/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3 */ #include "Chat.h" #include "Language.h" #include "Player.h" #include "PlayerCommand.h" #include "ScriptMgr.h" class player_commandscript : public CommandScript, public PlayerCommand { public: player_commandscript() : CommandScript("player_commandscript") { } std::vector GetCommands() const override { static std::vector playerCommandTable = { { "learn", SEC_GAMEMASTER, true, &HandlePlayerLearnCommand, "" }, { "unlearn", SEC_GAMEMASTER, true, &HandlePlayerUnLearnCommand, "" } }; static std::vector commandTable = { { "player", SEC_GAMEMASTER, true, nullptr, "", playerCommandTable } }; return commandTable; } static bool HandlePlayerLearnCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* playerName = strtok((char*)args, " "); char* spellid = strtok(nullptr, " "); char const* all = strtok(nullptr, " "); Player* targetPlayer = FindPlayer(handler, playerName); if (!spellid || !targetPlayer) return false; uint32 spell = handler->extractSpellIdFromLink(spellid); if (!spell) return false; return Learn(handler, targetPlayer, spell, all); } static bool HandlePlayerUnLearnCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* playerName = strtok((char*)args, " "); char* spellid = strtok(nullptr, " "); char const* all = strtok(nullptr, " "); Player* targetPlayer = FindPlayer(handler, playerName); if (!spellid || !targetPlayer) return false; uint32 spell = handler->extractSpellIdFromLink(spellid); if (!spell) return false; return UnLearn(handler, targetPlayer, spell, all); } private: static Player* FindPlayer(ChatHandler* handler, char* playerName) { if (!playerName) return nullptr; Player* targetPlayer; if (!handler->extractPlayerTarget(playerName, &targetPlayer)) return nullptr; if (!targetPlayer) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return nullptr; } return targetPlayer; } }; void AddSC_player_commandscript() { new player_commandscript(); }