/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_MAP_INSTANCED_H #define TRINITY_MAP_INSTANCED_H #include "Map.h" #include "InstanceSaveMgr.h" #include "DBCEnums.h" class MapInstanced : public Map { friend class MapManager; public: typedef UNORDERED_MAP< uint32, Map*> InstancedMaps; MapInstanced(uint32 id); ~MapInstanced() {} // functions overwrite Map versions void Update(const uint32, const uint32, bool thread = true); void DelayedUpdate(const uint32 diff); //void RelocationNotify(); void UnloadAll(); bool CanEnter(Player* player, bool loginCheck = false); Map* CreateInstanceForPlayer(const uint32 mapId, Player* player); Map* FindInstanceMap(uint32 instanceId) const { InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId); return(i == m_InstancedMaps.end() ? NULL : i->second); } bool DestroyInstance(InstancedMaps::iterator &itr); InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; } virtual void InitVisibilityDistance(); private: InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty); BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg); InstancedMaps m_InstancedMaps; }; #endif