/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "Map.h" #include "ObjectAccessor.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "Transport.h" #include "UpdateData.h" #include "WorldPacket.h" using namespace Acore; void VisibleNotifier::Visit(GameObjectMapType& m) { for (GameObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { GameObject* go = iter->GetSource(); if (i_largeOnly != go->IsVisibilityOverridden()) continue; vis_guids.erase(go->GetGUID()); i_player.UpdateVisibilityOf(go, i_data, i_visibleNow); } } void VisibleNotifier::SendToSelf() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if (Transport* transport = i_player.GetTransport()) for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) { if (i_largeOnly != (*itr)->IsVisibilityOverridden()) continue; if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end()) { vis_guids.erase((*itr)->GetGUID()); switch ((*itr)->GetTypeId()) { case TYPEID_GAMEOBJECT: i_player.UpdateVisibilityOf((*itr)->ToGameObject(), i_data, i_visibleNow); break; case TYPEID_PLAYER: i_player.UpdateVisibilityOf((*itr)->ToPlayer(), i_data, i_visibleNow); (*itr)->ToPlayer()->UpdateVisibilityOf(&i_player); break; case TYPEID_UNIT: i_player.UpdateVisibilityOf((*itr)->ToCreature(), i_data, i_visibleNow); break; default: break; } } } for (GuidUnorderedSet::const_iterator it = vis_guids.begin(); it != vis_guids.end(); ++it) { if (WorldObject* obj = ObjectAccessor::GetWorldObject(i_player, *it)) { if (i_largeOnly != obj->IsVisibilityOverridden()) continue; } // pussywizard: static transports are removed only in RemovePlayerFromMap and here if can no longer detect (eg. phase changed) if ((*it).IsTransport()) if (GameObject* staticTrans = i_player.GetMap()->GetGameObject(*it)) if (i_player.CanSeeOrDetect(staticTrans, false, true)) continue; i_player.m_clientGUIDs.erase(*it); i_data.AddOutOfRangeGUID(*it); if ((*it).IsPlayer()) { Player* player = ObjectAccessor::FindPlayer(*it); if (player && player->IsInMap(&i_player)) player->UpdateVisibilityOf(&i_player); } } if (!i_data.HasData()) return; WorldPacket packet; i_data.BuildPacket(&packet); i_player.GetSession()->SendPacket(&packet); for (std::vector::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it) { if (i_largeOnly != (*it)->IsVisibilityOverridden()) continue; i_player.GetInitialVisiblePackets(*it); } } void VisibleChangesNotifier::Visit(PlayerMapType& m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { if (iter->GetSource() == &i_object) continue; iter->GetSource()->UpdateVisibilityOf(&i_object); if (iter->GetSource()->HasSharedVision()) for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin(); i != iter->GetSource()->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == iter->GetSource()) (*i)->UpdateVisibilityOf(&i_object); } } void VisibleChangesNotifier::Visit(CreatureMapType& m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (iter->GetSource()->HasSharedVision()) for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin(); i != iter->GetSource()->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == iter->GetSource()) (*i)->UpdateVisibilityOf(&i_object); } void VisibleChangesNotifier::Visit(DynamicObjectMapType& m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (iter->GetSource()->GetCasterGUID().IsPlayer()) if (Unit* caster = iter->GetSource()->GetCaster()) if (Player* player = caster->ToPlayer()) if (player->m_seer == iter->GetSource()) player->UpdateVisibilityOf(&i_object); } inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) { if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight()) { return; } if (!c->HasUnitState(UNIT_STATE_SIGHTLESS)) { if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true)) { c->AI()->MoveInLineOfSight_Safe(u); } else if (u->GetTypeId() == TYPEID_PLAYER && u->HasStealthAura() && c->IsAIEnabled && c->CanSeeOrDetect(u, false, true, true)) { c->AI()->TriggerAlert(u); } } } void PlayerRelocationNotifier::Visit(PlayerMapType& m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* player = iter->GetSource(); vis_guids.erase(player->GetGUID()); i_player.UpdateVisibilityOf(player, i_data, i_visibleNow); player->UpdateVisibilityOf(&i_player); // this notifier with different Visit(PlayerMapType&) than VisibleNotifier is needed to update visibility of self for other players when we move (eg. stealth detection changes) } } void CreatureRelocationNotifier::Visit(PlayerMapType& m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* player = iter->GetSource(); // NOTIFY_VISIBILITY_CHANGED does not guarantee that player will do it himself (because distance is also checked), but screw it, it's not that important if (!player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) player->UpdateVisibilityOf(&i_creature); // NOTIFY_AI_RELOCATION does not guarantee that player will do it himself (because distance is also checked), but screw it, it's not that important if (!player->m_seer->isNeedNotify(NOTIFY_AI_RELOCATION) && !i_creature.IsMoveInLineOfSightStrictlyDisabled()) CreatureUnitRelocationWorker(&i_creature, player); } } void AIRelocationNotifier::Visit(CreatureMapType& m) { bool self = isCreature && !((Creature*)(&i_unit))->IsMoveInLineOfSightStrictlyDisabled(); for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* c = iter->GetSource(); // NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION does not guarantee that unit will do it itself (because distance is also checked), but screw it, it's not that important if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION) && !c->IsMoveInLineOfSightStrictlyDisabled()) CreatureUnitRelocationWorker(c, &i_unit); if (self) CreatureUnitRelocationWorker((Creature*)&i_unit, c); } } void MessageDistDeliverer::Visit(PlayerMapType& m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* target = iter->GetSource(); if (!target->InSamePhase(i_phaseMask)) continue; if (target->GetExactDist2dSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the player's vision if (target->HasSharedVision()) { SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); for (; i != target->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == target) SendPacket(*i); } if (target->m_seer == target || target->GetVehicle()) SendPacket(target); } } void MessageDistDeliverer::Visit(CreatureMapType& m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* target = iter->GetSource(); if (!target->HasSharedVision() || !target->InSamePhase(i_phaseMask)) continue; if (target->GetExactDist2dSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the creature's vision SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); for (; i != target->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == target) SendPacket(*i); } } void MessageDistDeliverer::Visit(DynamicObjectMapType& m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { DynamicObject* target = iter->GetSource(); if (!target->GetCasterGUID().IsPlayer() || !target->InSamePhase(i_phaseMask)) continue; // Xinef: Check whether the dynobject allows to see through it if (!target->IsViewpoint()) continue; if (target->GetExactDist2dSq(i_source) > i_distSq) continue; // Send packet back to the caster if the caster has vision of dynamic object Player* caster = (Player*)target->GetCaster(); if (caster && caster->m_seer == target) SendPacket(caster); } } void MessageDistDelivererToHostile::Visit(PlayerMapType& m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* target = iter->GetSource(); if (!target->InSamePhase(i_phaseMask)) continue; if (target->GetExactDist2dSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the player's vision if (target->HasSharedVision()) { SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); for (; i != target->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == target) SendPacket(*i); } if (target->m_seer == target || target->GetVehicle()) SendPacket(target); } } void MessageDistDelivererToHostile::Visit(CreatureMapType& m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* target = iter->GetSource(); if (!target->HasSharedVision() || !target->InSamePhase(i_phaseMask)) continue; if (target->GetExactDist2dSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the creature's vision SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); for (; i != target->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == target) SendPacket(*i); } } void MessageDistDelivererToHostile::Visit(DynamicObjectMapType& m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { DynamicObject* target = iter->GetSource(); if (!target->GetCasterGUID().IsPlayer() || !target->InSamePhase(i_phaseMask)) continue; if (target->GetExactDist2dSq(i_source) > i_distSq) continue; // Send packet back to the caster if the caster has vision of dynamic object Player* caster = (Player*)target->GetCaster(); if (caster && caster->m_seer == target) SendPacket(caster); } } template void ObjectUpdater::Visit(GridRefMgr& m) { T* obj; for (typename GridRefMgr::iterator iter = m.begin(); iter != m.end(); ) { obj = iter->GetSource(); ++iter; if (obj->IsInWorld() && (i_largeOnly == obj->IsVisibilityOverridden())) obj->Update(i_timeDiff); } } bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u) { return !u->IsAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range); } bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u) { return u->GetType() != CORPSE_BONES && i_searchObj->IsWithinDistInMap(u, i_range); } bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u) { return !u->IsAlive() && i_searchObj->IsWithinDistInMap(u, i_range); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u) { return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u) { return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u) { return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } template void ObjectUpdater::Visit(CreatureMapType&); template void ObjectUpdater::Visit(GameObjectMapType&); template void ObjectUpdater::Visit(DynamicObjectMapType&);