/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef _LFG_H #define _LFG_H #include "Common.h" #include "ObjectDefines.h" #include "SharedDefines.h" #include "WorldPacket.h" namespace lfg { enum LFGEnum { LFG_TANKS_NEEDED = 1, LFG_HEALERS_NEEDED = 1, LFG_DPS_NEEDED = 3 }; enum LfgRoles { PLAYER_ROLE_NONE = 0x00, PLAYER_ROLE_LEADER = 0x01, PLAYER_ROLE_TANK = 0x02, PLAYER_ROLE_HEALER = 0x04, PLAYER_ROLE_DAMAGE = 0x08 }; enum LfgUpdateType { LFG_UPDATETYPE_DEFAULT = 0, // Internal Use LFG_UPDATETYPE_LEADER_UNK1 = 1, // FIXME: At group leave LFG_UPDATETYPE_LEAVE_RAIDBROWSER = 2, LFG_UPDATETYPE_JOIN_RAIDBROWSER = 3, LFG_UPDATETYPE_ROLECHECK_ABORTED = 4, LFG_UPDATETYPE_JOIN_QUEUE = 5, LFG_UPDATETYPE_ROLECHECK_FAILED = 6, LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7, LFG_UPDATETYPE_PROPOSAL_FAILED = 8, LFG_UPDATETYPE_PROPOSAL_DECLINED = 9, LFG_UPDATETYPE_GROUP_FOUND = 10, LFG_UPDATETYPE_ADDED_TO_QUEUE = 12, LFG_UPDATETYPE_PROPOSAL_BEGIN = 13, LFG_UPDATETYPE_UPDATE_STATUS = 14, LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15, LFG_UPDATETYPE_GROUP_DISBAND_UNK16 = 16, // FIXME: Sometimes at group disband }; enum LfgState { LFG_STATE_NONE, // Not using LFG / LFR LFG_STATE_ROLECHECK, // Rolecheck active LFG_STATE_QUEUED, // Queued LFG_STATE_PROPOSAL, // Proposal active LFG_STATE_BOOT, // Vote kick active LFG_STATE_DUNGEON, // In LFG Group, in a Dungeon LFG_STATE_FINISHED_DUNGEON, // In LFG Group, in a finished Dungeon LFG_STATE_RAIDBROWSER // Using Raid finder }; /// Instance lock types enum LfgLockStatusType { LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1, LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2, LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3, LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4, LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5, LFG_LOCKSTATUS_RAID_LOCKED = 6, LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001, LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002, LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022, LFG_LOCKSTATUS_MISSING_ITEM = 1025, LFG_LOCKSTATUS_NOT_IN_SEASON = 1031, LFG_LOCKSTATUS_MISSING_ACHIEVEMENT = 1034 }; /// Answer state (Also used to check compatibilites) enum LfgAnswer { LFG_ANSWER_PENDING = -1, LFG_ANSWER_DENY = 0, LFG_ANSWER_AGREE = 1 }; class Lfg5Guids; typedef std::list Lfg5GuidsList; typedef std::set LfgDungeonSet; typedef std::map LfgLockMap; typedef std::map LfgLockPartyMap; typedef std::set LfgGuidSet; typedef std::list LfgGuidList; typedef std::map LfgRolesMap; typedef std::map LfgGroupsMap; class Lfg5Guids { public: uint64 guid[5]; LfgRolesMap* roles; Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; } Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; } Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; } Lfg5Guids(Lfg5Guids const& x, bool /*copyRoles*/) { memcpy(guid, x.guid, 5*8); roles = NULL; } ~Lfg5Guids() { delete roles; } void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); } void clear() { memset(&guid, 0, 5*8); } bool empty() const { return guid[0] == 0; } uint64 front() const { return guid[0]; } uint8 size() const { if (guid[2]) { if (guid[4]) return 5; else if (guid[3]) return 4; return 3; } else if (guid[1]) return 2; else if (guid[0]) return 1; return 0; } void insert(const uint64& g) { // avoid loops for performance if (guid[0] == 0) { guid[0] = g; return; } else if (g <= guid[0]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; return; } if (guid[1] == 0) { guid[1] = g; return; } else if (g <= guid[1]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; guid[2] = guid[1]; guid[1] = g; return; } if (guid[2] == 0) { guid[2] = g; return; } else if (g <= guid[2]) { if (guid[3]) guid[4] = guid[3]; guid[3] = guid[2]; guid[2] = g; return; } if (guid[3] == 0) { guid[3] = g; return; } else if (g <= guid[3]) { guid[4] = guid[3]; guid[3] = g; return; } guid[4] = g; } void force_insert_front(const uint64& g) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; } void remove(const uint64& g) { // avoid loops for performance if (guid[0] == g) { if (guid[1]) guid[0] = guid[1]; else { guid[0] = 0; return; } if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; } if (guid[1] == g) { if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; } if (guid[2] == g) { if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; } if (guid[3] == g) { if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; } if (guid[4] == g) guid[4] = 0; } bool hasGuid(const uint64& g) const { return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g); } bool operator<(const Lfg5Guids& x) const { // not neat, but fast xD if (guid[0]<=x.guid[0]) { if (guid[0] == x.guid[0]) { if (guid[1]<=x.guid[1]) { if (guid[1] == x.guid[1]) { if (guid[2]<=x.guid[2]) { if (guid[2] == x.guid[2]) { if (guid[3]<=x.guid[3]) { if (guid[3] == x.guid[3]) { if (guid[4]<=x.guid[4]) { if (guid[4] == x.guid[4]) return false; else return true; } else return false; } else return true; } else return false; } else return true; } else return false; } else return true; } else return false; } else return true; } else return false; } bool operator==(const Lfg5Guids& x) const { return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4]; } void operator=(const Lfg5Guids& x) { memcpy(guid, x.guid, 5*8); delete roles; if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; } std::string toString() const // for debugging { std::ostringstream o; o << GUID_LOPART(guid[0]) << "," << GUID_LOPART(guid[1]) << "," << GUID_LOPART(guid[2]) << "," << GUID_LOPART(guid[3]) << "," << GUID_LOPART(guid[4]) << ":" << (roles ? 1 : 0); return o.str(); } }; std::string ConcatenateDungeons(LfgDungeonSet const& dungeons); std::string GetRolesString(uint8 roles); std::string GetStateString(LfgState state); } // namespace lfg #endif