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azerothcore-wotlk/modules/worldengine/lib-collision/DynamicTree.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _DYNTREE_H
#define _DYNTREE_H
#include "Define.h"
namespace G3D
{
class Ray;
class Vector3;
}
class GameObjectModel;
struct DynTreeImpl;
class DynamicMapTree
{
DynTreeImpl *impl;
public:
DynamicMapTree();
~DynamicMapTree();
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
float z2, uint32 phasemask) const;
bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
const G3D::Vector3& endPos, float& maxDist) const;
bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
float pModifyDist) const;
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
bool contains(const GameObjectModel&) const;
int size() const;
void balance();
void update(uint32 diff);
};
#endif // _DYNTREE_H