/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AllBattlegroundScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnBattlegroundStart(Battleground* bg) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundStart(bg); }); } void ScriptMgr::OnBattlegroundEndReward(Battleground* bg, Player* player, TeamId winnerTeamId) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundEndReward(bg, player, winnerTeamId); }); } void ScriptMgr::OnBattlegroundUpdate(Battleground* bg, uint32 diff) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundUpdate(bg, diff); }); } void ScriptMgr::OnBattlegroundAddPlayer(Battleground* bg, Player* player) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundAddPlayer(bg, player); }); } void ScriptMgr::OnBattlegroundBeforeAddPlayer(Battleground* bg, Player* player) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundBeforeAddPlayer(bg, player); }); } void ScriptMgr::OnBattlegroundRemovePlayerAtLeave(Battleground* bg, Player* player) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundRemovePlayerAtLeave(bg, player); }); } void ScriptMgr::OnAddGroup(BattlegroundQueue* queue, GroupQueueInfo* ginfo, uint32& index, Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId, uint32 opponentsArenaTeamId) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnAddGroup(queue, ginfo, index, leader, group, bgTypeId, bracketEntry, arenaType, isRated, isPremade, arenaRating, matchmakerRating, arenaTeamId, opponentsArenaTeamId); }); } bool ScriptMgr::CanFillPlayersToBG(BattlegroundQueue* queue, Battleground* bg, BattlegroundBracketId bracket_id) { auto ret = IsValidBoolScript([&](AllBattlegroundScript* script) { return !script->CanFillPlayersToBG(queue, bg, bracket_id); }); return ReturnValidBool(ret); } bool ScriptMgr::IsCheckNormalMatch(BattlegroundQueue* queue, Battleground* bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) { auto ret = IsValidBoolScript([&](AllBattlegroundScript* script) { return script->IsCheckNormalMatch(queue, bgTemplate, bracket_id, minPlayers, maxPlayers); }); return ReturnValidBool(ret, true); } void ScriptMgr::OnQueueUpdate(BattlegroundQueue* queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnQueueUpdate(queue, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating); }); } bool ScriptMgr::CanSendMessageBGQueue(BattlegroundQueue* queue, Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry) { auto ret = IsValidBoolScript([&](AllBattlegroundScript* script) { return !script->CanSendMessageBGQueue(queue, leader, bg, bracketEntry); }); return ReturnValidBool(ret); } bool ScriptMgr::OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue* queue, Player* leader, GroupQueueInfo* ginfo, PvPDifficultyEntry const* bracketEntry, bool isRated) { auto ret = IsValidBoolScript([&](AllBattlegroundScript* script) { return !script->OnBeforeSendJoinMessageArenaQueue(queue, leader, ginfo, bracketEntry, isRated); }); return ReturnValidBool(ret); } bool ScriptMgr::OnBeforeSendExitMessageArenaQueue(BattlegroundQueue* queue, GroupQueueInfo* ginfo) { auto ret = IsValidBoolScript([&](AllBattlegroundScript* script) { return !script->OnBeforeSendExitMessageArenaQueue(queue, ginfo); }); return ReturnValidBool(ret); } void ScriptMgr::OnBattlegroundEnd(Battleground* bg, TeamId winnerTeam) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundEnd(bg, winnerTeam); }); } void ScriptMgr::OnBattlegroundDestroy(Battleground* bg) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundDestroy(bg); }); } void ScriptMgr::OnBattlegroundCreate(Battleground* bg) { ExecuteScript([&](AllBattlegroundScript* script) { script->OnBattlegroundCreate(bg); }); } AllBattlegroundScript::AllBattlegroundScript(char const* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } template class AC_GAME_API ScriptRegistry;