/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BattlegroundDS.h" #include "ArenaScore.h" #include "Creature.h" #include "GameObject.h" #include "Language.h" #include "Log.h" #include "ObjectAccessor.h" #include "Player.h" #include "WorldPacket.h" #include "WorldSession.h" BattlegroundDS::BattlegroundDS() { BgObjects.resize(BG_DS_OBJECT_MAX); BgCreatures.resize(BG_DS_NPC_MAX); _pipeKnockBackTimer = 0; _pipeKnockBackCount = 0; } void BattlegroundDS::PostUpdateImpl(uint32 diff) { if (GetStatus() != STATUS_IN_PROGRESS) return; _events.Update(diff); while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case BG_DS_EVENT_WATERFALL_WARNING: // Add the water DoorClose(BG_DS_OBJECT_WATER_2); _events.ScheduleEvent(BG_DS_EVENT_WATERFALL_ON, BG_DS_WATERFALL_WARNING_DURATION); break; case BG_DS_EVENT_WATERFALL_ON: // Active collision and start knockback timer DoorClose(BG_DS_OBJECT_WATER_1); _events.ScheduleEvent(BG_DS_EVENT_WATERFALL_OFF, BG_DS_WATERFALL_DURATION); _events.ScheduleEvent(BG_DS_EVENT_WATERFALL_KNOCKBACK, BG_DS_WATERFALL_KNOCKBACK_TIMER); break; case BG_DS_EVENT_WATERFALL_OFF: // Remove collision and water DoorOpen(BG_DS_OBJECT_WATER_1); DoorOpen(BG_DS_OBJECT_WATER_2); _events.CancelEvent(BG_DS_EVENT_WATERFALL_KNOCKBACK); _events.ScheduleEvent(BG_DS_EVENT_WATERFALL_WARNING, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX); break; case BG_DS_EVENT_WATERFALL_KNOCKBACK: // Repeat knockback while the waterfall still active if (Creature* waterSpout = GetBGCreature(BG_DS_NPC_WATERFALL_KNOCKBACK)) waterSpout->CastSpell(waterSpout, BG_DS_SPELL_WATER_SPOUT, true); _events.ScheduleEvent(eventId, BG_DS_WATERFALL_KNOCKBACK_TIMER); break; case BG_DS_EVENT_PIPE_KNOCKBACK: for (uint32 i = BG_DS_NPC_PIPE_KNOCKBACK_1; i <= BG_DS_NPC_PIPE_KNOCKBACK_2; ++i) if (Creature* waterSpout = GetBGCreature(i)) waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true); break; } } if (_pipeKnockBackCount < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT) { if (_pipeKnockBackTimer < diff) { for (uint32 i = BG_DS_NPC_PIPE_KNOCKBACK_1; i <= BG_DS_NPC_PIPE_KNOCKBACK_2; ++i) if (Creature* waterSpout = GetBGCreature(i)) waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true); ++_pipeKnockBackCount; _pipeKnockBackTimer = BG_DS_PIPE_KNOCKBACK_DELAY; } else _pipeKnockBackTimer -= diff; } } void BattlegroundDS::StartingEventCloseDoors() { for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattlegroundDS::StartingEventOpenDoors() { for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i) DoorOpen(i); for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); _events.ScheduleEvent(BG_DS_EVENT_WATERFALL_WARNING, BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX); //for (uint8 i = 0; i < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT; ++i) // _events.ScheduleEvent(BG_DS_EVENT_PIPE_KNOCKBACK, BG_DS_PIPE_KNOCKBACK_FIRST_DELAY + i * BG_DS_PIPE_KNOCKBACK_DELAY); _pipeKnockBackCount = 0; _pipeKnockBackTimer = BG_DS_PIPE_KNOCKBACK_FIRST_DELAY; SpawnBGObject(BG_DS_OBJECT_WATER_2, RESPAWN_IMMEDIATELY); DoorOpen(BG_DS_OBJECT_WATER_2); // Turn off collision if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1])) gob->SetGoState(GO_STATE_ACTIVE); // Remove effects of Demonic Circle Summon for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if (itr->second->HasAura(48018)) itr->second->RemoveAurasDueToSpell(48018); } void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger) { if (GetStatus() != STATUS_IN_PROGRESS) return; switch (trigger) { case 5347: case 5348: // Remove effects of Demonic Circle Summon if (player->HasAura(SPELL_WARL_DEMONIC_CIRCLE)) player->RemoveAurasDueToSpell(SPELL_WARL_DEMONIC_CIRCLE); // Someone has get back into the pipes and the knockback has already been performed, // so we reset the knockback count for kicking the player again into the arena. if (_pipeKnockBackCount >= BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT) _pipeKnockBackCount = 0; break; // OUTSIDE OF ARENA, TELEPORT! case 5328: player->NearTeleportTo(1290.44f, 744.96f, 3.16f, 1.6f); break; case 5329: player->NearTeleportTo(1292.6f, 837.07f, 3.161f, 4.7f); break; case 5330: player->NearTeleportTo(1250.68f, 790.86f, 3.16f, 0.0f); break; case 5331: player->NearTeleportTo(1332.50f, 790.9f, 3.16f, 3.14f); break; case 5326: // -10 case 5343: // -40 case 5344: // -60 player->NearTeleportTo(1330.0f, 800.0f, 3.16f, player->GetOrientation()); break; /*default: Battleground::HandleAreaTrigger(player, trigger); break;*/ } } bool BattlegroundDS::HandlePlayerUnderMap(Player* player) { player->NearTeleportTo(1299.046f, 784.825f, 9.338f, 2.422f); return true; } void BattlegroundDS::FillInitialWorldStates(WorldPacket& data) { data << uint32(3610) << uint32(1); // 9 show Arena::FillInitialWorldStates(data); } bool BattlegroundDS::SetupBattleground() { // gates if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95f, 817.2f, 20.8096f, 3.15f, 0, 0, 0.99627f, 0.0862864f, RESPAWN_IMMEDIATELY) || !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65f, 764.913f, 20.0729f, 6.3f, 0, 0, 0.0310211f, -0.999519f, RESPAWN_IMMEDIATELY) // water || !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120) || !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120) // buffs || !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120) || !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120) // knockback creatures || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, 1291.76f, 791.02f, 7.115f, 3.054326f, RESPAWN_IMMEDIATELY) || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY) || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 1212.833f, 765.3871f, 16.09484f, 0.0f, RESPAWN_IMMEDIATELY) // Arena Ready Marker || !AddObject(BG_DS_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 1229.44f, 759.35f, 17.89f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300) || !AddObject(BG_DS_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 1352.90f, 822.77f, 17.96f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)) { LOG_ERROR("sql.sql", "BatteGroundDS: Failed to spawn some object!"); return false; } return true; }