/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "SocialMgr.h" #include "DatabaseEnv.h" #include "Opcodes.h" #include "WorldPacket.h" #include "Player.h" #include "ObjectMgr.h" #include "World.h" #include "Util.h" #include "AccountMgr.h" PlayerSocial::PlayerSocial() { m_playerGUID = 0; } PlayerSocial::~PlayerSocial() { m_playerSocialMap.clear(); } uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const { uint32 counter = 0; for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) if (itr->second.Flags & flag) ++counter; return counter; } bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore) { // check client limits if (ignore) { if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT) return false; } else { if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT) return false; } uint8 flag = SOCIAL_FLAG_FRIEND; if (ignore) flag = SOCIAL_FLAG_IGNORED; PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid); if (itr != m_playerSocialMap.end()) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS); stmt->setUInt8(0, flag); stmt->setUInt32(1, GetPlayerGUID()); stmt->setUInt32(2, friendGuid); CharacterDatabase.Execute(stmt); m_playerSocialMap[friendGuid].Flags |= flag; } else { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL); stmt->setUInt32(0, GetPlayerGUID()); stmt->setUInt32(1, friendGuid); stmt->setUInt8(2, flag); CharacterDatabase.Execute(stmt); FriendInfo fi; fi.Flags |= flag; m_playerSocialMap[friendGuid] = fi; } return true; } void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore) { PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid); if (itr == m_playerSocialMap.end()) // not exist return; uint8 flag = SOCIAL_FLAG_FRIEND; if (ignore) flag = SOCIAL_FLAG_IGNORED; itr->second.Flags &= ~flag; if (itr->second.Flags == 0) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL); stmt->setUInt32(0, GetPlayerGUID()); stmt->setUInt32(1, friendGuid); CharacterDatabase.Execute(stmt); m_playerSocialMap.erase(itr); } else { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS); stmt->setUInt8(0, flag); stmt->setUInt32(1, GetPlayerGUID()); stmt->setUInt32(2, friendGuid); CharacterDatabase.Execute(stmt); } } void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid); if (itr == m_playerSocialMap.end()) // not exist return; utf8truncate(note, 48); // DB and client size limitation PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE); stmt->setString(0, note); stmt->setUInt32(1, GetPlayerGUID()); stmt->setUInt32(2, friendGuid); CharacterDatabase.Execute(stmt); m_playerSocialMap[friendGuid].Note = note; } void PlayerSocial::SendSocialList(Player* player) { if (!player) return; uint32 size = m_playerSocialMap.size(); WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size data << uint32(7); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update. data << uint32(size); // friends count for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr) { sSocialMgr->GetFriendInfo(player, itr->first, itr->second); data << uint64(itr->first); // player guid data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted) data << itr->second.Note; // string note if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend() { data << uint8(itr->second.Status); // online/offline/etc? if (itr->second.Status) // if online { data << uint32(itr->second.Area); // player area data << uint32(itr->second.Level); // player level data << uint32(itr->second.Class); // player class } } } player->GetSession()->SendPacket(&data); #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST"); #endif } bool PlayerSocial::HasFriend(uint32 friend_guid) const { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); if (itr != m_playerSocialMap.end()) return itr->second.Flags & SOCIAL_FLAG_FRIEND; return false; } bool PlayerSocial::HasIgnore(uint32 ignore_guid) const { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid); if (itr != m_playerSocialMap.end()) return itr->second.Flags & SOCIAL_FLAG_IGNORED; return false; } SocialMgr::SocialMgr() { } SocialMgr::~SocialMgr() { } void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo) { if (!player) return; friendInfo.Status = FRIEND_STATUS_OFFLINE; friendInfo.Area = 0; friendInfo.Level = 0; friendInfo.Class = 0; Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(friendGUID); if (!pFriend || AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity())) return; TeamId teamId = player->GetTeamId(); AccountTypes security = player->GetSession()->GetSecurity(); bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); if (itr != player->GetSocial()->m_playerSocialMap.end()) friendInfo.Note = itr->second.Note; // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && (!AccountMgr::IsPlayerAccount(security) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player)) { friendInfo.Status = FRIEND_STATUS_ONLINE; if (pFriend->isAFK()) friendInfo.Status = FRIEND_STATUS_AFK; if (pFriend->isDND()) friendInfo.Status = FRIEND_STATUS_DND; friendInfo.Area = pFriend->GetZoneId(); friendInfo.Level = pFriend->getLevel(); friendInfo.Class = pFriend->getClass(); } } void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data) { data->Initialize(SMSG_FRIEND_STATUS, 9); *data << uint8(result); *data << uint64(guid); } void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friendGuid, bool broadcast) { FriendInfo fi; WorldPacket data; MakeFriendStatusPacket(result, friendGuid, &data); GetFriendInfo(player, friendGuid, fi); switch (result) { case FRIEND_ADDED_OFFLINE: case FRIEND_ADDED_ONLINE: data << fi.Note; break; default: break; } switch (result) { case FRIEND_ADDED_ONLINE: case FRIEND_ONLINE: data << uint8(fi.Status); data << uint32(fi.Area); data << uint32(fi.Level); data << uint32(fi.Class); break; default: break; } if (broadcast) BroadcastToFriendListers(player, &data); else player->GetSession()->SendPacket(&data); } void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet) { if (!player) return; TeamId teamId = player->GetTeamId(); AccountTypes security = player->GetSession()->GetSecurity(); uint32 guid = player->GetGUIDLow(); bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid); if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend)) pFriend->GetSession()->SendPacket(packet); } } } PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid) { PlayerSocial *social = &m_socialMap[guid]; social->SetPlayerGUID(guid); if (!result) return social; uint32 friendGuid = 0; uint8 flags = 0; std::string note = ""; do { Field* fields = result->Fetch(); friendGuid = fields[0].GetUInt32(); flags = fields[1].GetUInt8(); note = fields[2].GetString(); social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note); // client's friends list and ignore list limit if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT)) break; } while (result->NextRow()); return social; }