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https://github.com/mod-playerbots/azerothcore-wotlk.git
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78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _GAMEGRAVEYARD_H_
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#define _GAMEGRAVEYARD_H_
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#include "Common.h"
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#include "Player.h"
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#include "SharedDefines.h"
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#include <map>
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#include <unordered_map>
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struct GraveyardStruct
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{
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uint32 ID;
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uint32 Map;
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float x;
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float y;
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float z;
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std::string name;
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std::wstring wnameLow;
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};
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struct GraveyardData
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{
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uint32 safeLocId;
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TeamId teamId;
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[[nodiscard]] bool IsNeutralOrFriendlyToTeam(TeamId playerTeamId) const { return teamId == TEAM_NEUTRAL || playerTeamId == TEAM_NEUTRAL || teamId == playerTeamId; }
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};
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typedef std::multimap<uint32, GraveyardData> WGGraveyardContainer;
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typedef std::pair<WGGraveyardContainer::const_iterator, WGGraveyardContainer::const_iterator> GraveyardMapBounds;
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typedef std::pair<WGGraveyardContainer::iterator, WGGraveyardContainer::iterator> GraveyardMapBoundsNonConst;
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class Graveyard
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{
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public:
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static Graveyard* instance();
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typedef std::unordered_map<uint32, GraveyardStruct> GraveyardContainer;
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GraveyardStruct const* GetGraveyard(uint32 ID) const;
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GraveyardStruct const* GetGraveyard(const std::string& name) const;
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GraveyardStruct const* GetDefaultGraveyard(TeamId teamId);
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GraveyardStruct const* GetClosestGraveyard(Player* player, TeamId teamId, bool nearCorpse = false);
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GraveyardData const* FindGraveyardData(uint32 id, uint32 zone);
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GraveyardContainer const& GetGraveyardData() const { return _graveyardStore; }
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bool AddGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = true);
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void RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = false);
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void LoadGraveyardZones();
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void LoadGraveyardFromDB();
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private:
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GraveyardContainer _graveyardStore;
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// for wintergrasp only
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WGGraveyardContainer GraveyardStore;
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};
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#define sGraveyard Graveyard::instance()
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#endif // _GAMEGRAVEYARD_H_
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