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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Log.h"
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#include "Opcodes.h"
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#include "Pet.h"
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#include "Player.h"
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#include "SpellMgr.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData)
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{
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uint32 talent_id, requested_rank;
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recvData >> talent_id >> requested_rank;
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_player->LearnTalent(talent_id, requested_rank);
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_player->SendTalentsInfoData(false);
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}
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void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
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{
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LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");
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uint32 talentsCount;
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recvPacket >> talentsCount;
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uint32 talentId, talentRank;
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// Client has max 44 talents for tree for 3 trees, rounded up : 150
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uint32 const MaxTalentsCount = 150;
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for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
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{
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recvPacket >> talentId >> talentRank;
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_player->LearnTalent(talentId, talentRank);
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}
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_player->SendTalentsInfoData(false);
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recvPacket.rfinish();
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}
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void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
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ObjectGuid guid;
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recvData >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
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return;
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}
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if (!unit->isCanTrainingAndResetTalentsOf(_player))
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return;
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (!(_player->resetTalents()))
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{
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WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); //you have not any talent
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data << uint64(0);
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data << uint32(0);
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SendPacket(&data);
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return;
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}
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_player->SendTalentsInfoData(false);
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unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
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}
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void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
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{
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uint32 skillId;
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recvData >> skillId;
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if (!IsPrimaryProfessionSkill(skillId))
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return;
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GetPlayer()->SetSkill(skillId, 0, 0, 0);
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}
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