/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "Formulas.h" #include "Opcodes.h" #include "Player.h" #include "QuestDef.h" #include "World.h" Quest::Quest(Field* questRecord) { EmoteOnIncomplete = 0; EmoteOnComplete = 0; _reqItemsCount = 0; _reqCreatureOrGOcount = 0; _rewItemsCount = 0; _rewChoiceItemsCount = 0; Id = questRecord[0].GetUInt32(); Method = questRecord[1].GetUInt8(); Level = questRecord[2].GetInt16(); MinLevel = questRecord[3].GetUInt8(); ZoneOrSort = questRecord[4].GetInt16(); Type = questRecord[5].GetUInt16(); SuggestedPlayers = questRecord[6].GetUInt8(); TimeAllowed = questRecord[7].GetUInt32(); AllowableRaces = questRecord[8].GetUInt16(); RequiredFactionId1 = questRecord[9].GetUInt16(); RequiredFactionId2 = questRecord[10].GetUInt16(); RequiredFactionValue1 = questRecord[11].GetInt32(); RequiredFactionValue2 = questRecord[12].GetInt32(); RewardNextQuest = questRecord[13].GetUInt32(); RewardXPDifficulty = questRecord[14].GetUInt8(); RewardMoney = questRecord[15].GetInt32(); RewardBonusMoney = questRecord[16].GetUInt32(); RewardDisplaySpell = questRecord[17].GetUInt32(); RewardSpell = questRecord[18].GetInt32(); RewardHonor = questRecord[19].GetUInt32(); RewardKillHonor = questRecord[20].GetFloat(); StartItem = questRecord[21].GetUInt32(); Flags = questRecord[22].GetUInt32(); RewardTitleId = questRecord[23].GetUInt8(); RequiredPlayerKills = questRecord[24].GetUInt8(); RewardTalents = questRecord[25].GetUInt8(); RewardArenaPoints = questRecord[26].GetUInt16(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) { RewardItemId[i] = questRecord[27 + i * 2].GetUInt32(); RewardItemIdCount[i] = questRecord[28 + i * 2].GetUInt16(); if (RewardItemId[i]) ++_rewItemsCount; } for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { RewardChoiceItemId[i] = questRecord[35 + i * 2].GetUInt32(); RewardChoiceItemCount[i] = questRecord[36 + i * 2].GetUInt16(); if (RewardChoiceItemId[i]) ++_rewChoiceItemsCount; } for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) { RewardFactionId[i] = questRecord[47 + i * 3].GetUInt16(); RewardFactionValueId[i] = questRecord[48 + i * 3].GetInt32(); RewardFactionValueIdOverride[i] = questRecord[49 + i * 3].GetInt32(); } POIContinent = questRecord[62].GetUInt16(); POIx = questRecord[63].GetFloat(); POIy = questRecord[64].GetFloat(); POIPriority = questRecord[65].GetUInt32(); Title = questRecord[66].GetString(); Objectives = questRecord[67].GetString(); Details = questRecord[68].GetString(); AreaDescription = questRecord[69].GetString(); CompletedText = questRecord[70].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { RequiredNpcOrGo[i] = questRecord[71 + i].GetInt32(); RequiredNpcOrGoCount[i] = questRecord[75 + i].GetUInt16(); ObjectiveText[i] = questRecord[100 + i].GetString(); if (RequiredNpcOrGo[i]) ++_reqCreatureOrGOcount; } for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) { ItemDrop[i] = questRecord[79 + i].GetUInt32(); ItemDropQuantity[i] = questRecord[83 + i].GetUInt16(); } for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { RequiredItemId[i] = questRecord[87 + i].GetUInt32(); RequiredItemCount[i] = questRecord[93 + i].GetUInt16(); if (RequiredItemId[i]) ++_reqItemsCount; } // int8 Unknown0 = questRecord[99].GetUInt8(); // int32 VerifiedBuild = questRecord[104].GetInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) { DetailsEmote[i] = 0; DetailsEmoteDelay[i] = 0; OfferRewardEmote[i] = 0; OfferRewardEmoteDelay[i] = 0; } _eventIdForQuest = 0; } void Quest::LoadQuestDetails(Field* fields) { for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmote[i] = fields[1 + i].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) DetailsEmoteDelay[i] = fields[5 + i].GetUInt32(); } void Quest::LoadQuestRequestItems(Field* fields) { EmoteOnComplete = fields[1].GetUInt16(); EmoteOnIncomplete = fields[2].GetUInt16(); RequestItemsText = fields[3].GetString(); } void Quest::LoadQuestOfferReward(Field* fields) { for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmote[i] = fields[1 + i].GetUInt16(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) OfferRewardEmoteDelay[i] = fields[5 + i].GetUInt32(); OfferRewardText = fields[9].GetString(); } void Quest::LoadQuestTemplateAddon(Field* fields) { MaxLevel = fields[1].GetUInt8(); RequiredClasses = fields[2].GetUInt32(); SourceSpellid = fields[3].GetUInt32(); PrevQuestId = fields[4].GetInt32(); NextQuestId = fields[5].GetUInt32(); ExclusiveGroup = fields[6].GetInt32(); RewardMailTemplateId = fields[7].GetUInt32(); RewardMailDelay = fields[8].GetUInt32(); RequiredSkillId = fields[9].GetUInt16(); RequiredSkillPoints = fields[10].GetUInt16(); RequiredMinRepFaction = fields[11].GetUInt16(); RequiredMaxRepFaction = fields[12].GetUInt16(); RequiredMinRepValue = fields[13].GetInt32(); RequiredMaxRepValue = fields[14].GetInt32(); StartItemCount = fields[15].GetUInt8(); RewardMailSenderEntry = fields[16].GetUInt32(); SpecialFlags = fields[17].GetUInt8(); if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT) Flags |= QUEST_FLAGS_AUTO_ACCEPT; } uint32 Quest::XPValue(Player* player) const { if (player) { int32 quest_level = (Level == -1 ? player->getLevel() : Level); const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level); if (!xpentry) return 0; int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10; if (xp <= 100) xp = 5 * ((xp + 2) / 5); else if (xp <= 500) xp = 10 * ((xp + 5) / 10); else if (xp <= 1000) xp = 25 * ((xp + 12) / 25); else xp = 50 * ((xp + 25) / 50); return xp; } return 0; } int32 Quest::GetRewOrReqMoney() const { if (RewardMoney <= 0) return RewardMoney; return static_cast(RewardMoney * sWorld->getRate(RATE_DROP_MONEY)); } uint32 Quest::GetRewMoneyMaxLevel() const { if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP)) return 0; return static_cast(RewardBonusMoney * sWorld->getRate(RATE_REWARD_BONUS_MONEY) * sWorld->getRate(RATE_DROP_MONEY)); } bool Quest::IsAutoAccept() const { return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT); } bool Quest::IsAutoComplete() const { return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : HasFlag(QUEST_FLAGS_AUTOCOMPLETE); } bool Quest::IsRaidQuest(Difficulty difficulty) const { switch (Type) { case QUEST_TYPE_RAID: return true; case QUEST_TYPE_RAID_10: return !(difficulty & RAID_DIFFICULTY_MASK_25MAN); case QUEST_TYPE_RAID_25: return difficulty & RAID_DIFFICULTY_MASK_25MAN; default: break; } return false; } bool Quest::IsAllowedInRaid(Difficulty difficulty) const { if (IsRaidQuest(difficulty)) return true; return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_RAID); } uint32 Quest::CalculateHonorGain(uint8 level) const { if (level > GT_MAX_LEVEL) level = GT_MAX_LEVEL; uint32 honor = 0; if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f) { // values stored from 0.. for 1... TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level); if (!tc) return 0; honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1000000014901161); // Xinef: exactly this is calculated above, however with higher precision... //honor += Acore::Honor::hk_honor_at_level(level, GetRewHonorMultiplier()); honor += GetRewHonorAddition(); } return honor; } void Quest::InitializeQueryData() { queryData.Initialize(SMSG_QUEST_QUERY_RESPONSE, 1); queryData << uint32(GetQuestId()); // quest id queryData << uint32(GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details) queryData << uint32(GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client) queryData << uint32(GetMinLevel()); // min level queryData << uint32(GetZoneOrSort()); // zone or sort to display in quest log queryData << uint32(GetType()); // quest type queryData << uint32(GetSuggestedPlayers()); // suggested players count queryData << uint32(GetRepObjectiveFaction()); // shown in quest log as part of quest objective queryData << uint32(GetRepObjectiveValue()); // shown in quest log as part of quest objective queryData << uint32(GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction queryData << uint32(GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction queryData << uint32(GetNextQuestInChain()); // client will request this quest from NPC, if not 0 queryData << uint32(GetXPId()); // used for calculating rewarded experience if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) queryData << uint32(0); // Hide money rewarded else queryData << uint32(GetRewOrReqMoney()); // reward money (below max lvl) queryData << uint32(GetRewMoneyMaxLevel()); // used in XP calculation at client queryData << uint32(GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) queryData << int32(GetRewSpellCast()); // casted spell // rewarded honor points queryData << uint32(GetRewHonorAddition()); queryData << float(GetRewHonorMultiplier()); queryData << uint32(GetSrcItemId()); // source item id queryData << uint32(GetFlags() & 0xFFFF); // quest flags queryData << uint32(GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) queryData << uint32(GetPlayersSlain()); // players slain queryData << uint32(GetBonusTalents()); // bonus talents queryData << uint32(GetRewArenaPoints()); // bonus arena points queryData << uint32(0); // review rep show mask if (HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) queryData << uint32(0) << uint32(0); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) queryData << uint32(0) << uint32(0); } else { for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { queryData << uint32(RewardItemId[i]); queryData << uint32(RewardItemIdCount[i]); } for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { queryData << uint32(RewardChoiceItemId[i]); queryData << uint32(RewardChoiceItemCount[i]); } } for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids queryData << uint32(RewardFactionId[i]); for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? queryData << int32(RewardFactionValueId[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) queryData << int32(RewardFactionValueIdOverride[i]); queryData << GetPOIContinent(); queryData << GetPOIx(); queryData << GetPOIy(); queryData << GetPointOpt(); queryData << GetTitle(); queryData << GetObjectives(); queryData << GetDetails(); queryData << GetAreaDescription(); queryData << GetCompletedText(); // display in quest objectives window once all objectives are completed for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { if (RequiredNpcOrGo[i] < 0) queryData << uint32((RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000) else queryData << uint32(RequiredNpcOrGo[i]); queryData << uint32(RequiredNpcOrGoCount[i]); queryData << uint32(ItemDrop[i]); queryData << uint32(0); // req source count? } for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { queryData << uint32(RequiredItemId[i]); queryData << uint32(RequiredItemCount[i]); } for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) queryData << ObjectiveText[i]; }