/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __TRINITY_VEHICLE_H #define __TRINITY_VEHICLE_H #include "ObjectDefines.h" #include "VehicleDefines.h" #include "EventProcessor.h" #include "Unit.h" struct VehicleEntry; class Unit; class Vehicle : public TransportBase { public: void Install(); void Uninstall(); void Reset(bool evading = false); void InstallAllAccessories(bool evading); void ApplyAllImmunities(); void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); //! May be called from scripts Unit* GetBase() const { return _me; } VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; } uint32 GetCreatureEntry() const { return _creatureEntry; } bool HasEmptySeat(int8 seatId) const; Unit* GetPassenger(int8 seatId) const; int8 GetNextEmptySeat(int8 seatId, bool next) const; uint8 GetAvailableSeatCount() const; bool AddPassenger(Unit* passenger, int8 seatId = -1); void EjectPassenger(Unit* passenger, Unit* controller); void RemovePassenger(Unit* passenger); void RelocatePassengers(); void RemoveAllPassengers(); void Dismiss(); bool IsVehicleInUse(); void TeleportVehicle(float x, float y, float z, float ang); SeatMap Seats; VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger); SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger); protected: friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry); Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry); friend void Unit::RemoveVehicleKit(); ~Vehicle(); private: enum Status { STATUS_NONE, STATUS_INSTALLED, STATUS_UNINSTALLING, }; void InitMovementInfoForBase(); /// This method transforms supplied transport offsets into global coordinates void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const { TransportBase::CalculatePassengerPosition(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), GetBase()->GetPositionZ(), GetBase()->GetOrientation()); } /// This method transforms supplied global coordinates into local offsets void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const { TransportBase::CalculatePassengerOffset(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), GetBase()->GetPositionZ(), GetBase()->GetOrientation()); } Unit* _me; VehicleEntry const* _vehicleInfo; uint32 _usableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags uint32 _creatureEntry; // Can be different than me->GetBase()->GetEntry() in case of players Status _status; }; #endif