/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner) { ExecuteScript([&](MiscScript* script) { script->OnItemCreate(item, itemProto, owner); }); } bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto) { auto ret = IsValidBoolScript([&](MiscScript* script) { return !script->CanApplySoulboundFlag(item, proto); }); if (ret && *ret) { return false; } return true; } void ScriptMgr::OnConstructObject(Object* origin) { ExecuteScript([&](MiscScript* script) { script->OnConstructObject(origin); }); } void ScriptMgr::OnDestructObject(Object* origin) { ExecuteScript([&](MiscScript* script) { script->OnDestructObject(origin); }); } void ScriptMgr::OnConstructPlayer(Player* origin) { ExecuteScript([&](MiscScript* script) { script->OnConstructPlayer(origin); }); } void ScriptMgr::OnDestructPlayer(Player* origin) { ExecuteScript([&](MiscScript* script) { script->OnDestructPlayer(origin); }); } void ScriptMgr::OnConstructGroup(Group* origin) { ExecuteScript([&](MiscScript* script) { script->OnConstructGroup(origin); }); } void ScriptMgr::OnDestructGroup(Group* origin) { ExecuteScript([&](MiscScript* script) { script->OnDestructGroup(origin); }); } void ScriptMgr::OnConstructInstanceSave(InstanceSave* origin) { ExecuteScript([&](MiscScript* script) { script->OnConstructInstanceSave(origin); }); } void ScriptMgr::OnDestructInstanceSave(InstanceSave* origin) { ExecuteScript([&](MiscScript* script) { script->OnDestructInstanceSave(origin); }); } bool ScriptMgr::CanItemApplyEquipSpell(Player* player, Item* item) { auto ret = IsValidBoolScript([&](MiscScript* script) { return !script->CanItemApplyEquipSpell(player, item); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::CanSendAuctionHello(WorldSession const* session, ObjectGuid guid, Creature* creature) { auto ret = IsValidBoolScript([&](MiscScript* script) { return !script->CanSendAuctionHello(session, guid, creature); }); if (ret && *ret) { return false; } return true; } void ScriptMgr::ValidateSpellAtCastSpell(Player* player, uint32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags) { ExecuteScript([&](MiscScript* script) { script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags); }); } void ScriptMgr::ValidateSpellAtCastSpellResult(Player* player, Unit* mover, Spell* spell, uint32 oldSpellId, uint32 spellId) { ExecuteScript([&](MiscScript* script) { script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId); }); } void ScriptMgr::OnAfterLootTemplateProcess(Loot* loot, LootTemplate const* tab, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError, uint16 lootMode) { ExecuteScript([&](MiscScript* script) { script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode); }); } void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave) { ExecuteScript([&](MiscScript* script) { script->OnInstanceSave(instanceSave); }); } void ScriptMgr::OnPlayerSetPhase(const AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase) { ExecuteScript([&](MiscScript* script) { script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase); }); } void ScriptMgr::GetDialogStatus(Player* player, Object* questgiver) { ExecuteScript([&](MiscScript* script) { script->GetDialogStatus(player, questgiver); }); }