/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_FACTORY_HOLDER #define TRINITY_FACTORY_HOLDER #include "Define.h" #include "Dynamic/TypeList.h" #include "ObjectRegistry.h" /** FactoryHolder holds a factory object of a specific type */ template class FactoryHolder { public: typedef ObjectRegistry, Key > FactoryHolderRegistry; friend class ACE_Singleton; typedef ACE_Singleton FactoryHolderRepository; FactoryHolder(Key k) : i_key(k) { } virtual ~FactoryHolder() { } inline Key key() const { return i_key; } void RegisterSelf(void) { FactoryHolderRepository::instance()->InsertItem(this, i_key); } void DeregisterSelf(void) { FactoryHolderRepository::instance()->RemoveItem(this, false); } /// Abstract Factory create method virtual T* Create(void *data = NULL) const = 0; private: Key i_key; }; /** Permissible is a classic way of letting the object decide * whether how good they handle things. This is not retricted * to factory selectors. */ template class Permissible { public: virtual ~Permissible() { } virtual int Permit(const T *) const = 0; }; #endif