/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid) { ASSERT(group); ExecuteScript([&](GroupScript* script) { script->OnAddMember(group, guid); }); } void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid) { ASSERT(group); ExecuteScript([&](GroupScript* script) { script->OnInviteMember(group, guid); }); } void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason) { ASSERT(group); ExecuteScript([&](GroupScript* script) { script->OnRemoveMember(group, guid, method, kicker, reason); }); } void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) { ASSERT(group); ExecuteScript([&](GroupScript* script) { script->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid); }); } void ScriptMgr::OnGroupDisband(Group* group) { ASSERT(group); ExecuteScript([&](GroupScript* script) { script->OnDisband(group); }); } bool ScriptMgr::CanGroupJoinBattlegroundQueue(Group const* group, Player* member, Battleground const* bgTemplate, uint32 MinPlayerCount, bool isRated, uint32 arenaSlot) { auto ret = IsValidBoolScript([&](GroupScript* script) { return !script->CanGroupJoinBattlegroundQueue(group, member, bgTemplate, MinPlayerCount, isRated, arenaSlot); }); if (ret && *ret) { return false; } return true; } void ScriptMgr::OnCreate(Group* group, Player* leader) { ExecuteScript([&](GroupScript* script) { script->OnCreate(group, leader); }); }