/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "BattlefieldMgr.h" #include "ObjectMgr.h" #include "Player.h" #include "Zones/BattlefieldWG.h" BattlefieldMgr::BattlefieldMgr() { m_UpdateTimer = 0; //LOG_DEBUG("bg.battlefield", "Instantiating BattlefieldMgr"); } BattlefieldMgr::~BattlefieldMgr() { //LOG_DEBUG("bg.battlefield", "Deleting BattlefieldMgr"); for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr) delete *itr; } BattlefieldMgr* BattlefieldMgr::instance() { static BattlefieldMgr instance; return &instance; } void BattlefieldMgr::InitBattlefield() { Battlefield* pBf = new BattlefieldWG; // respawn, init variables if (!pBf->SetupBattlefield()) { LOG_ERROR("server.loading", "Battlefield: Wintergrasp init failed."); LOG_INFO("server.loading", " "); delete pBf; } else { m_BattlefieldSet.push_back(pBf); LOG_INFO("server.loading", "Battlefield: Wintergrasp successfully initiated."); LOG_INFO("server.loading", " "); } /* For Cataclysm: Tol Barad pBf = new BattlefieldTB; // respawn, init variables if(!pBf->SetupBattlefield()) { LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad successfully initiated."); } */ } void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield* handle) { m_BattlefieldMap[zoneid] = handle; } void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) return; if (itr->second->HasPlayer(player) || !itr->second->IsEnabled()) return; itr->second->HandlePlayerEnterZone(player, zoneid); LOG_DEBUG("bg.battlefield", "Player %s entered outdoorpvp id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId()); } void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) return; // teleport: remove once in removefromworld, once in updatezone if (!itr->second->HasPlayer(player)) return; itr->second->HandlePlayerLeaveZone(player, zoneid); LOG_DEBUG("bg.battlefield", "Player %s left outdoorpvp id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId()); } Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid); if (itr == m_BattlefieldMap.end()) { // no handle for this zone, return return nullptr; } if (!itr->second->IsEnabled()) return nullptr; return itr->second; } Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid) { for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr) { if ((*itr)->GetBattleId() == battleid) return (*itr); } return nullptr; } void BattlefieldMgr::Update(uint32 diff) { m_UpdateTimer += diff; if (m_UpdateTimer > BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL) { for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr) //if ((*itr)->IsEnabled()) (*itr)->Update(m_UpdateTimer); m_UpdateTimer = 0; } } ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId) { BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId); if (itr != m_BattlefieldMap.end()) return itr->second; else return nullptr; }