/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Ghostlands SD%Complete: 100 SDComment: Quest support: 9212. SDCategory: Ghostlands EndScriptData */ /* ContentData npc_ranger_lilatha EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "ScriptedEscortAI.h" #include "Player.h" #include "WorldSession.h" /*###### ## npc_ranger_lilatha ######*/ enum RangerLilatha { SAY_START = 0, SAY_PROGRESS1 = 1, SAY_PROGRESS2 = 2, SAY_PROGRESS3 = 3, SAY_END1 = 4, SAY_END2 = 5, SAY_CAPTAIN_ANSWER = 0, QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212, GO_CAGE = 181152, NPC_CAPTAIN_HELIOS = 16220, NPC_MUMMIFIED_HEADHUNTER = 16342, NPC_SHADOWPINE_ORACLE = 16343, FACTION_QUEST_ESCAPE = 113 }; class npc_ranger_lilatha : public CreatureScript { public: npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { } struct npc_ranger_lilathaAI : public npc_escortAI { npc_ranger_lilathaAI(Creature* creature) : npc_escortAI(creature) { } void WaypointReached(uint32 waypointId) override { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 0: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_ACTIVE); Talk(SAY_START, player); break; case 5: Talk(SAY_PROGRESS1, player); break; case 11: Talk(SAY_PROGRESS2, player); me->SetFacingTo(4.762841f); break; case 18: { Talk(SAY_PROGRESS3, player); Creature* Summ1 = me->SummonCreature(NPC_MUMMIFIED_HEADHUNTER, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0); Creature* Summ2 = me->SummonCreature(NPC_SHADOWPINE_ORACLE, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0); if (Summ1 && Summ2) { Summ1->Attack(me, true); Summ2->Attack(player, true); } AttackStart(Summ1); } break; case 19: me->SetWalk(false); break; case 25: me->SetWalk(true); break; case 30: player->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); break; case 32: me->SetFacingTo(2.978281f); Talk(SAY_END1, player); break; case 33: me->SetFacingTo(5.858011f); Talk(SAY_END2, player); Creature* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50); if (CaptainHelios) CaptainHelios->AI()->Talk(SAY_CAPTAIN_ANSWER, player); break; } } void Reset() override { if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_READY); } }; bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override { if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS) { creature->setFaction(FACTION_QUEST_ESCAPE); if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI())) pEscortAI->Start(true, false, player->GetGUID()); } return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_ranger_lilathaAI(creature); } }; void AddSC_ghostlands() { new npc_ranger_lilatha(); }