/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "CombatAI.h" #include "CreatureAIFactory.h" #include "CreatureAIRegistry.h" #include "GuardAI.h" #include "MovementGeneratorImpl.h" #include "PassiveAI.h" #include "PetAI.h" #include "RandomMovementGenerator.h" #include "ReactorAI.h" #include "SmartAI.h" #include "TotemAI.h" #include "WaypointMovementGenerator.h" namespace AIRegistry { void Initialize() { (new CreatureAIFactory("NullCreatureAI"))->RegisterSelf(); (new CreatureAIFactory("TriggerAI"))->RegisterSelf(); (new CreatureAIFactory("AggressorAI"))->RegisterSelf(); (new CreatureAIFactory("ReactorAI"))->RegisterSelf(); (new CreatureAIFactory("PassiveAI"))->RegisterSelf(); (new CreatureAIFactory("CritterAI"))->RegisterSelf(); (new CreatureAIFactory("GuardAI"))->RegisterSelf(); (new CreatureAIFactory("PetAI"))->RegisterSelf(); (new CreatureAIFactory("TotemAI"))->RegisterSelf(); (new CreatureAIFactory("CombatAI"))->RegisterSelf(); (new CreatureAIFactory("ArcherAI"))->RegisterSelf(); (new CreatureAIFactory("TurretAI"))->RegisterSelf(); (new CreatureAIFactory("VehicleAI"))->RegisterSelf(); (new CreatureAIFactory("SmartAI"))->RegisterSelf(); (new GameObjectAIFactory("GameObjectAI"))->RegisterSelf(); (new GameObjectAIFactory("SmartGameObjectAI"))->RegisterSelf(); (new MovementGeneratorFactory >(RANDOM_MOTION_TYPE))->RegisterSelf(); (new MovementGeneratorFactory >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); } }