/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \file \ingroup Trinityd */ #include #include "Common.h" #include "SystemConfig.h" #include "SignalHandler.h" #include "World.h" #include "WorldRunnable.h" #include "WorldSocket.h" #include "WorldSocketMgr.h" #include "Configuration/Config.h" #include "Database/DatabaseEnv.h" #include "Database/DatabaseWorkerPool.h" #include "CliRunnable.h" #include "Log.h" #include "Master.h" #include "RARunnable.h" #include "TCSoap.h" #include "Timer.h" #include "Util.h" #include "AuthSocket.h" #include "RealmList.h" #include "BigNumber.h" #include "OpenSSLCrypto.h" #ifdef _WIN32 #include "ServiceWin32.h" extern int m_ServiceStatus; #endif #ifdef __linux__ #include #include #define PROCESS_HIGH_PRIORITY -15 // [-20, 19], default is 0 #endif /// Handle worldservers's termination signals class WorldServerSignalHandler : public Trinity::SignalHandler { public: virtual void HandleSignal(int sigNum) { switch (sigNum) { case SIGINT: World::StopNow(RESTART_EXIT_CODE); break; case SIGTERM: #ifdef _WIN32 case SIGBREAK: if (m_ServiceStatus != 1) #endif World::StopNow(SHUTDOWN_EXIT_CODE); break; /*case SIGSEGV: sLog->outString("ZOMG! SIGSEGV handled!"); World::StopNow(SHUTDOWN_EXIT_CODE); break;*/ } } }; class FreezeDetectorRunnable : public ACE_Based::Runnable { private: uint32 _loops; uint32 _lastChange; uint32 _delayTime; public: FreezeDetectorRunnable(uint32 freezeDelay) : _loops(0), _lastChange(0), _delayTime(freezeDelay) {} void run() { if (!_delayTime) return; sLog->outString("Starting up anti-freeze thread (%u seconds max stuck time)...", _delayTime/1000); while (!World::IsStopped()) { uint32 curtime = getMSTime(); if (_loops != World::m_worldLoopCounter) { _lastChange = curtime; _loops = World::m_worldLoopCounter; } else if (getMSTimeDiff(_lastChange, curtime) > _delayTime) { sLog->outString("World Thread hangs, kicking out server!"); ASSERT(false); } ACE_Based::Thread::Sleep(1000); } sLog->outString("Anti-freeze thread exiting without problems."); } }; /// Main function int Master::Run() { OpenSSLCrypto::threadsSetup(); BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (worldserver-daemon)", _FULLVERSION); sLog->outString(" to stop.\n"); /// worldserver PID file creation std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); if (!pidFile.empty()) { if (uint32 pid = CreatePIDFile(pidFile)) sLog->outString("Daemon PID: %u\n", pid); else { sLog->outString("Cannot create PID file %s.\n", pidFile.c_str()); return 1; } } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); ///- Initialize the signal handlers WorldServerSignalHandler signalINT, signalTERM; //, signalSEGV #ifdef _WIN32 WorldServerSignalHandler signalBREAK; #endif /* _WIN32 */ ///- Register worldserver's signal handlers ACE_Sig_Handler handle; handle.register_handler(SIGINT, &signalINT); handle.register_handler(SIGTERM, &signalTERM); #ifdef _WIN32 handle.register_handler(SIGBREAK, &signalBREAK); #endif //handle.register_handler(SIGSEGV, &signalSEGV); ///- Launch WorldRunnable thread ACE_Based::Thread worldThread(new WorldRunnable); worldThread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfigMgr->GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rarThread(new RARunnable); // pussywizard: ACE_Based::Thread auctionLising_thread(new AuctionListingRunnable); auctionLising_thread.setPriority(ACE_Based::High); #if defined(_WIN32) || defined(__linux__) ///- Handle affinity for multiple processors and process priority uint32 affinity = sConfigMgr->GetIntDefault("UseProcessors", 0); bool highPriority = sConfigMgr->GetBoolDefault("ProcessPriority", false); #ifdef _WIN32 // Windows HANDLE hProcess = GetCurrentProcess(); if (affinity > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR currentAffinity = affinity & appAff; // remove non accessible processors if (!currentAffinity) sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", affinity, appAff); else if (SetProcessAffinityMask(hProcess, currentAffinity)) sLog->outString("Using processors (bitmask, hex): %x", currentAffinity); else sLog->outError("Can't set used processors (hex): %x", currentAffinity); } } if (highPriority) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog->outString("worldserver process priority class set to HIGH"); else sLog->outError("Can't set worldserver process priority class."); } #else // Linux if (affinity > 0) { cpu_set_t mask; CPU_ZERO(&mask); for (unsigned int i = 0; i < sizeof(affinity) * 8; ++i) if (affinity & (1 << i)) CPU_SET(i, &mask); if (sched_setaffinity(0, sizeof(mask), &mask)) sLog->outError("Can't set used processors (hex): %x, error: %s", affinity, strerror(errno)); else { CPU_ZERO(&mask); sched_getaffinity(0, sizeof(mask), &mask); sLog->outString("Using processors (bitmask, hex): %lx", *(__cpu_mask*)(&mask)); } } if (highPriority) { if (setpriority(PRIO_PROCESS, 0, PROCESS_HIGH_PRIORITY)) sLog->outError("Can't set worldserver process priority class, error: %s", strerror(errno)); else sLog->outString("worldserver process priority class set to %i", getpriority(PRIO_PROCESS, 0)); } #endif #endif // Start soap serving thread ACE_Based::Thread* soapThread = NULL; if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->SetListenArguments(sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); soapThread = new ACE_Based::Thread(runnable); } // Start up freeze catcher thread ACE_Based::Thread* freezeThread = NULL; if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* runnable = new FreezeDetectorRunnable(freezeDelay*1000); freezeThread = new ACE_Based::Thread(runnable); freezeThread->setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1) { sLog->outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master worldThread.wait(); rarThread.wait(); auctionLising_thread.wait(); if (soapThread) { soapThread->wait(); soapThread->destroy(); delete soapThread; } if (freezeThread) { freezeThread->wait(); delete freezeThread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[4]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); OpenSSLCrypto::threadsCleanup(); // Exit the process with specified return value return World::GetExitCode(); } /// Initialize connection to the databases bool Master::_StartDB() { MySQL::Library_Init(); sLog->SetLogDB(false); std::string dbstring; uint8 async_threads, synch_threads; dbstring = sConfigMgr->GetStringDefault("WorldDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError("World database not specified in configuration file"); return false; } async_threads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1)); if (async_threads < 1 || async_threads > 32) { sLog->outError("World database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1)); ///- Initialise the world database if (!WorldDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to world database %s", dbstring.c_str()); return false; } ///- Get character database info from configuration file dbstring = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError("Character database not specified in configuration file"); return false; } async_threads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1)); if (async_threads < 1 || async_threads > 32) { sLog->outError("Character database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2)); ///- Initialise the Character database if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to Character database %s", dbstring.c_str()); return false; } ///- Get login database info from configuration file dbstring = sConfigMgr->GetStringDefault("LoginDatabaseInfo", ""); if (dbstring.empty()) { sLog->outError("Login database not specified in configuration file"); return false; } async_threads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1)); if (async_threads < 1 || async_threads > 32) { sLog->outError("Login database: invalid number of worker threads specified. " "Please pick a value between 1 and 32."); return false; } synch_threads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1)); ///- Initialise the login database if (!LoginDatabase.Open(dbstring, async_threads, synch_threads)) { sLog->outError("Cannot connect to login database %s", dbstring.c_str()); return false; } ///- Get the realm Id from the configuration file realmID = sConfigMgr->GetIntDefault("RealmID", 0); if (!realmID || realmID > 8) // pussywizard: above 8 spoils 8-bit online mask for the accounts { sLog->outError("Realm ID not defined in configuration file"); return false; } sLog->outString("Realm running as realm ID %d", realmID); ///- Initialize the DB logging system sLog->SetRealmID(realmID); ///- Clean the database before starting ClearOnlineAccounts(); ///- Insert version info into DB WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query sWorld->LoadDBVersion(); sLog->outString("Using World DB: %s", sWorld->GetDBVersion()); return true; } void Master::_StopDB() { CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); MySQL::Library_End(); } /// Clear 'online' status for all accounts with characters in this realm void Master::ClearOnlineAccounts() { // Reset online status for all accounts with characters on the current realm // pussywizard: tc query would set online=0 even if logged in on another realm >_> LoginDatabase.DirectPExecute("UPDATE account SET online = online & ~(1<<(%u-1)) WHERE online & (1<<(%u-1))", realmID, realmID); // Reset online status for all characters CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); }