/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "BattlegroundDS.h" #include "Creature.h" #include "GameObject.h" #include "Language.h" #include "ObjectAccessor.h" #include "Player.h" #include "WorldPacket.h" #include "WorldSession.h" BattlegroundDS::BattlegroundDS() { BgObjects.resize(BG_DS_OBJECT_MAX); BgCreatures.resize(BG_DS_NPC_MAX); _waterfallTimer = 0; _waterfallStatus = 0; _waterfallKnockbackTimer = 0; _pipeKnockBackTimer = 0; _pipeKnockBackCount = 0; StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundDS::~BattlegroundDS() { } void BattlegroundDS::PostUpdateImpl(uint32 diff) { if (GetStatus() != STATUS_IN_PROGRESS) return; if (getPipeKnockBackCount() < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT) { if (getPipeKnockBackTimer() < diff) { for (uint32 i = BG_DS_NPC_PIPE_KNOCKBACK_1; i <= BG_DS_NPC_PIPE_KNOCKBACK_2; ++i) if (Creature* waterSpout = GetBgMap()->GetCreature(BgCreatures[i])) waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true); setPipeKnockBackCount(getPipeKnockBackCount() + 1); setPipeKnockBackTimer(BG_DS_PIPE_KNOCKBACK_DELAY); } else setPipeKnockBackTimer(getPipeKnockBackTimer() - diff); } if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_ON) // Repeat knockback while the waterfall still active { if (getWaterFallKnockbackTimer() < diff) { if (Creature* waterSpout = GetBgMap()->GetCreature(BgCreatures[BG_DS_NPC_WATERFALL_KNOCKBACK])) waterSpout->CastSpell(waterSpout, BG_DS_SPELL_WATER_SPOUT, true); setWaterFallKnockbackTimer(BG_DS_WATERFALL_KNOCKBACK_TIMER); } else setWaterFallKnockbackTimer(getWaterFallKnockbackTimer() - diff); } if (getWaterFallTimer() < diff) { if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_OFF) // Add the water { DoorClose(BG_DS_OBJECT_WATER_2); setWaterFallTimer(BG_DS_WATERFALL_WARNING_DURATION); setWaterFallStatus(BG_DS_WATERFALL_STATUS_WARNING); } else if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_WARNING) // Active collision and perform knockback { if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1])) gob->SetGoState(GO_STATE_READY); setWaterFallTimer(BG_DS_WATERFALL_DURATION); setWaterFallStatus(BG_DS_WATERFALL_STATUS_ON); setWaterFallKnockbackTimer(BG_DS_WATERFALL_KNOCKBACK_TIMER); } else //if (getWaterFallStatus() == BG_DS_WATERFALL_STATUS_ON) // Remove collision and water { // turn off collision if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1])) gob->SetGoState(GO_STATE_ACTIVE); DoorOpen(BG_DS_OBJECT_WATER_2); setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); setWaterFallStatus(BG_DS_WATERFALL_STATUS_OFF); } } else setWaterFallTimer(getWaterFallTimer() - diff); } void BattlegroundDS::StartingEventCloseDoors() { for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattlegroundDS::StartingEventOpenDoors() { for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i) DoorOpen(i); for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); setWaterFallTimer(urand(BG_DS_WATERFALL_TIMER_MIN, BG_DS_WATERFALL_TIMER_MAX)); setWaterFallStatus(BG_DS_WATERFALL_STATUS_OFF); setPipeKnockBackTimer(BG_DS_PIPE_KNOCKBACK_FIRST_DELAY); setPipeKnockBackCount(0); SpawnBGObject(BG_DS_OBJECT_WATER_2, RESPAWN_IMMEDIATELY); DoorOpen(BG_DS_OBJECT_WATER_2); // Turn off collision if (GameObject* gob = GetBgMap()->GetGameObject(BgObjects[BG_DS_OBJECT_WATER_1])) gob->SetGoState(GO_STATE_ACTIVE); // Remove effects of Demonic Circle Summon for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if (itr->second->HasAura(48018)) itr->second->RemoveAurasDueToSpell(48018); } void BattlegroundDS::AddPlayer(Player* player) { Battleground::AddPlayer(player); PlayerScores[player->GetGUID()] = new BattlegroundScore(player); Battleground::UpdateArenaWorldState(); } void BattlegroundDS::RemovePlayer(Player* /*player*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; Battleground::UpdateArenaWorldState(); CheckArenaWinConditions(); } void BattlegroundDS::HandleKillPlayer(Player* player, Player* killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog->outError("BattlegroundDS: Killer player not found"); return; } Battleground::HandleKillPlayer(player, killer); Battleground::UpdateArenaWorldState(); CheckArenaWinConditions(); } void BattlegroundDS::HandleAreaTrigger(Player* player, uint32 trigger) { if (GetStatus() != STATUS_IN_PROGRESS) return; switch (trigger) { case 5347: case 5348: // Remove effects of Demonic Circle Summon if (player->HasAura(48018)) player->RemoveAurasDueToSpell(48018); // Someone has get back into the pipes and the knockback has already been performed, // so we reset the knockback count for kicking the player again into the arena. if (getPipeKnockBackCount() >= BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT) setPipeKnockBackCount(0); break; // OUTSIDE OF ARENA, TELEPORT! case 5328: player->NearTeleportTo(1290.44f, 744.96f, 3.16f, 1.6f); break; case 5329: player->NearTeleportTo(1292.6f, 837.07f, 3.161f, 4.7f); break; case 5330: player->NearTeleportTo(1250.68f, 790.86f, 3.16f, 0.0f); break; case 5331: player->NearTeleportTo(1332.50f, 790.9f, 3.16f, 3.14f); break; case 5326: // -10 case 5343: // -40 case 5344: // -60 player->NearTeleportTo(1330.0f, 800.0f, 3.16f, player->GetOrientation()); break; } } bool BattlegroundDS::HandlePlayerUnderMap(Player* player) { player->NearTeleportTo(1299.046f, 784.825f, 9.338f, 2.422f); return true; } void BattlegroundDS::FillInitialWorldStates(WorldPacket& data) { data << uint32(3610) << uint32(1); // 9 show Battleground::UpdateArenaWorldState(); } void BattlegroundDS::Init() { //call parent's class reset Battleground::Init(); } bool BattlegroundDS::SetupBattleground() { // gates if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95f, 817.2f, 20.8096f, 3.15f, 0, 0, 0.99627f, 0.0862864f, RESPAWN_IMMEDIATELY) || !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65f, 764.913f, 20.0729f, 6.3f, 0, 0, 0.0310211f, -0.999519f, RESPAWN_IMMEDIATELY) // water || !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120) || !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120) // buffs || !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120) || !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120) // knockback creatures || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_WATERFALL_KNOCKBACK, 1291.76f, 791.02f, 7.115f, 3.054326f, RESPAWN_IMMEDIATELY) || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY) || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 1212.833f, 765.3871f, 16.09484f, 0.0f, RESPAWN_IMMEDIATELY) // Arena Ready Marker || !AddObject(BG_DS_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 1229.44f, 759.35f, 17.89f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300) || !AddObject(BG_DS_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 1352.90f, 822.77f, 17.96f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)) { sLog->outErrorDb("BatteGroundDS: Failed to spawn some object!"); return false; } return true; }