/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: event_commandscript
%Complete: 100
Comment: All event related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "GameEventMgr.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
using namespace Acore::ChatCommands;
using EventEntry = Variant, uint16>;
class event_commandscript : public CommandScript
{
public:
event_commandscript() : CommandScript("event_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable eventCommandTable =
{
{ "activelist", HandleEventActiveListCommand, SEC_GAMEMASTER, Console::Yes },
{ "start", HandleEventStartCommand, SEC_GAMEMASTER, Console::Yes },
{ "stop", HandleEventStopCommand, SEC_GAMEMASTER, Console::Yes },
{ "info", HandleEventInfoCommand, SEC_GAMEMASTER, Console::Yes }
};
static ChatCommandTable commandTable =
{
{ "event", eventCommandTable }
};
return commandTable;
}
static bool HandleEventActiveListCommand(ChatHandler* handler)
{
uint32 counter = 0;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
char const* active = handler->GetAcoreString(LANG_ACTIVE);
for (uint16 eventId : activeEvents)
{
GameEventData const& eventData = events[eventId];
if (handler->GetSession())
{
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, eventId, eventId, eventData.description.c_str(), active);
}
else
{
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, eventId, eventData.description.c_str(), active);
}
++counter;
}
if (counter == 0)
{
handler->SendSysMessage(LANG_NOEVENTFOUND);
}
handler->SetSentErrorMessage(true);
return true;
}
static bool HandleEventInfoCommand(ChatHandler* handler, EventEntry const eventId)
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (std::size_t(eventId) >= events.size())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[eventId];
if (!eventData.isValid())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
bool active = activeEvents.find(eventId) != activeEvents.end();
char const* activeStr = active ? handler->GetAcoreString(LANG_ACTIVE) : "";
std::string startTimeStr = TimeToTimestampStr(eventData.start);
std::string endTimeStr = TimeToTimestampStr(eventData.end);
uint32 delay = sGameEventMgr->NextCheck(eventId);
time_t nextTime = time(nullptr) + delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(nullptr) + delay) : "-";
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE, true);
std::string lengthStr = secsToTimeString(eventData.length * MINUTE, true);
handler->PSendSysMessage(LANG_EVENT_INFO, uint16(eventId), eventData.description.c_str(), activeStr,
startTimeStr.c_str(), endTimeStr.c_str(), occurenceStr.c_str(), lengthStr.c_str(),
nextStr.c_str());
return true;
}
static bool HandleEventStartCommand(ChatHandler* handler, EventEntry const eventId)
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (*eventId < 1 || *eventId >= events.size())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[eventId];
if (!eventData.isValid())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
if (activeEvents.find(eventId) != activeEvents.end())
{
handler->PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE, uint16(eventId));
handler->SetSentErrorMessage(true);
return false;
}
sGameEventMgr->StartEvent(eventId, true);
return true;
}
static bool HandleEventStopCommand(ChatHandler* handler, EventEntry const eventId)
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (*eventId < 1 || *eventId >= events.size())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[eventId];
if (!eventData.isValid())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
if (activeEvents.find(eventId) == activeEvents.end())
{
handler->PSendSysMessage(LANG_EVENT_NOT_ACTIVE, uint16(eventId));
handler->SetSentErrorMessage(true);
return false;
}
sGameEventMgr->StopEvent(eventId, true);
return true;
}
};
void AddSC_event_commandscript()
{
new event_commandscript();
}