mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "CharacterDatabaseCleaner.h"
|
|
#include "DBCStores.h"
|
|
#include "Database/DatabaseEnv.h"
|
|
#include "Log.h"
|
|
#include "QueryResult.h"
|
|
#include "SpellMgr.h"
|
|
#include "World.h"
|
|
|
|
void CharacterDatabaseCleaner::CleanDatabase()
|
|
{
|
|
// config to disable
|
|
if (!sWorld->getBoolConfig(CONFIG_CLEAN_CHARACTER_DB))
|
|
return;
|
|
|
|
LOG_INFO("misc", "Cleaning character database...");
|
|
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// check flags which clean ups are necessary
|
|
QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry = {}", WS_CLEANING_FLAGS);
|
|
if (!result)
|
|
return;
|
|
|
|
uint32 flags = (*result)[0].Get<uint32>();
|
|
|
|
// clean up
|
|
if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
|
|
CleanCharacterAchievementProgress();
|
|
|
|
if (flags & CLEANING_FLAG_SKILLS)
|
|
CleanCharacterSkills();
|
|
|
|
if (flags & CLEANING_FLAG_SPELLS)
|
|
CleanCharacterSpell();
|
|
|
|
if (flags & CLEANING_FLAG_TALENTS)
|
|
CleanCharacterTalent();
|
|
|
|
if (flags & CLEANING_FLAG_QUESTSTATUS)
|
|
CleanCharacterQuestStatus();
|
|
|
|
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
|
|
// you need to define them at least once in worldstates.
|
|
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
|
|
CharacterDatabase.DirectExecute("UPDATE worldstates SET value = {} WHERE entry = {}", flags, WS_CLEANING_FLAGS);
|
|
|
|
sWorld->SetCleaningFlags(flags);
|
|
|
|
LOG_INFO("server.loading", ">> Cleaned character database in {} ms", GetMSTimeDiffToNow(oldMSTime));
|
|
LOG_INFO("server.loading", " ");
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
|
|
{
|
|
QueryResult result = CharacterDatabase.Query("SELECT DISTINCT {} FROM {}", column, table);
|
|
if (!result)
|
|
{
|
|
LOG_INFO("sql.sql", "Table {} is empty.", table);
|
|
return;
|
|
}
|
|
|
|
bool found = false;
|
|
std::ostringstream ss;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].Get<uint32>();
|
|
|
|
if (!check(id))
|
|
{
|
|
if (!found)
|
|
{
|
|
ss << "DELETE FROM " << table << " WHERE " << column << " IN (";
|
|
found = true;
|
|
}
|
|
else
|
|
ss << ',';
|
|
|
|
ss << id;
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
if (found)
|
|
{
|
|
ss << ')';
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
}
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
|
|
{
|
|
return sAchievementCriteriaStore.LookupEntry(criteria);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
|
|
{
|
|
CheckUnique("criteria", "character_achievement_progress", &AchievementProgressCheck);
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
|
|
{
|
|
return sSkillLineStore.LookupEntry(skill);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterSkills()
|
|
{
|
|
CheckUnique("skill", "character_skills", &SkillCheck);
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id)
|
|
{
|
|
return sSpellMgr->GetSpellInfo(spell_id) && !GetTalentSpellPos(spell_id);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterSpell()
|
|
{
|
|
CheckUnique("spell", "character_spell", &SpellCheck);
|
|
}
|
|
|
|
bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talent_id);
|
|
if (!talentInfo)
|
|
return false;
|
|
|
|
return sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterTalent()
|
|
{
|
|
CharacterDatabase.DirectExecute("DELETE FROM character_talent WHERE specMask >= {}", 1 << MAX_TALENT_SPECS);
|
|
CheckUnique("spell", "character_talent", &TalentCheck);
|
|
}
|
|
|
|
void CharacterDatabaseCleaner::CleanCharacterQuestStatus()
|
|
{
|
|
CharacterDatabase.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
|
|
}
|