StartTime;
}
void UpdateGameTimers()
{
GameTime = GetEpochTime();
GameMSTime = GetTimeMS();
GameTimeSystemPoint = system_clock::now();
GameTimeSteadyPoint = steady_clock::now();
}
}